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QVR: Virtual Reality library that supports OSG with Vive, Rift, OSVR, and others


 
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marlam
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Joined: 06 Dec 2011
Posts: 9

PostPosted: Thu Nov 10, 2016 9:55 am    Post subject:
QVR: Virtual Reality library that supports OSG with Vive, Rift, OSVR, and others
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Hi,

I'd like to announce the recent 1.0 release of QVR, a library for simple
development of Virtual Reality applications that run on various HMDs
(HTC Vive, Oculus Rift, OSVR-supported) as well as multi-GPU and
rendercluster-based VR systems:
https://github.com/marlam/qvr

QVR allows simple integration of a full-featured OSG viewer, see
the qvr-osgviewer example with very few lines of code:
https://github.com/marlam/qvr/tree/master/qvr-osgviewer

Cheers,
Martin
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cbuchner1
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Joined: 14 Mar 2012
Posts: 303

PostPosted: Thu Nov 10, 2016 11:05 am    Post subject:
QVR: Virtual Reality library that supports OSG with Vive, Rift, OSVR, and others
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This project is highly interesting, but doesn't the single threaded approach per GPU cost a bit of performance

(FPS) in very complex scenes? Achieving stable 90 FPS is critical in VR.


Christian

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marlam
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Joined: 06 Dec 2011
Posts: 9

PostPosted: Fri Nov 11, 2016 8:30 am    Post subject:
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Hi,

I clarified the statement in the README: QVR applications do not need to care about threads, but are still free to implement any threading model.
(QVR uses threads internally, but does not expose them to the application.)

Cheers,
Martin
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