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OpenScenGraph 3.6 release candidate 5 tagged


 
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robertosfield
OSG Project Lead


Joined: 18 Mar 2009
Posts: 11622

PostPosted: Wed Apr 04, 2018 2:50 pm    Post subject:
OpenScenGraph 3.6 release candidate 5 tagged
Reply with quote

Hi All,

I have just tagged 3.6.0-rc5:

https://github.com/openscenegraph/OpenSceneGraph


I'm pretty well ready to release now. But is the code? I need
feedback from the community now on build and runtime performance.

All going well I'll tag 3.6.0.

Thanks in advance for all the final testing you can do. As before let
me know of success as well as failure.

Cheers,
Robert.

-- ChangeLog since rc4:


Wed, 4 Apr 2018 15:09:43 +0100
Author : Robert Osfield
Fixed threading crash in osgFX that occurred when an osgFX node is
added to the scene being rendered in multiple threaded windows.

Wed, 4 Apr 2018 13:40:51 +0100
Author : Robert Osfield
Added focus classifiction of handling of keyboard events

Wed, 4 Apr 2018 13:40:06 +0100
Author : Robert Osfield
Added EventHandler to report key and mouse events for debugging purposes

Wed, 4 Apr 2018 12:26:53 +0100
Author : Robert Osfield
Added -4 command line entry that creates two seperate windows within
CompositeViewer

Wed, 4 Apr 2018 08:50:39 +0100
Author : Frank Bausch
When testing XYZ/ECEF coordinate values that convert to LLA points
with latitude = 90.0 or latitude = -90.0, the heights calculated by
EllipsoidModel::convertXYZToLatLongHeight have substantial errors.
With the provided change, points at
the pole are handled more correctly. This has been tested against US
NGA GoldData.

Tue, 3 Apr 2018 17:21:47 +0100
Author : Robert Osfield
Updated rc to 5

Tue, 3 Apr 2018 17:17:59 +0100
Author : OpenSceneGraph git repository
Merge pull request #518 from
emminizer/fix-scroll-eventCompositeViewer: SCROLL event now only goes
to view with focus. Incl…

robert@katrine:~/temp/OpenSceneGraph-3.6$ more ChangeLog
Wed, 4 Apr 2018 15:09:43 +0100
Author : Robert Osfield
Fixed threading crash in osgFX that occurred when an osgFX node is
added to the scene being rendered in multiple threaded windows.

Wed, 4 Apr 2018 13:40:51 +0100
Author : Robert Osfield
Added focus classifiction of handling of keyboard events

Wed, 4 Apr 2018 13:40:06 +0100
Author : Robert Osfield
Added EventHandler to report key and mouse events for debugging purposes

Wed, 4 Apr 2018 12:26:53 +0100
Author : Robert Osfield
Added -4 command line entry that creates two seperate windows within
CompositeViewer

Wed, 4 Apr 2018 08:50:39 +0100
Author : Frank Bausch
When testing XYZ/ECEF coordinate values that convert to LLA points
with latitude = 90.0 or latitude = -90.0, the heights calculated by
EllipsoidModel::convertXYZToLatLongHeight have substantial errors.
With the provided change, points at
the pole are handled more correctly. This has been tested against US
NGA GoldData.

Tue, 3 Apr 2018 17:21:47 +0100
Author : Robert Osfield
Updated rc to 5

Tue, 3 Apr 2018 17:17:59 +0100
Author : OpenSceneGraph git repository
Merge pull request #518 from
emminizer/fix-scroll-eventCompositeViewer: SCROLL event now only goes
to view with focus. Incl…


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PostPosted: Thu Apr 05, 2018 12:23 pm    Post subject:
OpenScenGraph 3.6 release candidate 5 tagged
Reply with quote

Hi Robert,

Looking good so far here with testing on GL Core 3.3. Main concerns is that it's noisy on the console. You just pushed a commit that helps with this in DisplaySettings::setShaderHint(). But I still see:

1) osgText prints errors about "Error reading file shaders/text.frag: file not found", but correctly falls back to built-in shader. Same with text.vert. One fix for this is to use a custom version of readRefShaderFileWithFallback() in osgText/Text.cpp but obviously that's messy.

Other options include requiring end user apps to always package those files, or to always intercept the search with osgDB tricks.


2) Drawable::createVertexArrayStateImplementation() still has an OSG_NOTICE that spams the console in some of our apps. Would recommend OSG_INFO or commenting out.


No other concerns at this point. Thank you for the excellent software.

- Dan


-----Original Message-----
From: osg-users [mailto:] On Behalf Of Robert Osfield
Sent: Wednesday, April 04, 2018 10:46 AM
To: OpenSceneGraph Users
Subject: OpenScenGraph 3.6 release candidate 5 tagged

Hi All,

I have just tagged 3.6.0-rc5:

https://github.com/openscenegraph/OpenSceneGraph


I'm pretty well ready to release now. But is the code? I need feedback from the community now on build and runtime performance.

All going well I'll tag 3.6.0.

Thanks in advance for all the final testing you can do. As before let me know of success as well as failure.

Cheers,
Robert.

-- ChangeLog since rc4:


Wed, 4 Apr 2018 15:09:43 +0100
Author : Robert Osfield
Fixed threading crash in osgFX that occurred when an osgFX node is added to the scene being rendered in multiple threaded windows.

Wed, 4 Apr 2018 13:40:51 +0100
Author : Robert Osfield
Added focus classifiction of handling of keyboard events

Wed, 4 Apr 2018 13:40:06 +0100
Author : Robert Osfield
Added EventHandler to report key and mouse events for debugging purposes

Wed, 4 Apr 2018 12:26:53 +0100
Author : Robert Osfield
Added -4 command line entry that creates two seperate windows within CompositeViewer

Wed, 4 Apr 2018 08:50:39 +0100
Author : Frank Bausch
When testing XYZ/ECEF coordinate values that convert to LLA points with latitude = 90.0 or latitude = -90.0, the heights calculated by EllipsoidModel::convertXYZToLatLongHeight have substantial errors.
With the provided change, points at
the pole are handled more correctly. This has been tested against US NGA GoldData.

Tue, 3 Apr 2018 17:21:47 +0100
Author : Robert Osfield
Updated rc to 5

Tue, 3 Apr 2018 17:17:59 +0100
Author : OpenSceneGraph git repository
Merge pull request #518 from
emminizer/fix-scroll-eventCompositeViewer: SCROLL event now only goes to view with focus. Incl…

robert@katrine:~/temp/OpenSceneGraph-3.6$ more ChangeLog Wed, 4 Apr 2018 15:09:43 +0100 Author : Robert Osfield Fixed threading crash in osgFX that occurred when an osgFX node is added to the scene being rendered in multiple threaded windows.

Wed, 4 Apr 2018 13:40:51 +0100
Author : Robert Osfield
Added focus classifiction of handling of keyboard events

Wed, 4 Apr 2018 13:40:06 +0100
Author : Robert Osfield
Added EventHandler to report key and mouse events for debugging purposes

Wed, 4 Apr 2018 12:26:53 +0100
Author : Robert Osfield
Added -4 command line entry that creates two seperate windows within CompositeViewer

Wed, 4 Apr 2018 08:50:39 +0100
Author : Frank Bausch
When testing XYZ/ECEF coordinate values that convert to LLA points with latitude = 90.0 or latitude = -90.0, the heights calculated by EllipsoidModel::convertXYZToLatLongHeight have substantial errors.
With the provided change, points at
the pole are handled more correctly. This has been tested against US NGA GoldData.

Tue, 3 Apr 2018 17:21:47 +0100
Author : Robert Osfield
Updated rc to 5

Tue, 3 Apr 2018 17:17:59 +0100
Author : OpenSceneGraph git repository
Merge pull request #518 from
emminizer/fix-scroll-eventCompositeViewer: SCROLL event now only goes to view with focus. Incl…


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robertosfield
OSG Project Lead


Joined: 18 Mar 2009
Posts: 11622

PostPosted: Thu Apr 05, 2018 1:27 pm    Post subject:
OpenScenGraph 3.6 release candidate 5 tagged
Reply with quote

Hi Dan,

On 5 April 2018 at 13:18, Daniel Emminizer, Code 5773
<> wrote:
Quote:
Looking good so far here with testing on GL Core 3.3. Main concerns is that it's noisy on the console. You just pushed a commit that helps with this in DisplaySettings::setShaderHint(). But I still see:

Thanks for the testing.

Quote:
1) osgText prints errors about "Error reading file shaders/text.frag: file not found", but correctly falls back to built-in shader. Same with text.vert. One fix for this is to use a custom version of readRefShaderFileWithFallback() in osgText/Text.cpp but obviously that's messy.

Other options include requiring end user apps to always package those files, or to always intercept the search with osgDB tricks.


2) Drawable::createVertexArrayStateImplementation() still has an OSG_NOTICE that spams the console in some of our apps. Would recommend OSG_INFO or commenting out.

I have checked in a fix for this noisy debug output:

https://github.com/openscenegraph/OpenSceneGraph/commit/914e60a8723b0306daef7dd7d8b3839f4b84d84b

Quote:
No other concerns at this point. Thank you for the excellent software.

Cheers :-)

Robert.


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PostPosted: Thu Apr 05, 2018 3:38 pm    Post subject:
OpenScenGraph 3.6 release candidate 5 tagged
Reply with quote

Hi Robert,

Minor build error on Windows. Missing "extern OSGDB_EXPORT" on the function change in ReadFile. Once I fixed that -- https://github.com/openscenegraph/OpenSceneGraph/pull/525 -- everything in your change works great. Thank you,

- Dan


-----Original Message-----
From: osg-users [mailto:] On Behalf Of Robert Osfield
Sent: Thursday, April 05, 2018 9:23 AM
To: OpenSceneGraph Users
Subject: Re: OpenScenGraph 3.6 release candidate 5 tagged

Hi Dan,

On 5 April 2018 at 13:18, Daniel Emminizer, Code 5773 <> wrote:
Quote:
Looking good so far here with testing on GL Core 3.3. Main concerns is that it's noisy on the console. You just pushed a commit that helps with this in DisplaySettings::setShaderHint(). But I still see:

Thanks for the testing.

Quote:
1) osgText prints errors about "Error reading file shaders/text.frag: file not found", but correctly falls back to built-in shader. Same with text.vert. One fix for this is to use a custom version of readRefShaderFileWithFallback() in osgText/Text.cpp but obviously that's messy.

Other options include requiring end user apps to always package those files, or to always intercept the search with osgDB tricks.


2) Drawable::createVertexArrayStateImplementation() still has an OSG_NOTICE that spams the console in some of our apps. Would recommend OSG_INFO or commenting out.

I have checked in a fix for this noisy debug output:

https://github.com/openscenegraph/OpenSceneGraph/commit/914e60a8723b0306daef7dd7d8b3839f4b84d84b

Quote:
No other concerns at this point. Thank you for the excellent software.

Cheers :-)

Robert.



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robertosfield
OSG Project Lead


Joined: 18 Mar 2009
Posts: 11622

PostPosted: Thu Apr 05, 2018 6:37 pm    Post subject:
OpenScenGraph 3.6 release candidate 5 tagged
Reply with quote

On 5 April 2018 at 16:33, Daniel Emminizer, Code 5773
<> wrote:
Quote:
Minor build error on Windows. Missing "extern OSGDB_EXPORT" on the function change in ReadFile. Once I fixed that -- https://github.com/openscenegraph/OpenSceneGraph/pull/525 -- everything in your change works great. Thank you,

Thanks for the quick turnaround on testing and providing a fix, now merged.

Guess this means I'll need to do yet another rc!...

Robert.


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