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Text3D fix for OpenSceneGraph 3.4.0


 
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Konstantin
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PostPosted: Sun Feb 12, 2017 9:34 pm    Post subject:
Text3D fix for OpenSceneGraph 3.4.0
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Hello, Robert!


File src/osgText/Text3D.cpp for OSG 3.4.0 inside!


Fixes glyphs's MODELVIEW matrices (positions, scales etc.) if state.getUseModelViewAndProjectionUniforms() is true


Best wishes!

Konstantin S. Matveyev

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Konstantin
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PostPosted: Wed Apr 05, 2017 2:01 pm    Post subject:
Text3D fix for OpenSceneGraph 3.4.0
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Hello, Robert!


Is submissions still working or should I use Pull requests on github?



KOS.


2017-02-13 0:32 GMT+03:00 Konstantin < (
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Quote:
Hello, Robert!


File src/osgText/Text3D.cpp for OSG 3.4.0 inside!


Fixes glyphs's MODELVIEW matrices (positions, scales etc.) if state.getUseModelViewAndProjectionUniforms() is true


Best wishes!

Konstantin S. Matveyev






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robertosfield
OSG Project Lead


Joined: 18 Mar 2009
Posts: 10893

PostPosted: Wed Apr 05, 2017 4:01 pm    Post subject:
Text3D fix for OpenSceneGraph 3.4.0
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Hi Konstanin,

Sorry for not tackling your submission yet. Been busy on client work
and other OS work and have neglected the osg-submissions a bit too
long.

osg-submissions is still working, generally fine PR's a bit easier for
straight forward submissions, more awkward ones where I need to might
need to modify/adapt submissions sending complete files via
osg-submissions is probably a little easier. With PR's that are
awkward I tend to checkout a separate repository with the PR's branch
so that I can go through changes/merge incrementally in a more
controlled manage that the standard git merge tools.

Robert.

On 5 April 2017 at 14:58, Konstantin <> wrote:
Quote:
Hello, Robert!

Is submissions still working or should I use Pull requests on github?

KOS.



2017-02-13 0:32 GMT+03:00 Konstantin <>:
Quote:

Hello, Robert!

File src/osgText/Text3D.cpp for OSG 3.4.0 inside!

Fixes glyphs's MODELVIEW matrices (positions, scales etc.) if
state.getUseModelViewAndProjectionUniforms() is true

Best wishes!
Konstantin S. Matveyev







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robertosfield
OSG Project Lead


Joined: 18 Mar 2009
Posts: 10893

PostPosted: Tue Apr 18, 2017 2:58 pm    Post subject:
Text3D fix for OpenSceneGraph 3.4.0
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Hi Konstantin,

osgText fixes now merged with OSG-3.4 branch.

Thanks for you patience,
Robert.

On 5 April 2017 at 16:58, Robert Osfield <> wrote:
Quote:
Hi Konstanin,

Sorry for not tackling your submission yet. Been busy on client work
and other OS work and have neglected the osg-submissions a bit too
long.

osg-submissions is still working, generally fine PR's a bit easier for
straight forward submissions, more awkward ones where I need to might
need to modify/adapt submissions sending complete files via
osg-submissions is probably a little easier. With PR's that are
awkward I tend to checkout a separate repository with the PR's branch
so that I can go through changes/merge incrementally in a more
controlled manage that the standard git merge tools.

Robert.

On 5 April 2017 at 14:58, Konstantin <> wrote:
Quote:
Hello, Robert!

Is submissions still working or should I use Pull requests on github?

KOS.



2017-02-13 0:32 GMT+03:00 Konstantin <>:
Quote:

Hello, Robert!

File src/osgText/Text3D.cpp for OSG 3.4.0 inside!

Fixes glyphs's MODELVIEW matrices (positions, scales etc.) if
state.getUseModelViewAndProjectionUniforms() is true

Best wishes!
Konstantin S. Matveyev







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