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Proland: a new open source planet rendering engine


 
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ebruneton
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Joined: 19 May 2012
Posts: 1

PostPosted: Sat May 19, 2012 9:14 am    Post subject:
Proland: a new open source planet rendering engine
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Hello dear OSG-community,

INRIA is pleased to announce that Proland has been released in Open Source. Proland is a C++/OpenGL library for the real-time realistic rendering of very large and detailed 3D natural scenes on GPU. It is capable of rendering entire planets from ground to space (with atmosphere, clouds, oceans, trees, roads, etc). Proland is released under a dual GPLv3/commercial license. You can try it by downloading a precompiled Windows demo (that you can find by googling for "Proland planet rendering engine").

The Proland team
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robertosfield
OSG Project Lead


Joined: 18 Mar 2009
Posts: 11234

PostPosted: Mon May 28, 2012 2:46 pm    Post subject:
Proland: a new open source planet rendering engine
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Hi Eric,

I'm curious, is Proland OSG based?

Robert.

On 19 May 2012 10:14, Eric Bruneton <> wrote:
Quote:
Hello dear OSG-community,

INRIA is pleased to announce that Proland has been released in Open Source. Proland is a C++/OpenGL library for the real-time realistic rendering of very large and detailed 3D natural scenes on GPU. It is capable of rendering entire planets from ground to space (with atmosphere, clouds, oceans, trees, roads, etc). Proland is released under a dual GPLv3/commercial license. You can try it by downloading a precompiled Windows demo (that you can find by googling for "Proland planet rendering engine").

The Proland team

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Chris Hanson
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PostPosted: Mon May 28, 2012 3:39 pm    Post subject:
Proland: a new open source planet rendering engine
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In my investigation, Proland is based on an OpenGL C++ wrapper known as Ork. It is not OSG.

-- 
Chris 'Xenon' Hanson, omo sanza lettere. http://www.alphapixel.com/
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tianxiao888
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Joined: 30 Oct 2009
Posts: 57

PostPosted: Tue May 29, 2012 6:16 am    Post subject:
Re: Proland: a new open source planet rendering engine
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ebruneton wrote:
Hello dear OSG-community,

INRIA is pleased to announce that Proland has been released in Open Source. Proland is a C++/OpenGL library for the real-time realistic rendering of very large and detailed 3D natural scenes on GPU. It is capable of rendering entire planets from ground to space (with atmosphere, clouds, oceans, trees, roads, etc). Proland is released under a dual GPLv3/commercial license. You can try it by downloading a precompiled Windows demo (that you can find by googling for "Proland planet rendering engine").

The Proland team


Congratulations!
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cbuchner1
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Joined: 14 Mar 2012
Posts: 312

PostPosted: Tue May 29, 2012 9:08 am    Post subject:
Proland: a new open source planet rendering engine
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So who will be porting this to OSG Wink


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michael kapelko
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PostPosted: Tue May 29, 2012 9:36 am    Post subject:
Proland: a new open source planet rendering engine
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I'm wondering how is that related to OSG in the first place :)

*prepares to advertise his backyard t-shirt sales in OSG mailing list*


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robertosfield
OSG Project Lead


Joined: 18 Mar 2009
Posts: 11234

PostPosted: Tue May 29, 2012 10:04 am    Post subject:
Proland: a new open source planet rendering engine
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On 29 May 2012 10:43, michael kapelko <> wrote:
Quote:
I'm wondering how is that related to OSG in the first place :)

*prepares to advertise his backyard t-shirt sales in OSG mailing list*

;-)

Given Eric hasn't replied it rather does look like he's spamming the
OSG developer community with non OSG adverts. Perhaps Eric will
provide a reciprocal arrangement where we can spam the INRIA community
with adverts.

Robert.


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