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Back home and taking it easy!


 
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robertosfield
OSG Project Lead


Joined: 18 Mar 2009
Posts: 12094

PostPosted: Tue Apr 17, 2018 1:13 am    Post subject:
Back home and taking it easy!
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Hi All,

The last couple of weeks has been really busy period with client work,
getting 3.6.0 out the door and then last week I was over in Germany
giving a OpenSceneGraph training course. Phew, all done and dusted
:-)

I am back at my home office now and as I missed my easter break will
be taking some time off over the next couple of weeks to go have some
fun in the outdoors, tend the garden, design and build some little
aircraft. My plan is work part-time, work when it rains or when
pressing issues arise so I'll likely be on-line most days even if it's
not a full day.

My plan for my time working on the OSG in this period is to tackle any
bugs that get reported on the OSG-3.6 and master branches. I am aware
of two issues that have arisen since the 3.6 release, one an odd
memory issue on that one user reported directly - one I can't
reproduce with the same data so can't do anything myself (I've asked
them to report the issue here to get others to test), and another
reported on github related to mixing VBO's and DisplayLists:


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robertosfield
OSG Project Lead


Joined: 18 Mar 2009
Posts: 12094

PostPosted: Tue Apr 17, 2018 1:23 am    Post subject:
Back home and taking it easy!
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Oopps.... accidentally sent post due to using the a control sequence
that does something different in another editor...

On 16 April 2018 at 08:30, Robert Osfield <> wrote:
Quote:
reported on github related to mixing VBO's and DisplayLists:

https://github.com/openscenegraph/OpenSceneGraph/issues/528

I haven't yet researched this one, but my hunch is that a couple of
additional checks to the VBO could might be required to prevent them
from being used when display lists are used - the OSG used do this so
but it looks there has been a regression due to the new
VertexArrayState support.

So this week I'll look at this, and if the community have any other
3.6.0 issue will look into them. I expect there will be a few more
issues appear as 3.6.0 starts being rolled out more widely across
platforms and application/data types - all releases we see this happen
despite all the pleading to test widely as possible, just a
unfortunate fact of life with developing software. What I will do is
wrap up any fixes made to the 3.6 branch into a 3.6.1, how soon this
might be will depend upon my own work schedule and what type of issues
we see appear.

I may also tag another 3.4.x release if the community has interest in
this, and the time to help out with testing.

Cheers,
Robert


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