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[3rdParty/maybe OSG general] osgoculusviewer and View matrix


 
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Trajce Nikolov NICK
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PostPosted: Wed Mar 01, 2017 11:24 pm    Post subject:
[3rdParty/maybe OSG general] osgoculusviewer and View matrix
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Hi all,

in my app that is extension of osgoculusviewer I am using the ViewMatrix to compute some shader stuff. In one View (no slaves) setup it works ok, with the slaves it doesn't. Long story and debug, but I nailed it down to the ViewMatrix that is causing me issues.


In my debug of the osgoculusviewer I have changed the left/right RTT cameras to osg::Camera::ABSOLUTE_RF to control my ViewMatrix by myself and simply m_cameraRTTLeft->setViewMatrixAsLookAt(...) is buggy. This RTT camera is slave camera.


Anyone with some help, those who knows this project? The above is enough to reproduce


Cheers and thanks a bunch as always!


Nick


p.s. Bjorn?

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trajce nikolov nick

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