OpenSceneGraph Forum Forum Index OpenSceneGraph Forum
Official forum which mirrors the existent OSG mailing lists. Messages posted here are forwarded to the mailing list and vice versa.
 
   FAQFAQ    SearchSearch    MemberlistMemberlist    RulesRules    UsergroupsUsergroups    RegisterRegister 
 Mail2Forum SettingsMail2Forum Settings  ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
   AlbumAlbum  OpenSceneGraph IRC ChatOpenSceneGraph IRC Chat   SmartFeedSmartFeed 

osgconv converting fbx to osg with animation


 
Post new topic   Reply to topic    OpenSceneGraph Forum Forum Index -> General
View previous topic :: View next topic  
Author Message
ycchangabriel
Newbie


Joined: 08 Nov 2015
Posts: 1

PostPosted: Sun Nov 08, 2015 4:35 pm    Post subject:
osgconv converting fbx to osg with animation
Reply with quote

Hi developers,

I am very new to the openscenegraph programming and needed to use osg for some development. The current task is fairly simple as mentioned in the Subject. But I encounter a problem which is after the conversion, the osganimationviewer cannot play the converted animation. The viewer can play fbx with animation without any problem, but playing the converted file(.osg extension) would miss out all the animation(meanwhile the texture are correctly loaded.)

I must admit I have very little knowledge on 3D programming and I would like to know more about how to "hack" the openscenegraph engine. I would also appreciate any good reference that would lead me learning how to build a 3D engine or know more about how to code the OSG engine, because I can't find much documentation in the OpenSceneGraph website.(I can't even find the specification for .osg extension to solve the problem I am dealing with).

When I was trying to converting different FBX files(or even loading various files), I found that some of the files are not correctly loaded like missing textures, missing animations, etc. I would like to know if there are any documentations describing the limits of osgviewer/osganimationviewer/osgconv programs because I am feeling like I am working with a black box and guessing their(the aforementioned programs) behaviour. It's more like doing reverse engineering and I feel frustrating and it's not like learning programming Sad . Well, I could be the reason I possess too little relavent knowledge and would anyone suggest some good source explaining the compatibility of FBX and OSG files?

Thank you very much for your time!

Cheers,
Gabriel Crying or Very sad Crying or Very sad Crying or Very sad
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    OpenSceneGraph Forum Forum Index -> General All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum

Similar Topics
Topic Author Forum Replies Posted
No new posts No specular maps, exporting from blen... Klemen Červ Plugins [osgPlugins] 1 Wed May 16, 2018 1:08 pm View latest post
No new posts load a osg model with rigged animatio... Andrea74 General 7 Fri Nov 24, 2017 9:40 am View latest post
No new posts Real time Strobing effect for on scre... rposg General 4 Thu Oct 19, 2017 1:12 pm View latest post
No new posts osgconv "noTriStripPolygons"... KariR General 2 Tue Sep 12, 2017 1:50 pm View latest post
No new posts using osgconv with fbx? kwsteele Plugins [osgPlugins] 9 Mon Feb 13, 2017 8:22 pm View latest post


Board Security Anti Bot Question MOD - phpBB MOD against Spam Bots
Powered by phpBB © 2001, 2005 phpBB Group
Protected by Anti-Spam ACP