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osgRecipes: Integrate OSG with almost everything, the second wave


 
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Wang Rui
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PostPosted: Fri Aug 24, 2012 1:57 am    Post subject:
osgRecipes: Integrate OSG with almost everything, the second wave
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Hi all,

I wish someone here still remember the osgRecipes project I've created and announced here some months ago. It included 9 different examples at that time, introducing how to integrate OSG with other 3rdparty libraries and APIs like Awesomium, Micorsoft Kinect, TUIO, AssImp, etc. Now I'm glad to tell you that there are another 9 examples out, with 9 completely new integration examples. They are:


* Box2D: a nice 2D physics engine for games
* Bullet: A professional multiphysics library, this example is very simple and completely different from the osgBullet project.
* libGizmo: gizmo control library for 3D object manipulation, much lightweight than osgManipulator and really easy to use!
* MicroPather: a path finder and A* solver, already included in the source code. Consider add AI to your OSG based games now?
* MyGUI: a fast, flexible and simple GUI, as good as CEGUI, I think.
* ngPlant: a plant modeling software, good for creating trees!
* OpenNI: natural interaction devices middleware, another way to use Kinect!
* OTL: ODBC template library, for DATABASE I/O with only a plugin! Only tested with Sqllite3 at present
* RVO2: Reciprocal collision avoidance for multi-agent simulation. Thanks Christian Buchner for the original osgrvo2 example on osg-submissions



All the examples are tested on Windows 7. Hope someone could help me test them on other platforms.

You may download the project source code in public domain at:
https://github.com/xarray/osgRecipes


which is also the code repo of the book OpenSceneGraph 3.0 Cookbook.


And see how these examples perform at:
https://github.com/xarray/osgRecipes/wiki


The TODO list of the third wave (still 9 eamples, I think) of osgRecipes is also listed here for someone who have interests:
Berkelium, Microsoft DirectWrite, GUIChan, MathGL, OIS, Recastnavigation, ROBOOP, Sundog Silverlining & Triton



Call for more integration ideas now. Smile And glad to see some of the examples merged into the core OSG trunk, for example, the OTL database plugin (no dependency), and the AssImp and FreeImage plugins.


Any attentions, feedbacks, and contributions are always appreciated.


Cheers,


Wang Rui

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michael kapelko
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PostPosted: Fri Aug 24, 2012 3:39 am    Post subject:
osgRecipes: Integrate OSG with almost everything, the second wave
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Good work!
I'm not sure if I voted for libRocket, so here it is.


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Sundog
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Joined: 27 Nov 2011
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PostPosted: Fri Aug 24, 2012 3:30 pm    Post subject:
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Happy to see our stuff on the list! When you get to it, please be sure to grab the new 1.5 release of the Triton Ocean SDK and 2.5 of the SilverLining Sky, Cloud, and Weather SDK that came out this week. I overhauled the OSG integration samples on both to take advantage of separate update / cull / draw threads and to get rid of their reliance on an icky projection matrix callback. It's a lot cleaner now.

Thanks,
Frank Kane
Founder, Sundog Software,LLC
http://www.sundog-soft.com
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Wang Rui
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PostPosted: Sat Aug 25, 2012 3:00 pm    Post subject:
osgRecipes: Integrate OSG with almost everything, the second wave
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Thanks Michael,

As the libRocket integration is already implemented in the dtEntity project (code.google.com/p/dtentity), I'd love to make use of the existing one and avoid re-inviting wheels unless I myself just have different demands of the same library. So that's why I exclude libRocket from my TODO list, neither do Cairo, Pango, OpenAL, etc. Maybe you could have a look at dtEntity's implementation first and see if it could satisfy you and others. Smile


Thank you,


Wang Rui


2012/8/24 michael kapelko < (
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Quote:
Good work!
I'm not sure if I voted for libRocket, so here it is.
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Wang Rui
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PostPosted: Sat Aug 25, 2012 3:24 pm    Post subject:
osgRecipes: Integrate OSG with almost everything, the second wave
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Thanks Frank. I'm downloading the new SDKs now, and will have a look at them as soon as possible.

Wang Rui


2012/8/24 Frank Kane < (
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Quote:
Happy to see our stuff on the list! When you get to it, please be sure to grab the new 1.5 release of the Triton Ocean SDK and 2.5 of the SilverLining Sky, Cloud, and Weather SDK that came out this week. I overhauled the OSG integration samples on both to take advantage of separate update / cull / draw threads and to get rid of their reliance on an icky projection matrix callback. It's a lot cleaner now.

Thanks,
Frank Kane
Founder, Sundog Software,LLC
http://www.sundog-soft.com

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Chris Hanson
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PostPosted: Sun Aug 26, 2012 3:36 pm    Post subject:
osgRecipes: Integrate OSG with almost everything, the second wave
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Quote:
As the libRocket integration is already implemented in the dtEntity project (code.google.com/p/dtentity), I'd love to make use of the existing one and avoid re-inviting wheels unless I myself just have different demands of the same library. So that's why I exclude libRocket from my TODO list, neither do Cairo, Pango, OpenAL, etc. Maybe you could have a look at dtEntity's implementation first and see if it could satisfy you and others. Smile


  Perhaps it would be worth talking to the dtEntity foilks about making their libRocket integration more independent so it could stand alone more easily.
 
Quote:


Thank you,


Wang Rui


2012/8/24 michael kapelko < (
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Quote:
Good work!
I'm not sure if I voted for libRocket, so here it is.
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Get registred or enter the forums!
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--
Chris 'Xenon' Hanson, omo sanza lettere. http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android

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Martin Scheffler (Martin Scheffler)
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Joined: 29 Mar 2009
Posts: 138

PostPosted: Sun Aug 26, 2012 8:16 pm    Post subject:
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Hi all,

osgLibRocket IS independent of dtEntity.
Please check out http://dtentity.googlecode.com/svn/trunk/source/osgLibRocket/

It should build as it is, although I don't test that automatically, so maybe some manual work is needed.

Comments and patches are always welcome!

Cheers,
Martin
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michael kapelko
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PostPosted: Mon Aug 27, 2012 1:54 am    Post subject:
osgRecipes: Integrate OSG with almost everything, the second wave
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I thought it's bound to dtEntity, that's why I was requesting. If it
can be used for any OSG project, then great!


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michael kapelko
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PostPosted: Wed Sep 12, 2012 2:45 am    Post subject:
osgRecipes: Integrate OSG with almost everything, the second wave
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I've just recalled that there also exist gameswf project which allows
for Flash UI inside games.
http://tulrich.com/textweb.pl?path=geekstuff/gameswf.txt

Would be nice to see this one integrated. Would make a lot of hype
with some easy flash demos Razz


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Wang Rui
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PostPosted: Wed Sep 12, 2012 2:56 am    Post subject:
osgRecipes: Integrate OSG with almost everything, the second wave
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Oh, you mean GameSWF. Yes it is in my TODO list. But in fact GameSWF
doesn't handle AS3 so it may not be enough for Flash UI needs. I was
interested in Vektrix before, which provides a better framework for
Flash and AS3 (using Tamarin), but it seems inactivated now.

Thanks for the notification,

Wang Rui


2012/9/12 michael kapelko <>:
Quote:
I've just recalled that there also exist gameswf project which allows
for Flash UI inside games.
http://tulrich.com/textweb.pl?path=geekstuff/gameswf.txt

Would be nice to see this one integrated. Would make a lot of hype
with some easy flash demos :P



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Riccardo Corsi
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PostPosted: Fri Sep 14, 2012 2:28 pm    Post subject:
osgRecipes: Integrate OSG with almost everything, the second wave
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Hi all,

regarding Flash I've seen that somebody successfully integrated OSG to Hikari, 
a library originally written to integrate Flash into Ogre.
Here are related forum topics:
1. http://agelessanime.com/hikari/forum/topic.php?id=72
2. http://agelessanime.com/hikari/forum/topic.php?id=97


Hikari main page is here: http://www.ogre3d.org/tikiwiki/Hikari


Cheers,
Ricky





On Wed, Sep 12, 2012 at 4:56 AM, Wang Rui < (
Only registered users can see emails on this board!
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Quote:
Oh, you mean GameSWF. Yes it is in my TODO list. But in fact GameSWF
doesn't handle AS3 so it may not be enough for Flash UI needs. I was
interested in Vektrix before, which provides a better framework for
Flash and AS3 (using Tamarin), but it seems inactivated now.

Thanks for the notification,

Wang Rui


2012/9/12 michael kapelko < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)>:
Quote:
I've just recalled that there also exist gameswf project which allows
for Flash UI inside games.
http://tulrich.com/textweb.pl?path=geekstuff/gameswf.txt

Would be nice to see this one integrated. Would make a lot of hype
with some easy flash demos Razz
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michael kapelko
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PostPosted: Sat Sep 15, 2012 3:25 am    Post subject:
osgRecipes: Integrate OSG with almost everything, the second wave
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Hikari is Windows only:
http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Comparison+of+GUIs&structure=Libraries


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Wang Rui
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PostPosted: Sun Sep 16, 2012 2:49 am    Post subject:
osgRecipes: Integrate OSG with almost everything, the second wave
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Hi Ricky and Michael,

Yes, Hikari is Windows only as it uses COM to render Flash components
onto bitmaps and then apply them to textures, which is of course of
low efficiency. And it won't be able to support newer version of Flash
because Adobe already closes the door to Flash COM programming. :-(

Thanks,

Wang Rui


2012/9/15 michael kapelko <>:
Quote:
Hikari is Windows only:
http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Comparison+of+GUIs&structure=Libraries



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