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Error with InputStream reading osgb files

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Riccardo Corsi
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PostPosted: Wed Jul 12, 2017 9:30 pm    Post subject:
Error with InputStream reading osgb files
Reply with quote

Hi Robert,


I've eventually tested the submission on my project and everything works as expected.
Big files are now written and read correctly. 
Thank you,
Riccardo.


On Mon, Jun 19, 2017 at 6:44 PM, Riccardo Corsi < (
Only registered users can see emails on this board!
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)> wrote:
Quote:
Hi Robert, 
this week I'm out of office, I'll give it a test as soon as I come back. 
Cheers, 
Riccardo



On Jun 19, 2017 6:03 PM, "Robert Osfield" < (
Only registered users can see emails on this board!
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)> wrote:
Quote:
HI Riccardo,

On 14 June 2017 at 19:32, Robert Osfield < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
Thanks Riccardo.  I'm just heading offline for the evening so will
have a look tomorrow.

I finally got the chance to do a review and merge your PR.  I made a
couple of further commits, first changing the long long to uint64,
then added an if (version) check to the writing to mirror what you
added to the reading, to leave the door open to eventually allowing us
to write files that are compatible with older OSG versions, finally I
bumped the version number up to 149 to enable the feature.  All these
changes are now checked into git master.

I have tested by writing a .osgb file prior to bumping the version
number, then the same model after bumping the version number.  Both
versions load just fine with the recent file just a little larger
indicating the 64bit sizes are being written and read correctly Smile

Could you test things out to confirm everything works at your end.

Cheers,
Robert.
_______________________________________________
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Riccardo Corsi
Guest





PostPosted: Wed Jul 12, 2017 9:30 pm    Post subject:
Error with InputStream reading osgb files
Reply with quote

Hi Robert,


I've eventually tested the submission on my project and everything works as expected.
Big files are now written and read correctly. 
Thank you,
Riccardo.


On Mon, Jun 19, 2017 at 6:44 PM, Riccardo Corsi < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
Hi Robert, 
this week I'm out of office, I'll give it a test as soon as I come back. 
Cheers, 
Riccardo



On Jun 19, 2017 6:03 PM, "Robert Osfield" < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
HI Riccardo,

On 14 June 2017 at 19:32, Robert Osfield < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
Thanks Riccardo.  I'm just heading offline for the evening so will
have a look tomorrow.

I finally got the chance to do a review and merge your PR.  I made a
couple of further commits, first changing the long long to uint64,
then added an if (version) check to the writing to mirror what you
added to the reading, to leave the door open to eventually allowing us
to write files that are compatible with older OSG versions, finally I
bumped the version number up to 149 to enable the feature.  All these
changes are now checked into git master.

I have tested by writing a .osgb file prior to bumping the version
number, then the same model after bumping the version number.  Both
versions load just fine with the recent file just a little larger
indicating the 64bit sizes are being written and read correctly Smile

Could you test things out to confirm everything works at your end.

Cheers,
Robert.
_______________________________________________
osg-users mailing list
(
Only registered users can see emails on this board!
Get registred or enter the forums!
)
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org






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Riccardo Corsi
Guest





PostPosted: Wed Jul 12, 2017 9:30 pm    Post subject:
Error with InputStream reading osgb files
Reply with quote

Hi Robert,


I've eventually tested the submission on my project and everything works as expected.
Big files are now written and read correctly. 
Thank you,
Riccardo.


On Mon, Jun 19, 2017 at 6:44 PM, Riccardo Corsi < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
Hi Robert, 
this week I'm out of office, I'll give it a test as soon as I come back. 
Cheers, 
Riccardo



On Jun 19, 2017 6:03 PM, "Robert Osfield" < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
HI Riccardo,

On 14 June 2017 at 19:32, Robert Osfield < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
Thanks Riccardo.  I'm just heading offline for the evening so will
have a look tomorrow.

I finally got the chance to do a review and merge your PR.  I made a
couple of further commits, first changing the long long to uint64,
then added an if (version) check to the writing to mirror what you
added to the reading, to leave the door open to eventually allowing us
to write files that are compatible with older OSG versions, finally I
bumped the version number up to 149 to enable the feature.  All these
changes are now checked into git master.

I have tested by writing a .osgb file prior to bumping the version
number, then the same model after bumping the version number.  Both
versions load just fine with the recent file just a little larger
indicating the 64bit sizes are being written and read correctly Smile

Could you test things out to confirm everything works at your end.

Cheers,
Robert.
_______________________________________________
osg-users mailing list
(
Only registered users can see emails on this board!
Get registred or enter the forums!
)
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org






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Riccardo Corsi
Guest





PostPosted: Wed Jul 12, 2017 9:30 pm    Post subject:
Error with InputStream reading osgb files
Reply with quote

Hi Robert,


I've eventually tested the submission on my project and everything works as expected.
Big files are now written and read correctly. 
Thank you,
Riccardo.


On Mon, Jun 19, 2017 at 6:44 PM, Riccardo Corsi < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
Hi Robert, 
this week I'm out of office, I'll give it a test as soon as I come back. 
Cheers, 
Riccardo



On Jun 19, 2017 6:03 PM, "Robert Osfield" < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
HI Riccardo,

On 14 June 2017 at 19:32, Robert Osfield < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
Thanks Riccardo.  I'm just heading offline for the evening so will
have a look tomorrow.

I finally got the chance to do a review and merge your PR.  I made a
couple of further commits, first changing the long long to uint64,
then added an if (version) check to the writing to mirror what you
added to the reading, to leave the door open to eventually allowing us
to write files that are compatible with older OSG versions, finally I
bumped the version number up to 149 to enable the feature.  All these
changes are now checked into git master.

I have tested by writing a .osgb file prior to bumping the version
number, then the same model after bumping the version number.  Both
versions load just fine with the recent file just a little larger
indicating the 64bit sizes are being written and read correctly Smile

Could you test things out to confirm everything works at your end.

Cheers,
Robert.
_______________________________________________
osg-users mailing list
(
Only registered users can see emails on this board!
Get registred or enter the forums!
)
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org






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Riccardo Corsi
Guest





PostPosted: Wed Jul 12, 2017 9:30 pm    Post subject:
Error with InputStream reading osgb files
Reply with quote

Hi Robert,


I've eventually tested the submission on my project and everything works as expected.
Big files are now written and read correctly. 
Thank you,
Riccardo.


On Mon, Jun 19, 2017 at 6:44 PM, Riccardo Corsi < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
Hi Robert, 
this week I'm out of office, I'll give it a test as soon as I come back. 
Cheers, 
Riccardo



On Jun 19, 2017 6:03 PM, "Robert Osfield" < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
HI Riccardo,

On 14 June 2017 at 19:32, Robert Osfield < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
Thanks Riccardo.  I'm just heading offline for the evening so will
have a look tomorrow.

I finally got the chance to do a review and merge your PR.  I made a
couple of further commits, first changing the long long to uint64,
then added an if (version) check to the writing to mirror what you
added to the reading, to leave the door open to eventually allowing us
to write files that are compatible with older OSG versions, finally I
bumped the version number up to 149 to enable the feature.  All these
changes are now checked into git master.

I have tested by writing a .osgb file prior to bumping the version
number, then the same model after bumping the version number.  Both
versions load just fine with the recent file just a little larger
indicating the 64bit sizes are being written and read correctly Smile

Could you test things out to confirm everything works at your end.

Cheers,
Robert.
_______________________________________________
osg-users mailing list
(
Only registered users can see emails on this board!
Get registred or enter the forums!
)
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org






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Riccardo Corsi
Guest





PostPosted: Wed Jul 12, 2017 9:30 pm    Post subject:
Error with InputStream reading osgb files
Reply with quote

Hi Robert,


I've eventually tested the submission on my project and everything works as expected.
Big files are now written and read correctly. 
Thank you,
Riccardo.


On Mon, Jun 19, 2017 at 6:44 PM, Riccardo Corsi < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
Hi Robert, 
this week I'm out of office, I'll give it a test as soon as I come back. 
Cheers, 
Riccardo



On Jun 19, 2017 6:03 PM, "Robert Osfield" < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
HI Riccardo,

On 14 June 2017 at 19:32, Robert Osfield < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
Thanks Riccardo.  I'm just heading offline for the evening so will
have a look tomorrow.

I finally got the chance to do a review and merge your PR.  I made a
couple of further commits, first changing the long long to uint64,
then added an if (version) check to the writing to mirror what you
added to the reading, to leave the door open to eventually allowing us
to write files that are compatible with older OSG versions, finally I
bumped the version number up to 149 to enable the feature.  All these
changes are now checked into git master.

I have tested by writing a .osgb file prior to bumping the version
number, then the same model after bumping the version number.  Both
versions load just fine with the recent file just a little larger
indicating the 64bit sizes are being written and read correctly Smile

Could you test things out to confirm everything works at your end.

Cheers,
Robert.
_______________________________________________
osg-users mailing list
(
Only registered users can see emails on this board!
Get registred or enter the forums!
)
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org






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Riccardo Corsi
Guest





PostPosted: Wed Jul 12, 2017 9:30 pm    Post subject:
Error with InputStream reading osgb files
Reply with quote

Hi Robert,


I've eventually tested the submission on my project and everything works as expected.
Big files are now written and read correctly. 
Thank you,
Riccardo.


On Mon, Jun 19, 2017 at 6:44 PM, Riccardo Corsi < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
Hi Robert, 
this week I'm out of office, I'll give it a test as soon as I come back. 
Cheers, 
Riccardo



On Jun 19, 2017 6:03 PM, "Robert Osfield" < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
HI Riccardo,

On 14 June 2017 at 19:32, Robert Osfield < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
Thanks Riccardo.  I'm just heading offline for the evening so will
have a look tomorrow.

I finally got the chance to do a review and merge your PR.  I made a
couple of further commits, first changing the long long to uint64,
then added an if (version) check to the writing to mirror what you
added to the reading, to leave the door open to eventually allowing us
to write files that are compatible with older OSG versions, finally I
bumped the version number up to 149 to enable the feature.  All these
changes are now checked into git master.

I have tested by writing a .osgb file prior to bumping the version
number, then the same model after bumping the version number.  Both
versions load just fine with the recent file just a little larger
indicating the 64bit sizes are being written and read correctly Smile

Could you test things out to confirm everything works at your end.

Cheers,
Robert.
_______________________________________________
osg-users mailing list
(
Only registered users can see emails on this board!
Get registred or enter the forums!
)
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org






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Riccardo Corsi
Guest





PostPosted: Wed Jul 12, 2017 9:30 pm    Post subject:
Error with InputStream reading osgb files
Reply with quote

Hi Robert,


I've eventually tested the submission on my project and everything works as expected.
Big files are now written and read correctly. 
Thank you,
Riccardo.


On Mon, Jun 19, 2017 at 6:44 PM, Riccardo Corsi < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
Hi Robert, 
this week I'm out of office, I'll give it a test as soon as I come back. 
Cheers, 
Riccardo



On Jun 19, 2017 6:03 PM, "Robert Osfield" < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
HI Riccardo,

On 14 June 2017 at 19:32, Robert Osfield < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
Thanks Riccardo.  I'm just heading offline for the evening so will
have a look tomorrow.

I finally got the chance to do a review and merge your PR.  I made a
couple of further commits, first changing the long long to uint64,
then added an if (version) check to the writing to mirror what you
added to the reading, to leave the door open to eventually allowing us
to write files that are compatible with older OSG versions, finally I
bumped the version number up to 149 to enable the feature.  All these
changes are now checked into git master.

I have tested by writing a .osgb file prior to bumping the version
number, then the same model after bumping the version number.  Both
versions load just fine with the recent file just a little larger
indicating the 64bit sizes are being written and read correctly Smile

Could you test things out to confirm everything works at your end.

Cheers,
Robert.
_______________________________________________
osg-users mailing list
(
Only registered users can see emails on this board!
Get registred or enter the forums!
)
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org






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Riccardo Corsi
Guest





PostPosted: Wed Jul 12, 2017 9:30 pm    Post subject:
Error with InputStream reading osgb files
Reply with quote

Hi Robert,


I've eventually tested the submission on my project and everything works as expected.
Big files are now written and read correctly. 
Thank you,
Riccardo.


On Mon, Jun 19, 2017 at 6:44 PM, Riccardo Corsi < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
Hi Robert, 
this week I'm out of office, I'll give it a test as soon as I come back. 
Cheers, 
Riccardo



On Jun 19, 2017 6:03 PM, "Robert Osfield" < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
HI Riccardo,

On 14 June 2017 at 19:32, Robert Osfield < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
Thanks Riccardo.  I'm just heading offline for the evening so will
have a look tomorrow.

I finally got the chance to do a review and merge your PR.  I made a
couple of further commits, first changing the long long to uint64,
then added an if (version) check to the writing to mirror what you
added to the reading, to leave the door open to eventually allowing us
to write files that are compatible with older OSG versions, finally I
bumped the version number up to 149 to enable the feature.  All these
changes are now checked into git master.

I have tested by writing a .osgb file prior to bumping the version
number, then the same model after bumping the version number.  Both
versions load just fine with the recent file just a little larger
indicating the 64bit sizes are being written and read correctly Smile

Could you test things out to confirm everything works at your end.

Cheers,
Robert.
_______________________________________________
osg-users mailing list
(
Only registered users can see emails on this board!
Get registred or enter the forums!
)
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org






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Riccardo Corsi
Guest





PostPosted: Wed Jul 12, 2017 9:30 pm    Post subject:
Error with InputStream reading osgb files
Reply with quote

Hi Robert,


I've eventually tested the submission on my project and everything works as expected.
Big files are now written and read correctly. 
Thank you,
Riccardo.


On Mon, Jun 19, 2017 at 6:44 PM, Riccardo Corsi < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
Hi Robert, 
this week I'm out of office, I'll give it a test as soon as I come back. 
Cheers, 
Riccardo



On Jun 19, 2017 6:03 PM, "Robert Osfield" < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
HI Riccardo,

On 14 June 2017 at 19:32, Robert Osfield < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
Thanks Riccardo.  I'm just heading offline for the evening so will
have a look tomorrow.

I finally got the chance to do a review and merge your PR.  I made a
couple of further commits, first changing the long long to uint64,
then added an if (version) check to the writing to mirror what you
added to the reading, to leave the door open to eventually allowing us
to write files that are compatible with older OSG versions, finally I
bumped the version number up to 149 to enable the feature.  All these
changes are now checked into git master.

I have tested by writing a .osgb file prior to bumping the version
number, then the same model after bumping the version number.  Both
versions load just fine with the recent file just a little larger
indicating the 64bit sizes are being written and read correctly Smile

Could you test things out to confirm everything works at your end.

Cheers,
Robert.
_______________________________________________
osg-users mailing list
(
Only registered users can see emails on this board!
Get registred or enter the forums!
)
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org






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Riccardo Corsi
Guest





PostPosted: Wed Jul 12, 2017 9:30 pm    Post subject:
Error with InputStream reading osgb files
Reply with quote

Hi Robert,


I've eventually tested the submission on my project and everything works as expected.
Big files are now written and read correctly. 
Thank you,
Riccardo.


On Mon, Jun 19, 2017 at 6:44 PM, Riccardo Corsi < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
Hi Robert, 
this week I'm out of office, I'll give it a test as soon as I come back. 
Cheers, 
Riccardo



On Jun 19, 2017 6:03 PM, "Robert Osfield" < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
HI Riccardo,

On 14 June 2017 at 19:32, Robert Osfield < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
Thanks Riccardo.  I'm just heading offline for the evening so will
have a look tomorrow.

I finally got the chance to do a review and merge your PR.  I made a
couple of further commits, first changing the long long to uint64,
then added an if (version) check to the writing to mirror what you
added to the reading, to leave the door open to eventually allowing us
to write files that are compatible with older OSG versions, finally I
bumped the version number up to 149 to enable the feature.  All these
changes are now checked into git master.

I have tested by writing a .osgb file prior to bumping the version
number, then the same model after bumping the version number.  Both
versions load just fine with the recent file just a little larger
indicating the 64bit sizes are being written and read correctly Smile

Could you test things out to confirm everything works at your end.

Cheers,
Robert.
_______________________________________________
osg-users mailing list
(
Only registered users can see emails on this board!
Get registred or enter the forums!
)
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org






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Riccardo Corsi
Guest





PostPosted: Wed Jul 12, 2017 9:30 pm    Post subject:
Error with InputStream reading osgb files
Reply with quote

Hi Robert,


I've eventually tested the submission on my project and everything works as expected.
Big files are now written and read correctly. 
Thank you,
Riccardo.


On Mon, Jun 19, 2017 at 6:44 PM, Riccardo Corsi < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
Hi Robert, 
this week I'm out of office, I'll give it a test as soon as I come back. 
Cheers, 
Riccardo



On Jun 19, 2017 6:03 PM, "Robert Osfield" < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
HI Riccardo,

On 14 June 2017 at 19:32, Robert Osfield < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
Thanks Riccardo.  I'm just heading offline for the evening so will
have a look tomorrow.

I finally got the chance to do a review and merge your PR.  I made a
couple of further commits, first changing the long long to uint64,
then added an if (version) check to the writing to mirror what you
added to the reading, to leave the door open to eventually allowing us
to write files that are compatible with older OSG versions, finally I
bumped the version number up to 149 to enable the feature.  All these
changes are now checked into git master.

I have tested by writing a .osgb file prior to bumping the version
number, then the same model after bumping the version number.  Both
versions load just fine with the recent file just a little larger
indicating the 64bit sizes are being written and read correctly Smile

Could you test things out to confirm everything works at your end.

Cheers,
Robert.
_______________________________________________
osg-users mailing list
(
Only registered users can see emails on this board!
Get registred or enter the forums!
)
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org






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Riccardo Corsi
Guest





PostPosted: Wed Jul 12, 2017 9:30 pm    Post subject:
Error with InputStream reading osgb files
Reply with quote

Hi Robert,


I've eventually tested the submission on my project and everything works as expected.
Big files are now written and read correctly. 
Thank you,
Riccardo.


On Mon, Jun 19, 2017 at 6:44 PM, Riccardo Corsi < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
Hi Robert, 
this week I'm out of office, I'll give it a test as soon as I come back. 
Cheers, 
Riccardo



On Jun 19, 2017 6:03 PM, "Robert Osfield" < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
HI Riccardo,

On 14 June 2017 at 19:32, Robert Osfield < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
Thanks Riccardo.  I'm just heading offline for the evening so will
have a look tomorrow.

I finally got the chance to do a review and merge your PR.  I made a
couple of further commits, first changing the long long to uint64,
then added an if (version) check to the writing to mirror what you
added to the reading, to leave the door open to eventually allowing us
to write files that are compatible with older OSG versions, finally I
bumped the version number up to 149 to enable the feature.  All these
changes are now checked into git master.

I have tested by writing a .osgb file prior to bumping the version
number, then the same model after bumping the version number.  Both
versions load just fine with the recent file just a little larger
indicating the 64bit sizes are being written and read correctly Smile

Could you test things out to confirm everything works at your end.

Cheers,
Robert.
_______________________________________________
osg-users mailing list
(
Only registered users can see emails on this board!
Get registred or enter the forums!
)
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org






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Riccardo Corsi
Guest





PostPosted: Wed Jul 12, 2017 9:30 pm    Post subject:
Error with InputStream reading osgb files
Reply with quote

Hi Robert,


I've eventually tested the submission on my project and everything works as expected.
Big files are now written and read correctly. 
Thank you,
Riccardo.


On Mon, Jun 19, 2017 at 6:44 PM, Riccardo Corsi < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
Hi Robert, 
this week I'm out of office, I'll give it a test as soon as I come back. 
Cheers, 
Riccardo



On Jun 19, 2017 6:03 PM, "Robert Osfield" < (
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HI Riccardo,

On 14 June 2017 at 19:32, Robert Osfield < (
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Thanks Riccardo.  I'm just heading offline for the evening so will
have a look tomorrow.

I finally got the chance to do a review and merge your PR.  I made a
couple of further commits, first changing the long long to uint64,
then added an if (version) check to the writing to mirror what you
added to the reading, to leave the door open to eventually allowing us
to write files that are compatible with older OSG versions, finally I
bumped the version number up to 149 to enable the feature.  All these
changes are now checked into git master.

I have tested by writing a .osgb file prior to bumping the version
number, then the same model after bumping the version number.  Both
versions load just fine with the recent file just a little larger
indicating the 64bit sizes are being written and read correctly Smile

Could you test things out to confirm everything works at your end.

Cheers,
Robert.
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