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Cross-platform examples for Linux, macOS, Windows, Android, iOS, and Web


 
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kornerr
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Joined: 01 Oct 2013
Posts: 283

PostPosted: Mon Apr 09, 2018 9:36 am    Post subject:
Cross-platform examples for Linux, macOS, Windows, Android, iOS, and Web
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Hi.

TL;DR
All hail the first cross-platform example on how to embed a binary
resource into executable:
https://github.com/OGStudio/openscenegraph-cross-platform-examples/blob/master/01.EmbedResource/README.md

Lengthy explanation.

Once the OpenSceneGraph cross-platform guide (
https://ogstudio.github.io/openscenegraph-cross-platform-guide/ ) has
been finished, I started developing a cross-platform game (
https://ogstudio.github.io/game-mahjong/ ).

Overtime I started to face different issues across platforms like
loading resources, loading images, etc.. It became clear that I should
share this knowledge. That's how cross-platform examples appeared:
https://github.com/OGStudio/openscenegraph-cross-platform-examples

Unlike the guide, examples are brief, don't provide videos and
screenshots for each step. Instead, each example focuses on the
crucial code necessary to perform a task.

I would be glad to hear of any specific thing you wanted explained for
OpenSceneGraph that might make a good addition to the examples.


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HITESH KUMAR SINGHAL
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PostPosted: Tue Apr 10, 2018 2:24 pm    Post subject:
Cross-platform examples for Linux, macOS, Windows, Android, iOS, and Web
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On Mon, 9 Apr 2018 15:01 michael kapelko, < (
Only registered users can see emails on this board!
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)> wrote:

Quote:
Hi.

TL;DR
All hail the first cross-platform example on how to embed a binary
resource into executable:
https://github.com/OGStudio/openscenegraph-cross-platform-examples/blob/master/01.EmbedResource/README.md

Lengthy explanation.

Once the OpenSceneGraph cross-platform guide (
https://ogstudio.github.io/openscenegraph-cross-platform-guide/ ) has
been finished, I started developing a cross-platform game (
https://ogstudio.github.io/game-mahjong/ ).

Overtime I started to face different issues across platforms like
loading resources, loading images, etc.. It became clear that I should
share this knowledge. That's how cross-platform examples appeared:
https://github.com/OGStudio/openscenegraph-cross-platform-examples

Unlike the guide, examples are brief, don't provide videos and
screenshots for each step. Instead, each example focuses on the
crucial code necessary to perform a task.

I would be glad to hear of any specific thing you wanted explained for
OpenSceneGraph that might make a good addition to the examples.
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kornerr
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Joined: 01 Oct 2013
Posts: 283

PostPosted: Tue Apr 17, 2018 9:15 am    Post subject:
Cross-platform examples for Linux, macOS, Windows, Android, iOS, and Web
Reply with quote

Hi.

All hail the second cross-platform example on how to use PNG images
(embedded into application) with PNG/ImageIO plugins:
https://github.com/OGStudio/openscenegraph-cross-platform-examples/tree/master/02.TextureImage


On 10 April 2018 at 17:19, HITESH KUMAR SINGHAL <> wrote:
Quote:

On Mon, 9 Apr 2018 15:01 michael kapelko, <> wrote:
Quote:

Hi.

TL;DR
All hail the first cross-platform example on how to embed a binary
resource into executable:

https://github.com/OGStudio/openscenegraph-cross-platform-examples/blob/master/01.EmbedResource/README.md

Lengthy explanation.

Once the OpenSceneGraph cross-platform guide (
https://ogstudio.github.io/openscenegraph-cross-platform-guide/ ) has
been finished, I started developing a cross-platform game (
https://ogstudio.github.io/game-mahjong/ ).

Overtime I started to face different issues across platforms like
loading resources, loading images, etc.. It became clear that I should
share this knowledge. That's how cross-platform examples appeared:
https://github.com/OGStudio/openscenegraph-cross-platform-examples

Unlike the guide, examples are brief, don't provide videos and
screenshots for each step. Instead, each example focuses on the
crucial code necessary to perform a task.

I would be glad to hear of any specific thing you wanted explained for
OpenSceneGraph that might make a good addition to the examples.







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Alberto Luaces
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PostPosted: Tue Apr 17, 2018 10:28 am    Post subject:
Cross-platform examples for Linux, macOS, Windows, Android, iOS, and Web
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michael kapelko writes:

Quote:
Hi.

All hail the second cross-platform example on how to use PNG images
(embedded into application) with PNG/ImageIO plugins:
https://github.com/OGStudio/openscenegraph-cross-platform-examples/tree/master/02.TextureImage

Thanks, nice resource!

--
Alberto



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