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[A little bit off topic] A simple graphics library


 
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Andrew Lowe
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PostPosted: Sun Nov 13, 2016 3:44 am    Post subject:
[A little bit off topic] A simple graphics library
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Hi all,
I teach, amongst other things, C programming to 1st year Engineering
students here at Curtin Uni in Australia. I've created a nice little
portable environment foir them using a thingy called Msys2[1] and
contains stuff such as conemu2, clang, notepad++ etc, which fits on a
usb and my students are happy little vegemites[2]

I now want to teach them a little bit, emphasis on the little, of
graphics. Does anyone know of a very simple graphics library, win32
based, that I could incorporate into something like this?

My graphics experience is with OpenGL, OSG, and CAD systems so I'm
totally unfamiliar with the "entry level". I'm looking for something
that has a simple function call to open a window. A simple function to
draw a line, drawLine(context, startX, startY, endX, endY);, same for a
circle, setting colours and line styles - as I said, simple.

As I've mentioned above, C based, Win32 - Win7 and up and simple.

Any thoughts, greatly appreciated,

Andrew



[1] http://tinyurl.com/j5d9ryh

[2] http://tinyurl.com/zdd8sxb


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kornerr
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Joined: 01 Oct 2013
Posts: 238

PostPosted: Sun Nov 13, 2016 3:52 am    Post subject:
[A little bit off topic] A simple graphics library
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Hi. I'm not sure about simplicity, but SDL is the first one that comes to mind.


2016-11-13 10:43 GMT+07:00 Andrew Lowe < (
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Quote:
Hi all,
        I teach, amongst other things, C programming to 1st year Engineering students here at Curtin Uni in Australia. I've created a nice little portable environment foir them using a thingy called Msys2[1] and contains stuff such as conemu2, clang, notepad++ etc, which fits on a usb and my students are happy little vegemites[2]

        I now want to teach them a little bit, emphasis on the little, of graphics. Does anyone know of a very simple graphics library, win32 based, that I could incorporate into something like this?

        My graphics experience is with OpenGL, OSG, and CAD systems so I'm totally unfamiliar with the "entry level". I'm looking for something that has a simple function call to open a window. A simple function to draw a line, drawLine(context, startX, startY, endX, endY);,  same for a circle, setting colours and line styles - as I said, simple.

        As I've mentioned above, C based, Win32 - Win7 and up and simple.               

    Any thoughts, greatly appreciated,

        Andrew



[1] http://tinyurl.com/j5d9ryh

[2] http://tinyurl.com/zdd8sxb
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Andrew Lowe
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PostPosted: Sun Nov 13, 2016 3:25 pm    Post subject:
[A little bit off topic] A simple graphics library
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On 13/11/16 11:52, michael kapelko wrote:
Quote:
Hi. I'm not sure about simplicity, but SDL is the first one that comes
to mind.


Further research on my part points me in that direction.

Thanks,
Andrew



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Raizel
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Joined: 02 Jan 2016
Posts: 68

PostPosted: Mon Nov 14, 2016 12:55 pm    Post subject:
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Hi, Andrew.

You can try one of this:

GLFW
SFML
http://www.dhpoware.com/source/gl3framework.html
OGLPlus
http://openframeworks.cc


if you are interested in development of games:

http://softpixelengine.sourceforge.net
https://www.game-coder.de/page/pixellight
http://www.maratis3d.org


Good luck!
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Eric Sokolowsky
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PostPosted: Wed Nov 16, 2016 6:53 am    Post subject:
[A little bit off topic] A simple graphics library
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You might also find this page useful: https://www.opengl.org/wiki/Related_toolkits_and_APIs




On Mon, Nov 14, 2016 at 5:55 AM, Nickolai Medvedev < (
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Quote:
Hi, Andrew.

You can try one of this:

GLFW
SFML
http://www.dhpoware.com/source/gl3framework.html
OGLPlus
http://openframeworks.cc


if you are interested in development of games:

http://softpixelengine.sourceforge.net
https://www.game-coder.de/page/pixellight
http://www.maratis3d.org


Good luck!

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