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osganimation upgrade


 
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robertosfield
OSG Project Lead


Joined: 18 Mar 2009
Posts: 10799

PostPosted: Fri Oct 07, 2016 9:38 am    Post subject:
osganimation upgrade
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Hi Julien,

On 4 July 2016 at 21:56, Julien Valentin <> wrote:
Quote:
Concerning the break of of retro compatibity of Node associate:
just add it in Drawable serializer associate list and tag it with
{
UPDATE_TO_VERSION_SCOPED( 145 )
ADDED_ASSOCIATE("osg::Node")
}
Then all will works (with retrocompat) in derived classes serializers by just adding the osg::Node associate (without any need to tag them)

I'm finally getting back to clearing up old submissions and noticed
that I hadn't merged the above suggested change to
src/osgWrappers/serializers/osg/Drawable.cpp.

I have just added it but on reviewing the file I spotted that adding
the above would create an a double writing/reading of the callbacks
and stateset properties.

I don't yet have a solution to this, but it'll obviously need to
resolved before merging. One possibility is to simply add the Node
entries directly into the Drawable serialzier where required and
version this. This is my current favoured solution.

Thoughts?
Robert.


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robertosfield
OSG Project Lead


Joined: 18 Mar 2009
Posts: 10799

PostPosted: Fri Oct 07, 2016 10:27 am    Post subject:
osganimation upgrade
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Hi Julien,

On 7 October 2016 at 10:36, Robert Osfield <> wrote:
Quote:
I don't yet have a solution to this, but it'll obviously need to
resolved before merging. One possibility is to simply add the Node
entries directly into the Drawable serialzier where required and
version this. This is my current favoured solution.

I have decided to simply add the missing property serialization, the
only one missing was the CullingActive so it was straight forward to
add, all the rest of the properties are written out by the Drawable
already.

Robert.


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