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FBX loader convert units options


 
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robertosfield
OSG Project Lead


Joined: 18 Mar 2009
Posts: 10862

PostPosted: Tue Apr 18, 2017 4:20 pm    Post subject:
FBX loader convert units options
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Hi Farshid,

Just a quick follow up on this submission. Can I safely ignore this
submission now?

Robert.

On 22 November 2016 at 23:07, Farshid Lashkari <> wrote:
Quote:
Hi Robert,

Please hold off on this change. It turns out that the FBX conversion process
does not work properly with animations. I'll look into this further and
provide a new fix if possible.

Cheers,
Farshid

On Tue, Nov 22, 2016 at 10:34 AM, Farshid Lashkari <> wrote:
Quote:

Hi Robert,

I've added an option to the FBX loader to allow converting models to a
specified unit using a "FbxConvertUnit=<unit>" option string. If the FBX
file has a system unit set, then it will use the SDK to convert the scene to
the specified unit.

Cheers,
Farshid







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Farshid Lashkari
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PostPosted: Fri Apr 21, 2017 3:57 pm    Post subject:
FBX loader convert units options
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Hi Robert,

Yes, please ignore it for now. There is a known issue with the FBX SDK unit conversion process. I will look into either placing a scale transform at the root of the model, or manually traversing the scene graph and applying the scale factor to all objects.


Cheers,
Farshid


On Tue, Apr 18, 2017 at 9:17 AM, Robert Osfield < (
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)> wrote:
Quote:
Hi Farshid,

Just a quick follow up on this submission.  Can I safely ignore this
submission now?

Robert.

On 22 November 2016 at 23:07, Farshid Lashkari < (
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Get registred or enter the forums!
)> wrote:
Quote:
Hi Robert,

Please hold off on this change. It turns out that the FBX conversion process
does not work properly with animations. I'll look into this further and
provide a new fix if possible.

Cheers,
Farshid

On Tue, Nov 22, 2016 at 10:34 AM, Farshid Lashkari < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:

Hi Robert,

I've added an option to the FBX loader to allow converting models to a
specified unit using a "FbxConvertUnit=<unit>" option string. If the FBX
file has a system unit set, then it will use the SDK to convert the scene to
the specified unit.

Cheers,
Farshid



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