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Cheaper way to implement rendering-to-texture and post-processing pipeline?

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robertosfield
OSG Project Lead


Joined: 18 Mar 2009
Posts: 11758

PostPosted: Tue Apr 24, 2018 8:10 am    Post subject:
Cheaper way to implement rendering-to-texture and post-processing pipeline?
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Hi Rômulo,

On 24 April 2018 at 05:21, Rômulo Cerqueira <> wrote:
Quote:
is there any example to implement FBO without cameras? Where can I find it?

Camera's are just the public interface that users have to set up all
the things that are required when doing render to texture. There
isn't any "heavy" consequences for using osg::Camera for RTT.

Could you explain what the problem you perceive as something you need
to solve by not using osg::Camera for RTT?

Robert.


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