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New OpenSceneGraph and Newton Dynamics 3.13 physics engine integration.


 
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Julio Jerez
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Joined: 13 Oct 2013
Posts: 15

PostPosted: Thu Nov 14, 2013 9:51 pm    Post subject:
New OpenSceneGraph and Newton Dynamics 3.13 physics engine integration.
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Hello
I'm happy to announce a new Open Scene Graph tool.
The name is osgNewton and can be acquired here:
http://code.google.com/p/osgnewton/
 
This is a wrapper that integrates Newton Dynamics version 3.13 physics engine with OSG.
The integration is 100% non intrusive, and it is implementing with a series of lightweight classes
with the same look feel of OSG interface.
If you know C++ and OSG, then you can use this physics solution.
 
Among other features osgNewton offer:
 
-Synchronous or concurrent with graphics physic updates.
-Multithreaded physics simulation.
-Very accurate and stable physical behaviors.
-All standard collision primitives plus some special ones,
-Automatic convex decomposition of complex osg nodes
-All standard joints all with limit and motors, also including special ones like Relational  joint and Robotic actuators.
 
For more information and questions for can go to:
http://newtondynamics.com/forum/viewtopic.php?f=2&t=7662&p=53859#p53859
 
The wrapper comes with 5 basic demos exposing test cases of how to put things together.
 
In the near future I will be adding more demos exposing more functionality like: soft bodies, cloth, destruction and vehicles.
Thank you
 
Julio Jerez

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kornerr
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Joined: 01 Oct 2013
Posts: 238

PostPosted: Fri Nov 15, 2013 3:30 am    Post subject:
New OpenSceneGraph and Newton Dynamics 3.13 physics engine integration.
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Nice!
I wish you could make a video to depict that.



2013/11/15 Julio Jerez < (
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Quote:

Hello
I'm happy to announce a new Open Scene Graph tool.
The name is osgNewton and can be acquired here:
http://code.google.com/p/osgnewton/
 
This is a wrapper that integrates Newton Dynamics version 3.13 physics engine with OSG.
The integration is 100% non intrusive, and it is implementing with a series of lightweight classes
with the same look feel of OSG interface.
If you know C++ and OSG, then you can use this physics solution.
 
Among other features osgNewton offer:
 
-Synchronous or concurrent with graphics physic updates.
-Multithreaded physics simulation.
-Very accurate and stable physical behaviors.
-All standard collision primitives plus some special ones,
-Automatic convex decomposition of complex osg nodes
-All standard joints all with limit and motors, also including special ones like Relational  joint and Robotic actuators.
 
For more information and questions for can go to:
http://newtondynamics.com/forum/viewtopic.php?f=2&t=7662&p=53859#p53859
 
The wrapper comes with 5 basic demos exposing test cases of how to put things together.
 
In the near future I will be adding more demos exposing more functionality like: soft bodies, cloth, destruction and vehicles.
Thank you
 
Julio Jerez

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Get registred or enter the forums!
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Chris Hanson
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PostPosted: Fri Nov 15, 2013 4:19 am    Post subject:
New OpenSceneGraph and Newton Dynamics 3.13 physics engine integration.
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Cool! How does it compare with osgBullet's integration? You guys should consider cooperating to see if there is anything you can share. It would be nice if an osg app could use either engine without too much pain.


On Thu, Nov 14, 2013 at 8:29 PM, michael kapelko < (
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Quote:
Nice!
I wish you could make a video to depict that.



2013/11/15 Julio Jerez < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)>
Quote:

Hello
I'm happy to announce a new Open Scene Graph tool.
The name is osgNewton and can be acquired here:
http://code.google.com/p/osgnewton/
 
This is a wrapper that integrates Newton Dynamics version 3.13 physics engine with OSG.
The integration is 100% non intrusive, and it is implementing with a series of lightweight classes
with the same look feel of OSG interface.
If you know C++ and OSG, then you can use this physics solution.
 
Among other features osgNewton offer:
 
-Synchronous or concurrent with graphics physic updates.
-Multithreaded physics simulation.
-Very accurate and stable physical behaviors.
-All standard collision primitives plus some special ones,
-Automatic convex decomposition of complex osg nodes
-All standard joints all with limit and motors, also including special ones like Relational  joint and Robotic actuators.
 
For more information and questions for can go to:
http://newtondynamics.com/forum/viewtopic.php?f=2&t=7662&p=53859#p53859
 
The wrapper comes with 5 basic demos exposing test cases of how to put things together.
 
In the near future I will be adding more demos exposing more functionality like: soft bodies, cloth, destruction and vehicles.
Thank you
 
Julio Jerez



_______________________________________________
osg-users mailing list
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Only registered users can see emails on this board!
Get registred or enter the forums!
)
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Julio Jerez
Newbie


Joined: 13 Oct 2013
Posts: 15

PostPosted: Fri Nov 15, 2013 4:14 pm    Post subject:
New OpenSceneGraph and Newton Dynamics 3.13 physics engine integration.
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Oh yes the video speak loader than a thousand words, I made two but I forget
to post the link here.
here you go.
http://www.youtube.com/watch?v=S96zguF1DoI
http://www.youtube.com/watch?v=i2FVA_TcmZU

also the best way to see what is does it to download the wrapper and simple
run the demos.
there are 5 compiled demos so that people can see what it is and make the
decision if they want to try or not very quickly.

note: I made a mistake and send a new mail instead of replaying to the same
one.
if a moderator can delete the previous post, that will be ok.
again sorry about the mistake.

Julio




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PostPosted: Mon Nov 18, 2013 2:06 pm    Post subject:
New OpenSceneGraph and Newton Dynamics 3.13 physics engine integration.
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hello Jerez, Glad to re hear from you,this is a great start point,and we already do more and more works from this point,lol.
cheers
zhuwan
11,18,2013
Quote:
> -----原始邮件-----
Quote:
发件人: "Julio Jerez" <>
发送时间: 2013-11-16 0:14:22
收件人:
抄送:
主题: [3rdparty] New OpenSceneGraph and Newton Dynamics 3.13 physics engine integration.

Oh yes the video speak loader than a thousand words, I made two but I forget
to post the link here.
here you go.
http://www.youtube.com/watch?v=S96zguF1DoI
http://www.youtube.com/watch?v=i2FVA_TcmZU

also the best way to see what is does it to download the wrapper and simple
run the demos.
there are 5 compiled demos so that people can see what it is and make the
decision if they want to try or not very quickly.

note: I made a mistake and send a new mail instead of replaying to the same
one.
if a moderator can delete the previous post, that will be ok.
again sorry about the mistake.

Julio





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