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OpenSceneGraph-3.6.1 release candidate 6 tagged


 
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robertosfield
OSG Project Lead


Joined: 18 Mar 2009
Posts: 12148

PostPosted: Tue May 22, 2018 6:41 am    Post subject:
OpenSceneGraph-3.6.1 release candidate 6 tagged
Reply with quote

Hi All,

More testing uncovered more issues to fix, these are now fixed so time
for yet another release candidate :-)

https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.1-rc6

Please test and let us know of success or failure. I can't imagine
there is much left to fix, surely.... but only more testing will let
us know.

My plan is tag 3.6.1 this week, if rc6 looks good then I'll tag it tomorrow.

Cheers,
Robert.

-- ChangeLog since rc5

Mon, 21 May 2018 13:26:04 -0400
Author : gwaldron
osgText: perform pixel size computation in double-precision to prevent
coordinate jitter

Mon, 21 May 2018 18:14:18 +0100
Author : Robert Osfield
Moved the rotation to before the scale

Mon, 21 May 2018 13:18:29 +0100
Author : Robert Osfield
Fixed typos

Mon, 21 May 2018 13:10:40 +0100
Author : Robert Osfield
Restored the REGISTER_WINDOWINGSYSTEMINTERFACE macro to the
include/osg/GraphicsContext header and removed the OSGVIEWER_EXPORT as
this was causing compatibility issues with osgQt.In
GraphicsWindowWin32 replaced REGISTER_WINDOWINGSYSTEMINTERFACE usage
with locally implemented equivilant with the required
OSGVIEWER_EXPORT.


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bbjorn
Appreciator


Joined: 12 Oct 2010
Posts: 219
Location: Linköping, Sweden

PostPosted: Tue May 22, 2018 11:03 am    Post subject:
OpenSceneGraph-3.6.1 release candidate 6 tagged
Reply with quote

Hi,

I haven't been able to test the previous release candidates. But I do have some troubles reading some of my osgb files. These files work with osg 3.5.9 but currently gives a lot of the following warnings and then fails:

========================================
...
InputIterator::checkStream() : _in->rdstate() 2, 2
_in->tellg() = -1
InputIterator::checkStream() : _in->rdstate() 2, 2
_in->tellg() = -1
InputIterator::checkStream() : _in->rdstate() 2, 2
_in->tellg() = -1
Error reading file testfile.osgb: read error (InputStream: Failed to read from stream. At osg::Group osg::Group osg::Geode osg::Drawable osg::StateSet osg::Texture2D )
osgviewer: No data loaded
==========================================

Compiled as 64bit using Visual Studio 2017 15.7.2

I cannot share these files publicly, but I could probably send a file via some form of private channel if Robert want to have a look. (The above file is ~100mb).

Best regards
Björn

Quote:
-----Original Message-----
From: osg-users <> On Behalf Of
Robert Osfield
Sent: Tuesday, May 22, 2018 8:40 AM
To: OpenSceneGraph Users <>
Subject: OpenSceneGraph-3.6.1 release candidate 6 tagged

Hi All,

More testing uncovered more issues to fix, these are now fixed so time
for yet another release candidate :-)


https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGrap
h-3.6.1-rc6

Please test and let us know of success or failure. I can't imagine
there is much left to fix, surely.... but only more testing will let
us know.

My plan is tag 3.6.1 this week, if rc6 looks good then I'll tag it tomorrow.

Cheers,
Robert.

-- ChangeLog since rc5

Mon, 21 May 2018 13:26:04 -0400
Author : gwaldron
osgText: perform pixel size computation in double-precision to prevent
coordinate jitter

Mon, 21 May 2018 18:14:18 +0100
Author : Robert Osfield
Moved the rotation to before the scale

Mon, 21 May 2018 13:18:29 +0100
Author : Robert Osfield
Fixed typos

Mon, 21 May 2018 13:10:40 +0100
Author : Robert Osfield
Restored the REGISTER_WINDOWINGSYSTEMINTERFACE macro to the
include/osg/GraphicsContext header and removed the OSGVIEWER_EXPORT
as
this was causing compatibility issues with osgQt.In
GraphicsWindowWin32 replaced REGISTER_WINDOWINGSYSTEMINTERFACE
usage
with locally implemented equivilant with the required
OSGVIEWER_EXPORT.



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robertosfield
OSG Project Lead


Joined: 18 Mar 2009
Posts: 12148

PostPosted: Tue May 22, 2018 12:18 pm    Post subject:
OpenSceneGraph-3.6.1 release candidate 6 tagged
Reply with quote

Hi Björn,

Sorry to hear that you have .osgb's that are failing.

I can have a look into it. It could be a simple regression but also
might a more awkward issue to resolve, there is chance that there is
incompatibility that is not straight forward to resolve - for instance
if there was a bug in the original writer/file format that has been
fixed. If the later then it may be a case of writing out the file to
a .osgt, .osg or .ive and then reloading and writing back out as a
.osgb. For testing purposes it may be useful to do this.

What version of the OSG where these files generated with?

Just send me a link to the files directly I can have a look myself.

Cheers,
Robert.

On 22 May 2018 at 12:01, Björn Blissing <> wrote:
Quote:
Hi,

I haven't been able to test the previous release candidates. But I do have some troubles reading some of my osgb files. These files work with osg 3.5.9 but currently gives a lot of the following warnings and then fails:

========================================
...
InputIterator::checkStream() : _in->rdstate() 2, 2
_in->tellg() = -1
InputIterator::checkStream() : _in->rdstate() 2, 2
_in->tellg() = -1
InputIterator::checkStream() : _in->rdstate() 2, 2
_in->tellg() = -1
Error reading file testfile.osgb: read error (InputStream: Failed to read from stream. At osg::Group osg::Group osg::Geode osg::Drawable osg::StateSet osg::Texture2D )
osgviewer: No data loaded
==========================================

Compiled as 64bit using Visual Studio 2017 15.7.2

I cannot share these files publicly, but I could probably send a file via some form of private channel if Robert want to have a look. (The above file is ~100mb).

Best regards
Björn

Quote:
-----Original Message-----
From: osg-users <> On Behalf Of
Robert Osfield
Sent: Tuesday, May 22, 2018 8:40 AM
To: OpenSceneGraph Users <>
Subject: OpenSceneGraph-3.6.1 release candidate 6 tagged

Hi All,

More testing uncovered more issues to fix, these are now fixed so time
for yet another release candidate :-)


https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGrap
h-3.6.1-rc6

Please test and let us know of success or failure. I can't imagine
there is much left to fix, surely.... but only more testing will let
us know.

My plan is tag 3.6.1 this week, if rc6 looks good then I'll tag it tomorrow.

Cheers,
Robert.

-- ChangeLog since rc5

Mon, 21 May 2018 13:26:04 -0400
Author : gwaldron
osgText: perform pixel size computation in double-precision to prevent
coordinate jitter

Mon, 21 May 2018 18:14:18 +0100
Author : Robert Osfield
Moved the rotation to before the scale

Mon, 21 May 2018 13:18:29 +0100
Author : Robert Osfield
Fixed typos

Mon, 21 May 2018 13:10:40 +0100
Author : Robert Osfield
Restored the REGISTER_WINDOWINGSYSTEMINTERFACE macro to the
include/osg/GraphicsContext header and removed the OSGVIEWER_EXPORT
as
this was causing compatibility issues with osgQt.In
GraphicsWindowWin32 replaced REGISTER_WINDOWINGSYSTEMINTERFACE
usage
with locally implemented equivilant with the required
OSGVIEWER_EXPORT.




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dieslower81
User


Joined: 15 Feb 2010
Posts: 39

PostPosted: Tue May 22, 2018 8:17 pm    Post subject:
Reply with quote

Hi Robert,

We found a bug in the timer class.

in osg/Timer lines 21 to 25 read:

Code:

#if defined(_MSC_VER)
    typedef __int64 Timer_t;
#else
    typedef unsigned long long Timer_t;
#endif


but it should be

Code:

#if defined(_MSC_VER)
    typedef unsigned __int64 Timer_t;
#else
    typedef unsigned long long Timer_t;
#endif


We were working with timers in Linux and Windows, and noticed that in certain cases you can introduce a bug that will be hidden on Windows and will break things on Linux if you all of a sudden somehow get negative Timer_t


...

Thank you!

Cheers,
Maxim

_________________
Thank you,
--Maxim
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robertosfield
OSG Project Lead


Joined: 18 Mar 2009
Posts: 12148

PostPosted: Wed May 23, 2018 7:30 am    Post subject:
OpenSceneGraph-3.6.1 release candidate 6 tagged
Reply with quote

Thanks Maxim. I've applied this fix to the 3.6 branch and master.

On 22 May 2018 at 21:17, Maxim Stere <> wrote:
Quote:
Hi Robert,

We found a bug in the timer class.

in osg/Timer lines 21 to 25 read:


Code:

#if defined(_MSC_VER)
typedef __int64 Timer_t;
#else
typedef unsigned long long Timer_t;
#endif




but it should be


Code:

#if defined(_MSC_VER)
typedef unsigned __int64 Timer_t;
#else
typedef unsigned long long Timer_t;
#endif




We were working with timers in Linux and Windows, and noticed that in certain cases you can introduce a bug that will be hidden on Windows and will break things on Linux if you all of a sudden somehow get negative Timer_t


...

Thank you!

Cheers,
Maxim

------------------------
Thank you,
--Maxim

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=73714#73714








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