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64 bit 3rdParty libs


 
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S2LR
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PostPosted: Tue Jun 07, 2016 1:58 pm    Post subject:
64 bit 3rdParty libs
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Hi,

Using VS2013, I'm trying to build OSG 3.2.1 with 64 bit. I downloaded what I think is the correct 3rdParty libs for 64 bit. However, when I configure the build using CMake, it can't find any of the NVTT libraries. Looking in the 3rdParty/lib folder for x64, it appears all the nv*.lib object file libraries are missing. They are there for the x86 but not for x64.

Does anyone know where I can get a reliable and complete set of 64 bit 3rdParty libs built with VS2013? What I downloaded from openscenegraph.org seems to be incomplete.


Thank you!

Shayne
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Konstantin Podsvirov
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PostPosted: Tue Jun 07, 2016 2:11 pm    Post subject:
64 bit 3rdParty libs
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Hello!You can try binaries for MSVC2013 32/64 bit from "DaD's Project":http://dad.podsvirov.pro16:50, 7 june 2016 г., Shayne Tueller <>:
Quote:
Hi,Using VS2013, I'm trying to build OSG 3.2.1 with 64 bit. I downloaded what I think is the correct 3rdParty libs for 64 bit. However, when I configure the build using CMake, it can't find any of the NVTT libraries. Looking in the 3rdParty/lib folder for x64, it appears all the nv*.lib object file libraries are missing. They are there for the x86 but not for x64.Does anyone know where I can get a reliable and complete set of 64 bit 3rdParty libs built with VS2013? What I downloaded from openscenegraph.org seems to be incomplete. Thank you!Shayne
Regards,Konstantin Podsvirov

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S2LR
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PostPosted: Wed Jun 08, 2016 11:35 pm    Post subject:
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I went to your suggested website and it does not have the dependencies I need...sorry.

Shayne
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Konstantin Podsvirov
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PostPosted: Thu Jun 09, 2016 3:39 am    Post subject:
64 bit 3rdParty libs
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Hello Shayne!

09.06.2016, 02:27, "Shayne Tueller" <>:
Quote:
I went to your suggested website and it does not have the dependencies I need...sorry.

I'm sorry - I didn't have time for extended response (I was on the transport and wrote a telephone).

On the website (http://dad.podsvirov.pro) you can find much more than just a 3th party for OpenSceneGraph.
You can even find there the OpenSceneGraph binaries, which is built on the basis of:
- curl;
- freetype;
- jpeg;
- zlib;
- libpng;
- libtiff;
- libxml2;
- qt.

It's a development platform, created under the modular principle. You can use only the modules you need.
You will need:
- Download and run the appropriate installer;
- Choose the desired module (library);
- To complete the installation.

That's all - now you have a pre-built dependencies for your project.

Quote:
Shayne

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67517#67517

Was my answer useful?

If there are still questions, I will try to answer them.

--
Regards,
Konstantin Podsvirov


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S2LR
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PostPosted: Thu Jun 09, 2016 5:40 am    Post subject:
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This does not help me.

I need the Nvidia texture tools 64bit dependency which is not available on your website. I already have all the other 64 bit dependencies needed to build OSG 64bit. I'm just missing the Nvidia texture tools.

Since no one has any input on this, the next step is to try and build them myself from source. I'm sure this will be an ugly mess...

Shayne
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Konstantin Podsvirov
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PostPosted: Thu Jun 09, 2016 6:10 am    Post subject:
64 bit 3rdParty libs
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Interesting!8:32, 9 june 2016 г., Shayne Tueller <>:
Quote:
This does not help me.
Sorry.
Quote:
 I need the Nvidia texture tools 64bit dependency which is not available on your website. I already have all the other 64 bit dependencies needed to build OSG 64bit. I'm just missing the Nvidia texture tools.Since no one has any input on this, the next step is to try and build them myself from source. I'm sure this will be an ugly mess...
Sometimes we need build other code WinkI found this link:https://github.com/castano/nvidia-texture-toolsWhat part of OSG use It?
Quote:
Shayne------------------Read this topic online here:http://forum.openscenegraph.org/viewtopic.php?p=67520#67520


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S2LR
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PostPosted: Thu Jun 09, 2016 12:51 pm    Post subject:
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The nvtt plugin in the OSG uses it. Other apps use it as well that use the OSG such as VirtualPlanetBuilder and osgEarth.

I did find the link you provided for the source for the nvidia texture tools but I haven't had luck in getting them built. I'm getting a bunch of linker errors when trying to build the libs using VS2013.

Thanks for your feedback.

Shayne
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