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Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

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LearningOSG LearningOSG
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PostPosted: Fri Jun 27, 2014 11:43 am    Post subject:
Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!
Reply with quote

Today,when updating the www.osg3d.org website encounter some problem,so i upload the full sourcecode version first,this package include all the tools and source code needed.
the download URL is:
http://115.126.74.11/OpenSceneGraph3.3.2DEVD3D9.zip
size:1.1G


cheers
Learned osg five months

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kornerr
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PostPosted: Fri Jun 27, 2014 2:06 pm    Post subject:
Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!
Reply with quote

I'm downloading it for about 2.5 hours now. Too curious into the ongoing show.



2014-06-27 18:42 GMT+07:00 LearningOSG LearningOSG < (
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Quote:
Today,when updating the www.osg3d.org website encounter some problem,so i upload the full sourcecode version first,this package include all the tools and source code needed.
the download URL is:
http://115.126.74.11/OpenSceneGraph3.3.2DEVD3D9.zip
size:1.1G


cheers
Learned osg five months


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Trajce Nikolov NICK
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PostPosted: Fri Jun 27, 2014 2:07 pm    Post subject:
Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!
Reply with quote

me too Smile

Nick



On Fri, Jun 27, 2014 at 4:05 PM, michael kapelko < (
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I'm downloading it for about 2.5 hours now. Too curious into the ongoing show.



2014-06-27 18:42 GMT+07:00 LearningOSG LearningOSG < (
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Quote:
Today,when updating the www.osg3d.org website encounter some problem,so i upload the full sourcecode version first,this package include all the tools and source code needed.
the download URL is:
http://115.126.74.11/OpenSceneGraph3.3.2DEVD3D9.zip
size:1.1G


cheers
Learned osg five months




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Jan Ciger
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PostPosted: Fri Jun 27, 2014 3:47 pm    Post subject:
Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!
Reply with quote

On Fri, Jun 27, 2014 at 4:05 PM, Trajce Nikolov NICK
<> wrote:
Quote:
me too :)

Nick


That's over a 1.1GB of compressed source code? Does it contain the
entire Windows source code too or what?

If someone could mirror the material on a faster server I would also
have a look, but even on our very fast connection at work it is asking
for 25 hours download time. The server is extremely slow.

Regards,

J.


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Trajce Nikolov NICK
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PostPosted: Fri Jun 27, 2014 5:40 pm    Post subject:
Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!
Reply with quote

I think this is his home DSL connection based on IP2Location report. I am 46% done (it says like 6 hours more). Let few of us download it and see what it is to not overload his upload

Nick



On Fri, Jun 27, 2014 at 5:45 PM, Jan Ciger < (
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On Fri, Jun 27, 2014 at 4:05 PM, Trajce Nikolov NICK
< (
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Quote:
me too Smile

Nick


That's over a 1.1GB of compressed source code? Does it contain the
entire Windows source code too or what?

If someone could mirror the material on a faster server I would also
have a look, but even on our very fast connection at work it is asking
for 25 hours download time. The server is extremely slow.

Regards,

J.
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tomhog
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PostPosted: Fri Jun 27, 2014 6:18 pm    Post subject:
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Ok I got it downloaded

Looks like it's using some Mesa lib gldirect5 that uses DirectX to handle OpenGL calls.

Kind of interesting, though other then XBox, Windows Phone and the normal Surface all environments with DirectX have OpenGL anyway.
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Trajce Nikolov NICK
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PostPosted: Fri Jun 27, 2014 6:21 pm    Post subject:
Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!
Reply with quote

What is so big then (1.1GB)? If that was it I will cancel the download

Nick



On Fri, Jun 27, 2014 at 8:18 PM, Thomas Hogarth < (
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Ok I got it downloaded

Looks like it's using some Mesa lib gldirect5 that uses DirectX to handle OpenGL calls.

Kind of interesting, though other then XBox, Windows Phone and the normal Surface all environments with DirectX have OpenGL anyway.

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tomhog
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PostPosted: Fri Jun 27, 2014 6:37 pm    Post subject:
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It's all the binaries and build files for osg the mesa lib, even a cmake exe in there.

It's using this

http://sourceforge.net/projects/gldirect/
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Chris Hanson
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PostPosted: Fri Jun 27, 2014 6:38 pm    Post subject:
Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!
Reply with quote

Thomas, shoot me the file privately and I can mirror it onto my fast server if you want. And strip it down if necessary.


On Fri, Jun 27, 2014 at 12:20 PM, Trajce Nikolov NICK < (
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What is so big then (1.1GB)? If that was it I will cancel the download

Nick



On Fri, Jun 27, 2014 at 8:18 PM, Thomas Hogarth < (
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Quote:
Ok I got it downloaded

Looks like it's using some Mesa lib gldirect5 that uses DirectX to handle OpenGL calls.

Kind of interesting, though other then XBox, Windows Phone and the normal Surface all environments with DirectX have OpenGL anyway.

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=59997#59997





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Chris Hanson
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PostPosted: Fri Jun 27, 2014 6:40 pm    Post subject:
Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!
Reply with quote

So, is there any original code that is worth redistributing, or is it just OSG compiled with an existing GL->DX emulator library?


On Fri, Jun 27, 2014 at 12:37 PM, Thomas Hogarth < (
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It's all the binaries and build files for osg the mesa lib, even a cmake exe in there.

It's using this

http://sourceforge.net/projects/gldirect/

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http://forum.openscenegraph.org/viewtopic.php?p=60000#60000





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Training • Consulting • Contracting
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Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android
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tomhog
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PostPosted: Fri Jun 27, 2014 7:25 pm    Post subject:
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I've deleted the binaries and am uploading the zip

It's just osg built with all the example etc against that mesa lib.
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Trajce Nikolov NICK
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PostPosted: Fri Jun 27, 2014 9:38 pm    Post subject:
Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!
Reply with quote

I tried it at my end as well. Well, I think Mr. Zhu (?) deserve credit for being the first one that "publicly" tried this after the big and somewhat weird marketing. It is just linking osg against gldirect library and you can run osg now on XBox Smile (Robert? Smile). I read all the nice defensive thoughts from the community about language barriers, cultural differences etc.(which afterall made me feel bad since I commented in not so friendly fashion), still thinking that Mr. Zhu (?)  could have been nice to the community as well by not making such a big noise and describing it in just a line of nice email and to not make the curious from the community to download 1.1GB of compiled all of OSG where just a link (or built) gldirect would be enough

Nick


Nick




On Fri, Jun 27, 2014 at 9:25 PM, Thomas Hogarth < (
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Quote:
I've deleted the binaries and am uploading the binaries.

It's just osg built with all the example etc again that mesa lib.

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http://forum.openscenegraph.org/viewtopic.php?p=60007#60007





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LearningOSG LearningOSG
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PostPosted: Fri Jun 27, 2014 11:50 pm    Post subject:
Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!
Reply with quote

Hi Nick,   This is only the very simple methods to provide the full(90%) convert,if not use GLSL shader parts,if you also want use GLSL shades,I know a new tool can convert GLSL to HLSL,Have some suggestions:
   1.If you want to use this in OSG MT static Mode,minor osg lines changes is need.
   2.If you want to write directx codes in osg,you need to use OSG MT Mode.
   3.Currently please use only .ive files only ,this can ensure run successful,otherwise,such as .osg,.osgt files have problems,in theory the .osg and .ive file is equal,i haven't times in this aspect to dig the reason.
   thank all of you kindly.
   cheers
   Learned osg five months
   



2014-06-28 5:37 GMT+08:00 Trajce Nikolov NICK < (
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Quote:
I tried it at my end as well. Well, I think Mr. Zhu (?) deserve credit for being the first one that "publicly" tried this after the big and somewhat weird marketing. It is just linking osg against gldirect library and you can run osg now on XBox Smile (Robert? Smile). I read all the nice defensive thoughts from the community about language barriers, cultural differences etc.(which afterall made me feel bad since I commented in not so friendly fashion), still thinking that Mr. Zhu (?)  could have been nice to the community as well by not making such a big noise and describing it in just a line of nice email and to not make the curious from the community to download 1.1GB of compiled all of OSG where just a link (or built) gldirect would be enough

Nick


Nick




On Fri, Jun 27, 2014 at 9:25 PM, Thomas Hogarth < (
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)> wrote:
Quote:
I've deleted the binaries and am uploading the binaries.

It's just osg built with all the example etc again that mesa lib.

------------------
Read this topic online here:

http://forum.openscenegraph.org/viewtopic.php?p=60007#60007





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Sergey Kurdakov
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PostPosted: Sat Jun 28, 2014 12:10 am    Post subject:
Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!
Reply with quote

Hi LearningOSG,


GLSL shaders could be converted  to HLSL 'on the fly' via ANGLE project,


cannot say if you'd take this task, but should be, in principle, very similar to what was already done:

 just a modified ANGLE source should be used to be combined with what was already done. Fortunately licenses of all involved projects do allow such a thing.


Regards
Sergey




On Sat, Jun 28, 2014 at 3:49 AM, LearningOSG LearningOSG < (
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Quote:
Hi Nick,   This is only the very simple methods to provide the full(90%) convert,if not use GLSL shader parts,if you also want use GLSL shades,I know a new tool can convert GLSL to HLSL,Have some suggestions:
   1.If you want to use this in OSG MT static Mode,minor osg lines changes is need.
   2.If you want to write directx codes in osg,you need to use OSG MT Mode.
   3.Currently please use only .ive files only ,this can ensure run successful,otherwise,such as .osg,.osgt files have problems,in theory the .osg and .ive file is equal,i haven't times in this aspect to dig the reason.
   thank all of you kindly.
   cheers
   Learned osg five months
   




2014-06-28 5:37 GMT+08:00 Trajce Nikolov NICK < (
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Quote:
I tried it at my end as well. Well, I think Mr. Zhu (?) deserve credit for being the first one that "publicly" tried this after the big and somewhat weird marketing. It is just linking osg against gldirect library and you can run osg now on XBox Smile (Robert? Smile). I read all the nice defensive thoughts from the community about language barriers, cultural differences etc.(which afterall made me feel bad since I commented in not so friendly fashion), still thinking that Mr. Zhu (?)  could have been nice to the community as well by not making such a big noise and describing it in just a line of nice email and to not make the curious from the community to download 1.1GB of compiled all of OSG where just a link (or built) gldirect would be enough

Nick


Nick




On Fri, Jun 27, 2014 at 9:25 PM, Thomas Hogarth < (
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Quote:
I've deleted the binaries and am uploading the binaries.

It's just osg built with all the example etc again that mesa lib.

------------------
Read this topic online here:

http://forum.openscenegraph.org/viewtopic.php?p=60007#60007





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PostPosted: Sat Jun 28, 2014 12:21 am    Post subject:
Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!
Reply with quote

Hi Sergey,   This is a very very minor works in osg,please not mind,and thanks to use LearningOSG,this is what i am doing,and like this name,OSG is a excellent lower simulation layer,just like Linux.
   But for world customers,they even not know what is OSG,and many of them have no time to learn osg,they needed the final results,the finished simulator that they can used directly.
   cheers
   Learned osg five months



2014-06-28 8:09 GMT+08:00 Sergey Kurdakov < (
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Quote:

Hi LearningOSG,


GLSL shaders could be converted  to HLSL 'on the fly' via ANGLE project,


cannot say if you'd take this task, but should be, in principle, very similar to what was already done:

 just a modified ANGLE source should be used to be combined with what was already done. Fortunately licenses of all involved projects do allow such a thing.


Regards
Sergey




On Sat, Jun 28, 2014 at 3:49 AM, LearningOSG LearningOSG < (
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Quote:
Hi Nick,   This is only the very simple methods to provide the full(90%) convert,if not use GLSL shader parts,if you also want use GLSL shades,I know a new tool can convert GLSL to HLSL,Have some suggestions:
   1.If you want to use this in OSG MT static Mode,minor osg lines changes is need.
   2.If you want to write directx codes in osg,you need to use OSG MT Mode.
   3.Currently please use only .ive files only ,this can ensure run successful,otherwise,such as .osg,.osgt files have problems,in theory the .osg and .ive file is equal,i haven't times in this aspect to dig the reason.
   thank all of you kindly.
   cheers
   Learned osg five months
   




2014-06-28 5:37 GMT+08:00 Trajce Nikolov NICK < (
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)>:
Quote:
I tried it at my end as well. Well, I think Mr. Zhu (?) deserve credit for being the first one that "publicly" tried this after the big and somewhat weird marketing. It is just linking osg against gldirect library and you can run osg now on XBox Smile (Robert? Smile). I read all the nice defensive thoughts from the community about language barriers, cultural differences etc.(which afterall made me feel bad since I commented in not so friendly fashion), still thinking that Mr. Zhu (?)  could have been nice to the community as well by not making such a big noise and describing it in just a line of nice email and to not make the curious from the community to download 1.1GB of compiled all of OSG where just a link (or built) gldirect would be enough

Nick


Nick




On Fri, Jun 27, 2014 at 9:25 PM, Thomas Hogarth < (
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)> wrote:
Quote:
I've deleted the binaries and am uploading the binaries.

It's just osg built with all the example etc again that mesa lib.

------------------
Read this topic online here:

http://forum.openscenegraph.org/viewtopic.php?p=60007#60007





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