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Support for Windows Universal Platform

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kornerr
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Joined: 01 Oct 2013
Posts: 239

PostPosted: Fri Sep 08, 2017 7:36 pm    Post subject:
Support for Windows Universal Platform
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Is it possible to test UWP/ANGLE/OSG setup on a Windows machine?
I'm a total newbie in UWP, too.

How would one go about to test the branch?
Thanks.

On 9 September 2017 at 02:34, michael kapelko <> wrote:
Quote:
Finally it arrived! Thanks.

On 8 September 2017 at 23:43, Chris Hanson <> wrote:
Quote:
To clarify, UWP is a specialized sub/superset of the Windows platform APIs,
which targets modern Windows devices like XBox, Windows Mobile and HoloLens.
It adds a number of modern APIs but also excludes a number of POSIX-like
APIs as well as precluding OpenGL itself (!). The way to work around this
for OSG, of course is to utilize ANGLE ( https://github.com/google/angle )
and OSG's OpenGL ES target to run on DirectX.

It's a big hairball of work-arounds, but it would enable OSG to run on
desirable targets like HoloLens which is compelling enough to maybe make it
worthwhile.


I know of at least a few developers trying to achieve this so there could be
a small amount of community testing.







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