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support for double precission in shaders for INTEL board


 
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Trajce Nikolov NICK
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PostPosted: Fri Apr 29, 2016 9:02 am    Post subject:
support for double precission in shaders for INTEL board
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Hi Community,


I am aware that this question is not that much related to OSG (maybe?) but I count that on the list there are good GLSL engineers.


I am facing issues with enabling this extension ''GL_ARB_gpu_shader_fp64". It is enabled in my shaders '#extension GL_ARB_gpu_shader_fp64 : enable', but for some reason I get this following error:

'GL_ARB_gpu_shader_fp64' : extension is disable or not available


Using GLview I see the extension present and enabled - did some tests with other applications and all works, just can not make it work with OSG


Any clue?


Thanks a bunch as always !!!


Cheers,

Nick

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trajce nikolov nick

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