I'm happy to announce a new Open Scene Graph tool.
The name is osgNewton and can be acquired here:
This is a wrapper that integrates Newton Dynamics version 3.13 physics engine with OSG.
The integration is 100% non intrusive, and it is implementing with a series of lightweight classes
with the same look feel of OSG interface.
If you know C++ and OSG, then you can use this physics solution.
Among other features osgNewton offer:
-Synchronous or concurrent with graphics physic updates.
-Multithreaded physics simulation.
-Very accurate and stable physical behaviors.
-All standard collision primitives plus some special ones,
-Automatic convex decomposition of complex osg nodes
-All standard joints all with limit and motors, also including special ones like Relational joint and Robotic actuators.
For more information and questions for can go to:
The wrapper comes with 5 basic demos exposing test cases of how to put things together.
In the near future I will be adding more demos exposing more functionality like: soft bodies, cloth, destruction and vehicles.
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