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Problem integrating CEGUI using libepoxy. Function epoxy_gl_version() returns 0


 
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jay74
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Joined: 14 Jan 2018
Posts: 5

PostPosted: Sun Jan 14, 2018 11:53 pm    Post subject:
Problem integrating CEGUI using libepoxy. Function epoxy_gl_version() returns 0
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Hello,

I've opened up a ticket with Epoxy, but I wanted to check with the professionals here to make sure that I wasn't doing anything wrong.

The issue that I am encountering is that when I call the epoxy_gl_version() function, it returns 0. This then crashes CEGUI. I'm thinking that maybe I'm failing to properly initialize OpenGL. Below is simple example to replicate my issue.

Thank you!
Jay
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jay74
Newbie


Joined: 14 Jan 2018
Posts: 5

PostPosted: Wed Jan 31, 2018 5:02 pm    Post subject:
Problem integrating CEGUI using libepoxy. Function epoxy_gl_version() returns 0
Reply with quote

Hello,

I've opened up a ticket with Epoxy, but I wanted to check with the professionals here to make sure that I wasn't doing anything wrong.

The issue that I am encountering is that when I call the epoxy_gl_version() function, it returns 0. This then crashes CEGUI. I'm thinking that maybe I'm failing to properly initialize OpenGL. Below is simple example to replicate my issue.

Thank you!
Jay

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=72755#72755




Attachments:
http://forum.openscenegraph.org//files/cmakelists_999.txt
http://forum.openscenegraph.org//files/main_568.hpp
http://forum.openscenegraph.org//files/main_905.cpp




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