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VR headset integration


 
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cbuchner1
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PostPosted: Wed Mar 30, 2016 1:26 pm    Post subject:
VR headset integration
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Hi,


I just wanted to ask around rather generally, how OSG integration with various VR SDKs is coming along.


Can osgoculus be built against the recently released SDK version 1.3 at this time?


Is anyone working on a HTC Vive (OpenVR) or OSVR ( http://osvr.github.io/compatibility/ ) integration into OpenSceneGraph?


Christian

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Chris Hanson
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PostPosted: Wed Mar 30, 2016 2:21 pm    Post subject:
VR headset integration
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On Wed, Mar 30, 2016 at 7:19 AM, Christian Buchner < (
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Quote:
Hi,
I just wanted to ask around rather generally, how OSG integration with various VR SDKs is coming along.





Can osgoculus be built against the recently released SDK version 1.3 at this time?





  I haven't tried it with the 1.3 SDK. I had it working with OSG and osgEarth with an earlier SDK (might have been .Cool at I/ITSEC back in December.


  If you want somebody to make it work with the 1.3 SDK, I can probably do that work for you.
 
Quote:
Is anyone working on a HTC Vive (OpenVR) or OSVR ( http://osvr.github.io/compatibility/ ) integration into OpenSceneGraph?





  I'm not, but it shouldn't be hard to do either/both. The base for supporting them has already been done and tested for Oculus so it'd just be a matter of connecting up to a different API that does roughly the same thing, so I wouldn't think it would be tough.
 
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Christian




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cbuchner1
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PostPosted: Wed Mar 30, 2016 2:43 pm    Post subject:
VR headset integration
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There appears to be ongoing integration work for OpenVR (SteamVR) here:

https://github.com/ChrisDenham/osgopenvrviewer


Christian



2016-03-30 16:14 GMT+02:00 Chris Hanson < (
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Quote:
On Wed, Mar 30, 2016 at 7:19 AM, Christian Buchner < (
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Quote:
Hi,
I just wanted to ask around rather generally, how OSG integration with various VR SDKs is coming along.





Can osgoculus be built against the recently released SDK version 1.3 at this time?





  I haven't tried it with the 1.3 SDK. I had it working with OSG and osgEarth with an earlier SDK (might have been .Cool at I/ITSEC back in December.


  If you want somebody to make it work with the 1.3 SDK, I can probably do that work for you.
 
Quote:
Is anyone working on a HTC Vive (OpenVR) or OSVR ( http://osvr.github.io/compatibility/ ) integration into OpenSceneGraph?





  I'm not, but it shouldn't be hard to do either/both. The base for supporting them has already been done and tested for Oculus so it'd just be a matter of connecting up to a different API that does roughly the same thing, so I wouldn't think it would be tough.
 
Quote:


Christian




--
Chris 'Xenon' Hanson, omo sanza lettere. http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Legal/IP • Code Forensics • Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android
@alphapixel facebook.com/alphapixel (775) 623-PIXL [7495]







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bbjorn
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PostPosted: Wed Mar 30, 2016 6:38 pm    Post subject:
VR headset integration
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Hi Christian,


I have started working with the integration of the Oculus 1.3 SDK, but haven't finished quite yet. Mostly because due to lack of time.

Hopefully I will get some spare time and be able to complete the work during the week.


Best regards

Björn


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Från: osg-users <> för Christian Buchner <>
Skickat: den 30 mars 2016 15:19
Till: OpenSceneGraph Users
Ämne: VR headset integration

Hi,

I just wanted to ask around rather generally, how OSG integration with various VR SDKs is coming along.

Can osgoculus be built against the recently released SDK version 1.3 at this time?

Is anyone working on a HTC Vive (OpenVR) or OSVR ( http://osvr.github.io/compatibility/ ) integration into OpenSceneGraph?

Christian



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Interions
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Joined: 11 Apr 2016
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PostPosted: Mon Apr 11, 2016 6:40 am    Post subject:
Re: VR headset integration
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bbjorn wrote:
Hi Christian,


I have started working with the integration of the Oculus 1.3 SDK, but haven't finished quite yet. Mostly because due to lack of time.

Hopefully I will get some spare time and be able to complete the work during the week.


Best regards

Björn




Any updates on your work? I'm interested in this as well. Looking at various resources and will help out by sharing what I find. Thanks.
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cbuchner1
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PostPosted: Mon Apr 11, 2016 8:59 am    Post subject:
VR headset integration
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The osgoculusviewer works for me using the 1.3 SDK now. Some parts are missing, such as a graceful shutdown when a return to Oculus Home is requested by a user pressing the home button.


I will also have a look at the in progress openvr (steamVR) integration because this one is supposed to also work with the Vive.



Christian





2016-04-11 8:41 GMT+02:00 ruth simmons < (
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Quote:

bbjorn wrote:
Quote:
Hi Christian,


I have started working with the integration of the Oculus 1.3 SDK, but haven't finished quite yet. Mostly because due to lack of time.

Hopefully I will get some spare time and be able to complete the work during the week.


Best regards

Björn





Any updates on your work?  I'm interested in this as well. Looking at various resources and will help out by sharing what I find.  Thanks.

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bbjorn
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Location: Linköping, Sweden

PostPosted: Mon Apr 11, 2016 3:30 pm    Post subject:
Re: VR headset integration
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Interions wrote:

Any updates on your work? I'm interested in this as well. Looking at various resources and will help out by sharing what I find. Thanks.


Hi Ruth (or whatever your name is),

The integration for 1.3 is working, but as Christian stated do not handle shutdown correctly. Right now I only work on this project on my spare time, which is currently very limited due to other project work.

The code is available here:
https://github.com/bjornblissing/osgoculusviewer

Regards
Björn
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LonBeck
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Joined: 06 Feb 2017
Posts: 2

PostPosted: Mon Feb 06, 2017 1:39 am    Post subject:
VR Headset
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Hi,

Good thing I bumped on this forum. I'm am also looking for some good gears regarding this my VR Headset . Thanks for the share guys!

Thank you!

Cheers,
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