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OpenSceneGraph 3 Cookbook Published!

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Wang Rui
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PostPosted: Sun Apr 01, 2012 6:34 am    Post subject:
OpenSceneGraph 3 Cookbook Published!
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Hi all,


First of all, this is NOT a joke on April Fool's Day. Smile


I'm glad to announce the publication of the book OpenSceneGraph 3.0 Cookbook, which is yet another OSG book written by me, with the help of Dr. Qian Xuelei. Thanks to my technique reviewers: Torben Dannhauer, Vincent Bourdier, and Chris Hanson. Also many thanks to Robert Osfield and the whole OSG community!


Exactly 100 recipes are introduced in this book (some may not appear in any of the pages because of the page count limitation, please refer to the source code repo). You should be familiar with the basic concepts of the OpenSceneGraph API before reading this book as it includes some advanced techniques like a initial deferred shading implementation, quick integration with physics engines, and so on. There are totally 9 chapters focusing on different fields, including the installation, nodes, geometries, camera manipulating, animations, effects, terrain building, data management, GUI integration, and a bonus chapter which is removed from the book content because of the too high page count but added as a free sample chapter on the Packt website.


You can buy the book at the Packt Publishing website:
http://www.packtpub.com/openscenegrap-3-for-advanced-3d-programming-using-api-cookbook/book


and/or Amazon.co.uk:
http://www.amazon.co.uk/OpenSceneGraph-3-Cookbook-R-Wang/dp/184951688X


The source code can be downloaded freely at:
https://github.com/xarray/osgRecipes


Cheers,


Wang Rui

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kalwalt
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Joined: 16 Mar 2012
Posts: 16

PostPosted: Sun Apr 01, 2012 11:29 am    Post subject:
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Hello dear Wang Rui,

I' ve purchased your book because i want to improve my Knowledge and my skill in OSG. The book , of course, it is not yet arrived, but looking at github to the examples i can't find chapter 7, the most important for me about terrain. Is there a specific reason for this? or are they in an other location?

Best regards,
walter
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Martin Scheffler (Martin Scheffler)
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Joined: 29 Mar 2009
Posts: 138

PostPosted: Sun Apr 01, 2012 1:33 pm    Post subject:
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I ordered on thursday! B)

Martin
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Jean-Sébastien Guay
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PostPosted: Sun Apr 01, 2012 1:46 pm    Post subject:
OpenSceneGraph 3 Cookbook Published!
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Congrats Wang Rui, great work, I look forward to reading it!

J-S


On 01/04/2012 2:40 AM, Wang Rui wrote:
Quote:
Hi all,

First of all, this is NOT a joke on April Fool's Day. :-)

I'm glad to announce the publication of the book OpenSceneGraph 3.0
Cookbook, which is yet another OSG book written by me, with the help of
Dr. Qian Xuelei. Thanks to my technique reviewers: Torben Dannhauer,
Vincent Bourdier, and Chris Hanson. Also many thanks to Robert Osfield
and the whole OSG community!

Exactly 100 recipes are introduced in this book (some may not appear in
any of the pages because of the page count limitation, please refer to
the source code repo). You should be familiar with the basic concepts of
the OpenSceneGraph API before reading this book as it includes some
advanced techniques like a initial deferred shading implementation,
quick integration with physics engines, and so on. There are totally 9
chapters focusing on different fields, including the installation,
nodes, geometries, camera manipulating, animations, effects, terrain
building, data management, GUI integration, and a bonus chapter which is
removed from the book content because of the too high page count but
added as a free sample chapter on the Packt website.

You can buy the book at the Packt Publishing website:
http://www.packtpub.com/openscenegrap-3-for-advanced-3d-programming-using-api-cookbook/book


and/or Amazon.co.uk <http://Amazon.co.uk>:
http://www.amazon.co.uk/OpenSceneGraph-3-Cookbook-R-Wang/dp/184951688X

The source code can be downloaded freely at:
https://github.com/xarray/osgRecipes

Cheers,

Wang Rui






--
______________________________________________________
Jean-Sebastien Guay
http://whitestar02.dyndns-web.com/


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Sebastian Messerschmidt
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PostPosted: Sun Apr 01, 2012 2:19 pm    Post subject:
OpenSceneGraph 3 Cookbook Published!
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Hi, preordered it and it did arrive just yesterday.

First of all: Great book that covers a lot of stuff frequently asked here on the list.

Thank you and keep on with this!

cheers
Sebastian

Quote:
Hi all,


First of all, this is NOT a joke on April Fool's Day. Smile


I'm glad to announce the publication of the book OpenSceneGraph 3.0 Cookbook, which is yet another OSG book written by me, with the help of Dr. Qian Xuelei. Thanks to my technique reviewers: Torben Dannhauer, Vincent Bourdier, and Chris Hanson. Also many thanks to Robert Osfield and the whole OSG community!


Exactly 100 recipes are introduced in this book (some may not appear in any of the pages because of the page count limitation, please refer to the source code repo). You should be familiar with the basic concepts of the OpenSceneGraph API before reading this book as it includes some advanced techniques like a initial deferred shading implementation, quick integration with physics engines, and so on. There are totally 9 chapters focusing on different fields, including the installation, nodes, geometries, camera manipulating, animations, effects, terrain building, data management, GUI integration, and a bonus chapter which is removed from the book content because of the too high page count but added as a free sample chapter on the Packt website.


You can buy the book at the Packt Publishing website:
http://www.packtpub.com/openscenegrap-3-for-advanced-3d-programming-using-api-cookbook/book


and/or Amazon.co.uk:
http://www.amazon.co.uk/OpenSceneGraph-3-Cookbook-R-Wang/dp/184951688X


The source code can be downloaded freely at:
https://github.com/xarray/osgRecipes


Cheers,


Wang Rui




Quote:
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zonk
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Joined: 23 May 2009
Posts: 621

PostPosted: Sun Apr 01, 2012 6:08 pm    Post subject:
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Hi,

Congratulations to your new book! I received my copy 2 days ago!

I'm looking forward to play with some of your recipes Smile

Best regards,
Torben
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robertosfield
OSG Project Lead


Joined: 18 Mar 2009
Posts: 11238

PostPosted: Mon Apr 02, 2012 8:32 am    Post subject:
OpenSceneGraph 3 Cookbook Published!
Reply with quote

Hi Rui,

On 1 April 2012 07:40, Wang Rui <> wrote:
Quote:
I'm glad to announce the publication of the book OpenSceneGraph 3.0
Cookbook, which is yet another OSG book written by me, with the help of Dr.
Qian Xuelei. Thanks to my technique reviewers: Torben Dannhauer, Vincent
Bourdier, and Chris Hanson.

Congratulations on the new book ;-)

I'll post a link to it on openscenegraph.org... once we get it back online!

Robert.


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Hamm, Brandon
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PostPosted: Mon Apr 02, 2012 9:14 pm    Post subject:
OpenSceneGraph 3 Cookbook Published!
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Wang,

Just wanted to let you know that I had pre-ordered the cookbook through Amazon, and got it on the day it published - very nicely done. It's already proved useful in couple of cases.

Thanks!
Brandon


From: [mailto:] On Behalf Of Wang Rui
Sent: Sunday, April 01, 2012 1:40 AM
To: OpenSceneGraph Users
Subject: [ANN] OpenSceneGraph 3 Cookbook Published!

Hi all,



First of all, this is NOT a joke on April Fool's Day. Smile



I'm glad to announce the publication of the book OpenSceneGraph 3.0 Cookbook, which is yet another OSG book written by me, with the help of Dr. Qian Xuelei. Thanks to my technique reviewers: Torben Dannhauer, Vincent Bourdier, and Chris Hanson. Also many thanks to Robert Osfield and the whole OSG community!



Exactly 100 recipes are introduced in this book (some may not appear in any of the pages because of the page count limitation, please refer to the source code repo). You should be familiar with the basic concepts of the OpenSceneGraph API before reading this book as it includes some advanced techniques like a initial deferred shading implementation, quick integration with physics engines, and so on. There are totally 9 chapters focusing on different fields, including the installation, nodes, geometries, camera manipulating, animations, effects, terrain building, data management, GUI integration, and a bonus chapter which is removed from the book content because of the too high page count but added as a free sample chapter on the Packt website.



You can buy the book at the Packt Publishing website:

http://www.packtpub.com/openscenegrap-3-for-advanced-3d-programming-using-api-cookbook/book



and/or Amazon.co.uk:
http://www.amazon.co.uk/OpenSceneGraph-3-Cookbook-R-Wang/dp/184951688X



The source code can be downloaded freely at:

https://github.com/xarray/osgRecipes



Cheers,



Wang Rui

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Martin Naylor
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PostPosted: Mon Apr 02, 2012 9:28 pm    Post subject:
OpenSceneGraph 3 Cookbook Published!
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Hi Wang,
Great I just ordered it and delivered to my tablet Smile

Cheers

Martin

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Wang Rui
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PostPosted: Thu Apr 05, 2012 1:06 am    Post subject:
OpenSceneGraph 3 Cookbook Published!
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Hi walter,

Chapter 7 doesn't include actual source code as it mainly introduces the VirtualPlanetBuilder utility and its different uses. So you may have to wait for the book arriving. Smile


Wang Rui


2012/4/1 walter perdan < (
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Quote:
Hello dear Wang Rui,

I' ve purchased your book because i want to improve my Knowledge and my skill in OSG. The book , of course, it is not yet arrived, but looking at github to the examples i can't find chapter 7, the most important for me about terrain. Is there a specific reason for this? or are they in an other location?

Best regards,
walter

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http://forum.openscenegraph.org/viewtopic.php?p=46712#46712





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cbuchner1
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Joined: 14 Mar 2012
Posts: 312

PostPosted: Thu Apr 05, 2012 3:00 pm    Post subject:
OpenSceneGraph 3 Cookbook Published!
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Quote:
I'm glad to announce the publication of the book OpenSceneGraph 3.0
Cookbook

Overall I like the book. And interestingly, the examples are not
scaring me away with their complexity.

Here is some nitpicking. Spelling errors like "phone shader" (should
be phong) or "salve" instead of "slave". So it appears spell checking
was mostly automated, and not thoroughly checked by human
proofreading.

Also what really bugs me is that the interesting GLSL shader code is
often abbreviated with "// Please find details in the source code".
For some examples the shaders are at the heart of what is presented
(e.g. bump mapping technique), so this is a little annoying.

Excellent book overall. I am glad to have it.

Christian


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kalwalt
Newbie


Joined: 16 Mar 2012
Posts: 16

PostPosted: Thu Apr 05, 2012 6:26 pm    Post subject:
Re: OpenSceneGraph 3 Cookbook Published!
Reply with quote

Wang Rui wrote:
Hi walter,

Chapter 7 doesn't include actual source code as it mainly introduces the VirtualPlanetBuilder utility and its different uses. So you may have to wait for the book arriving. Smile


Wang Rui


2012/4/1 walter perdan < (
Only registered users can see emails on this board!
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Quote:
Hello dear Wang Rui,

I' ve purchased your book because i want to improve my Knowledge and my skill in OSG. The book , of course, it is not yet arrived, but looking at github to the examples i can't find chapter 7, the most important for me about terrain. Is there a specific reason for this? or are they in an other location?

Best regards,
walter

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Understood, i think it will be useful anyway! My copy of the book will arrive tomorrow at my home in Italy, but actually i'm in France near Paris for two months of student training... this is a bit crazy but happens! Lol

Best regards

Walter
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Wang Rui
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PostPosted: Fri Apr 06, 2012 1:18 am    Post subject:
OpenSceneGraph 3 Cookbook Published!
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Hi Christian,

Thanks for the support.

2012/4/5 Christian Buchner < (
Only registered users can see emails on this board!
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Quote:
Here is some nitpicking. Spelling errors like "phone shader" (should
be phong) or "salve" instead of "slave". So it appears spell checking
was mostly automated, and not thoroughly checked by human
proofreading.


In fact we have a text editor from the Packt team. Unfortunately he is not a 3D programming expert so maybe he just think 'phone shader' is a kind of telecommunication method. Smile I hope those spell mistakes won't affect your reading and you can at any time send those bugs to the Packt feedback center, I think.
 
Quote:

Also what really bugs me is that the interesting GLSL shader code is
often abbreviated with "// Please find details in the source code".
For some examples the shaders are at the heart of what is presented
(e.g. bump mapping technique), so this is a little annoying.

 
The most annoying thing is the page limitation. I even have to delete a total chapter because the book itself is limited to 400 pages at most. These annoying comments are also to reduce the page count. Sorry for bringing the troubles.


Thanks,


Wang Rui

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wazman
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Joined: 17 Dec 2010
Posts: 24
Location: United Launch Alliance

PostPosted: Fri Apr 06, 2012 2:57 am    Post subject:
Thank you!!!!!
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Rui Wang,

My thanks to you and Xuelei Qian I have your previous Open Scene Graph 3.0 Beginner's Guide (Papeback and Kindle Edition)

Yesterday my copy of your Open Scene Graph Cookbook arrived, but I still couldn't wait and purchased the kindle edition too (had to be consistent right?)

Please If you and Xuelei Qian are considering writing a Advanced Topic, please consider covering inl the CoordinateSystemNode & EllipsoidModel.

Best regards,
Scott
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Jordi Torres
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PostPosted: Wed Apr 11, 2012 4:05 pm    Post subject:
OpenSceneGraph 3 Cookbook Published!
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Hi Wang Rui,

My copy arrived yesterday, congratulations for your excellent work Smile.

Cheers.

2012/4/6 Scott Wasinger < (
Only registered users can see emails on this board!
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)>
Quote:
Rui Wang,

My thanks to you and Xuelei Qian I have your previous Open Scene Graph 3.0 Beginner's Guide (Papeback and Kindle Edition)

Yesterday my copy of your Open Scene Graph Cookbook arrived, but I still couldn't wait and purchased the kindle edition too (had to be consistent right?)

Please If you and Xuelei Qian are considering writing a Advanced Topic, please consider covering inl the CoordinateSystemNode  & EllipsoidModel.

Best regards,
Scott

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Instituto de Automática e Informática Industrial
http://www.ai2.upv.es

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