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osgEarth: How to produce correct shadows?


 
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mikaxr27
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Joined: 31 Jan 2014
Posts: 11

PostPosted: Mon Sep 19, 2016 7:30 pm    Post subject:
osgEarth: How to produce correct shadows?
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Dear Community members,

does anyone have experience with shadows in osgEarth? I have tried to use a ViewDependentShadowMap, but the resulting shadows are flickering when the viepoint changes and don't seem to be geometrically correct. I posted a similiar request at the osgEarth forum, but unfortunately did not get a reply (http://forum.osgearth.org/Flickering-shadows-with-ViewDependentShadowMap-td7589769.html). Does anyone know where I could find a working example code?

The problem is - sort of - visualized in the attached screenshot. The upper cessna is supposed to cast a shadow on the lower one.

Thank you!

Cheers,
Michael
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