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[MDI branch] AZDO SandBox


 
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mp3butcher (Julien Valentin)
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Joined: 17 Feb 2010
Posts: 349

PostPosted: Fri Jul 28, 2017 4:53 pm    Post subject:
[MDI branch] AZDO SandBox
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Hi,

I pushed a new osg branch at git for Indirect Draw feature
https://github.com/openscenegraph/OpenSceneGraph/tree/MultiDrawIndirect

As Indirect draw is quite arbitrary Twisted Evil , i invite all of you to test and improve this feature with your own use cases and feel free to argue about it in this topic.

My stuff on a GTX660
https://www.youtube.com/watch?v=h4__FGgT0HU

My stuff on a GT440 (I use a weak CG to enhance gpu charge variations that were not perceptible on the GTX660)
https://youtu.be/rljGWVEW3C0

Thank you!

Cheers,
Julien
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mp3butcher (Julien Valentin)
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Joined: 17 Feb 2010
Posts: 349

PostPosted: Sun Dec 03, 2017 4:29 pm    Post subject:
Re: [MDI branch] AZDO SandBox
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MDI applied to crowd of Trolls
https://www.youtube.com/watch?v=F_8YTeKenDE


mp3butcher wrote:
Hi,

I pushed a new osg branch at git for Indirect Draw feature
https://github.com/openscenegraph/OpenSceneGraph/tree/MultiDrawIndirect

As Indirect draw is quite arbitrary Twisted Evil , i invite all of you to test and improve this feature with your own use cases and feel free to argue about it in this topic.

My stuff on a GTX660
https://www.youtube.com/watch?v=h4__FGgT0HU

My stuff on a GT440 (I use a weak CG to enhance gpu charge variations that were not perceptible on the GTX660)
https://youtu.be/rljGWVEW3C0

Thank you!

Cheers,
Julien
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View user's profile Send private message
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