digitorus Newbie
Joined: 04 Nov 2017 Posts: 2 Location: Vermont, USA
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Posted: Sat Nov 04, 2017 12:32 pm Post subject: Osg 3.4.1 - Tutorial 12 Fails on Mac OSX Sierra - Framebuffer problem |
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I have just built 3.4.1 from github on the mac (MacOS Sierra, 10.12.6). The early tutorials Tut2 etc work fine. Tutorial 12, which introduces shadows, runs but dumps out warning messages. No shadows appear.
here is the console output:
Code:
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StatsHandler::StatsHandler() Setting up GL2 compatible shaders
Warning: FrameBufferObject: could not create the FBO
RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x0
FRAGMENT glCompileShader "" FAILED
glLinkProgram 0x7fb62e676ea0"" FAILED
Warning: FrameBufferObject: could not create the FBO
RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x0
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How to I fix or investigate the problem with failing to create the FBO?
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robertosfield OSG Project Lead
Joined: 18 Mar 2009 Posts: 12205
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Posted: Fri Nov 10, 2017 8:36 am Post subject: Osg 3.4.1 - Tutorial 12 Fails on Mac OSX Sierra - Framebuffer problem |
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Hi Jeff,
Could you provide a reference for the tutorial set that you are
referring to as the core OpenSceneGraph does have such a set. This
will help others know what you are actually trying to work so can test
it themselves or provide some background knowledge on the issue.
Thanks,
Robert.
Robert.
On 4 November 2017 at 12:32, Jeff Sprenger <> wrote:
Quote:
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I have just built 3.4.1 from github on the mac (MacOS Sierra, 10.12.6). The early tutorials Tut2 etc work fine. Tutorial 12, which introduces shadows, runs but dumps out warning messages. No shadows appear.
here is the console output:
Code:
StatsHandler::StatsHandler() Setting up GL2 compatible shaders
Warning: FrameBufferObject: could not create the FBO
RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x0
FRAGMENT glCompileShader "" FAILED
glLinkProgram 0x7fb62e676ea0"" FAILED
Warning: FrameBufferObject: could not create the FBO
RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x0
How to I fix or investigate the problem with failing to create the FBO?
[/code]
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http://forum.openscenegraph.org/viewtopic.php?p=72304#72304
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