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kornerr Appreciator
Joined: 01 Oct 2013 Posts: 295
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Posted: Sat Oct 28, 2017 11:19 am Post subject: "Memory: Colors" game from scratch |
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tianzjyh Guest
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Posted: Tue Oct 31, 2017 1:41 am Post subject: "Memory: Colors" game from scratch |
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kornerr Appreciator
Joined: 01 Oct 2013 Posts: 295
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Posted: Sun Nov 05, 2017 10:56 am Post subject: "Memory: Colors" game from scratch |
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Hi.
I've published the 4th tutorial of the guide. It talks about
displaying text, animating text, and creating a good look background.
https://bitbucket.org/ogstudio-games/memory-colors/src/tip/readme/04.StartFinish/04.StartFinish.md
On 31 October 2017 at 08:40, tianzjyh <> wrote:
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wonderful !
--
Cheers,
TianZJ
At 2017-10-28 19:18:01, "michael kapelko" <> wrote:
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Hi.
You may remember that some time earlier this year I've posted about
OpenSceneGraph cross-platform guide (
https://github.com/OGStudio/openscenegraph-cross-platform-guide ) that
describes how to render a simple cube on desktop, mobile, and web.
Once that was over, I headed straight to creating the first
cross-platform game with OpenSceneGraph. This gave birth to MJIN
project ( https://bitbucket.org/ogstudio/mjin ), which builds on
OpenSceneGraph.
I have successfully built the game based on Memory board game.
Here's web version:
https://ogstudio.github.io/game-memory-colors/0.3/mjin-player.html
Note the famous OpenSceneGraph background :)
Once the game was done I decided to describe how to create it from scratch.
I've just finished the third article. All articles are in the game's
home repository:
https://bitbucket.org/ogstudio-games/memory-colors
If you wanted to create a simple game for a long time but did not know
where to start, now is a good chance.
Thanks.
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【网易自营|30天无忧退货】仅售同款价1/4!MUJI制造商“2017秋冬舒适家居拖鞋系列”限时仅34.9元>>
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kornerr Appreciator
Joined: 01 Oct 2013 Posts: 295
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Posted: Tue Nov 14, 2017 6:56 pm Post subject: "Memory: Colors" game from scratch |
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Hi.
I've published the 5th (and final) tutorial of the guide, which
describes actual gameplay implementation for "Memory: Colors".
Here is the link to the guide's main page:
https://bitbucket.org/ogstudio-games/memory-colors
Here is web version of the result:
https://ogstudio.github.io/game-memory-colors/tutorial-5.3/mjin-player.html
On 5 November 2017 at 17:55, michael kapelko <> wrote:
Quote:
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Hi.
I've published the 4th tutorial of the guide. It talks about
displaying text, animating text, and creating a good look background.
https://bitbucket.org/ogstudio-games/memory-colors/src/tip/readme/04.StartFinish/04.StartFinish.md
On 31 October 2017 at 08:40, tianzjyh <> wrote:
Quote:
|
wonderful !
--
Cheers,
TianZJ
At 2017-10-28 19:18:01, "michael kapelko" <> wrote:
Quote:
|
Hi.
You may remember that some time earlier this year I've posted about
OpenSceneGraph cross-platform guide (
https://github.com/OGStudio/openscenegraph-cross-platform-guide ) that
describes how to render a simple cube on desktop, mobile, and web.
Once that was over, I headed straight to creating the first
cross-platform game with OpenSceneGraph. This gave birth to MJIN
project ( https://bitbucket.org/ogstudio/mjin ), which builds on
OpenSceneGraph.
I have successfully built the game based on Memory board game.
Here's web version:
https://ogstudio.github.io/game-memory-colors/0.3/mjin-player.html
Note the famous OpenSceneGraph background :)
Once the game was done I decided to describe how to create it from scratch.
I've just finished the third article. All articles are in the game's
home repository:
https://bitbucket.org/ogstudio-games/memory-colors
If you wanted to create a simple game for a long time but did not know
where to start, now is a good chance.
Thanks.
|
【网易自营|30天无忧退货】仅售同款价1/4!MUJI制造商“2017秋冬舒适家居拖鞋系列”限时仅34.9元>>
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