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Cross-platform guide for Linux, macOS, and Windows


 
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kornerr
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PostPosted: Mon Apr 03, 2017 5:05 pm    Post subject:
Cross-platform guide for Linux, macOS, and Windows
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Hi.


Currently I work on OpenSceneGraph cross-platform guide. Its purpose is to let new users dive into OSG development on any of the following platforms: Linux, macOS, Windows, Android, iOS, Web.


Here is the guide's home page: https://github.com/OGStudio/openscenegraph-cross-platform-guide



As of today (2017-04-03), there are 4 tutorials available:
1.1. Create a simple cube in Blender for OpenSceneGraph
1.2. Install OpenSceneGraph under Linux and display the cube with osgviewer
1.3. Install OpenSceneGraph under Windows and display the cube with osgviewer
1.4. Install OpenSceneGraph under macOS and display the cube with osgviewer


Each tutorial consists of a video (available at both YouTube and GitHub) and an article.


There are about 7 more tutorials pending, which will cover creating and using a simple application that would work across 6 platforms listed in the beginning.


I decided to announce the guide in the middle of work, because your feedback may help make the rest of the tutorials better.


Waiting for your feedback, folks.

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Alberto Luaces
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PostPosted: Tue Apr 04, 2017 4:30 pm    Post subject:
Cross-platform guide for Linux, macOS, and Windows
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michael kapelko writes:

Quote:
1.2. Install OpenSceneGraph under Linux and display the cube with osgviewer

Hi Michael, good work.

Maybe it is a philosophical issue, but instead of installing the
dependencies one by one I would just issue a

sudo apt-get build-dep openscenegraph

which, as the man page reads,

"causes apt-get to install/remove packages in an attempt to satisfy the
build dependencies for a source package."

so you would not be required to install g++, cmake, opengl,
etc. yourself.

--
Alberto



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kornerr
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Joined: 01 Oct 2013
Posts: 152

PostPosted: Tue Apr 04, 2017 4:45 pm    Post subject:
Cross-platform guide for Linux, macOS, and Windows
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Hi, Alberto.


This seems like a valid path, but I'm not yet sure how to insert it into do-it-yourself series. I'll give it a thought.


Thanks.




2017-04-04 23:26 GMT+07:00 Alberto Luaces < (
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Quote:
michael kapelko writes:

Quote:
1.2. Install OpenSceneGraph under Linux and display the cube with osgviewer

Hi Michael, good work.

Maybe it is a philosophical issue, but instead of installing the
dependencies one by one I would just issue a

sudo apt-get build-dep openscenegraph

which, as the man page reads,

"causes apt-get to install/remove packages in an attempt to satisfy the
build dependencies for a source package."

so you would not be required to install g++, cmake, opengl,
etc. yourself.

--
Alberto

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Alberto Luaces
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PostPosted: Wed Apr 05, 2017 7:33 am    Post subject:
Cross-platform guide for Linux, macOS, and Windows
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michael kapelko writes:

Quote:
Hi, Alberto.

This seems like a valid path, but I'm not yet sure how to insert it into do-it-yourself series. I'll give it a thought.

Aaaah, ok. I thought it was more of a "I'm a newbie, how do I compile
this whole thing myself" :)

--
Alberto



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