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osgVirtualAssembly Project contain Bullet GImpact Detection Collision


 
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GL (Liu Zhiyu)
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Joined: 13 Jun 2012
Posts: 2

PostPosted: Tue Sep 25, 2012 12:42 am    Post subject:
osgVirtualAssembly Project contain Bullet GImpact Detection Collision
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Hello dear OSG-community,

I write a project that contains Bullet GImpact Detection Collision, customer osgDragger like 3DMax use and a simple AnimationManager , so I hope it will help others who want to use the bullet Detection Collision.

the software version is: Bullet2.8.0 , Qt4.7.4 , OSG3.1.2
and if you want to use the Detection Collision you should revise your osg source
In the osgManipulator::Dragger include file
revise the function void dispatch(MotionCommand& command) to virtual void dispatch(MotionCommand& command)
Best regards,
liuzy
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robertosfield
OSG Project Lead


Joined: 18 Mar 2009
Posts: 11238

PostPosted: Tue Sep 25, 2012 11:04 am    Post subject:
osgVirtualAssembly Project contain Bullet GImpact Detection Collision
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Hi luizy,

On 25 September 2012 01:42, GL <> wrote:
Quote:
In the osgManipulator::Dragger include file
revise the function void dispatch(MotionCommand& command) to virtual void dispatch(MotionCommand& command)

I have just checked in the change of the method
dispatch(MotionCommand& command) to virtual into svn/trunk.

Good luck with your project,
Robert.


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zy liu
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PostPosted: Tue Sep 25, 2012 11:44 pm    Post subject:
osgVirtualAssembly Project contain Bullet GImpact Detection Collision
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Thanks Robert

2012/9/25 Robert Osfield < (
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Quote:
Hi luizy,

On 25 September 2012 01:42, GL < (
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)> wrote:
Quote:
In the osgManipulator::Dragger  include file
revise  the function void dispatch(MotionCommand& command) to virtual void dispatch(MotionCommand& command)


I have just checked in the change of the method
dispatch(MotionCommand& command) to virtual into svn/trunk.

Good luck with your project,
Robert.
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