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OpenSceneGraph-3.6.2-rc1 tagged, please test


 
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robertosfield
OSG Project Lead


Joined: 18 Mar 2009
Posts: 12144

PostPosted: Wed Jun 20, 2018 1:09 pm    Post subject:
OpenSceneGraph-3.6.2-rc1 tagged, please test
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Hi All,


Since the 3.6.1 stable release went out there have a several bugs picked up and fixed, so I've begun the process of getting a 3.6.2 maintenance release out to wrap these improvements up. There is always a chance that these fixes have introduced regressions, or simply that there are still bugs left to uncover so further community testing of required.  As it hasn't been long since 3.6.1 I'm optimistic that it won't take much to get 3.6.2 ready to go out, I'm hoping to tag the 3.6.2 before the end of next week as I'll be heading off for 10 days holiday right after Smile



First step towards 3.6.2 is our first release candidate:



  https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.2-rc1


Please test across as many build combinations and end user applications as you can.  Could you report success or failures here on this thread so we have an idea of how well things are converging towards the final 3.6.2.


Thanks for you help testing,
Robert.


-- Changes since 3.6.1


Tue, 19 Jun 2018 17:09:56 +0100
Author : Calum Robinson
Fix z near calculation for lines

Tue, 19 Jun 2018 11:50:38 +0100
Author : OpenSceneGraph git repository
Merge pull request #558 from LaurensVoerman/submit-ffmpeg3.2resolve av sync failure with ffmpeg 3.2 and up

Tue, 19 Jun 2018 09:21:02 +0200
Author : Laurens Voerman
resolve av sync failure with ffmpeg 3.2 and up

Tue, 19 Jun 2018 00:33:03 +0800
Author : 弥继平
Fixed the position of the viewport for the cameraThe position of viewport doesn't setup properly, some part of viewer is out of CMFC_OSG_MDIView,  and not visible.

Thu, 14 Jun 2018 14:31:28 +0200
Author : Laurens Voerman
remove include/osgQt from doxyfiles; add osgPresentation and osgUI

Thu, 14 Jun 2018 14:44:16 +0100
Author : OpenSceneGraph git repository
Merge pull request #555 from emminizer/fix-noisy-flt-loadingFLT: Missing optional attr files on textures no longer generates a co…

Thu, 14 Jun 2018 07:33:08 -0400
Author : Daniel Emminizer
FLT: Missing optional attr files on textures no longer generates a console warning.

Thu, 14 Jun 2018 08:54:21 +0100
Author : Robert Osfield
Changed version to 3.6.2 in prep for next release

Thu, 14 Jun 2018 08:51:00 +0100
Author : Robert Osfield
To handle calling Array::setBinding() after Geometry::set*Array() call, to the Geometry::addVertexBufferObjectIfRequired(osg::Array* array) added treatment of array->getBinding()==Array::BIND_UNDEFINED as BIND_PER_VERTEX as a safe fallback.

Wed, 13 Jun 2018 12:23:29 +0100
Author : Robert Osfield
Moved Stae::setUseVertexAttributeAliasing(bool) implementation to .cpp an added call to _globalVertexArrayState->assignAllDispatchers(); to ensure state is consistent

Sun, 3 Jun 2018 10:27:00 +0100
Author : Robert Osfield
Updated LICENSE to use the WxWidgets-3.1 and updates to the LGPL-2.1-only that updates addresses and tighten up language used.Functionality the OSGPL-1.0 is the same as OSGPL-0.0, All the OpenSceneGraph users can use either OSGPL-0.0 or OSGPL-1.0.


Thu, 31 May 2018 15:11:19 +0100
Author : Robert Osfield
Removed deprecated xine plugin to simplify licensing (xine plugin is GPL'd)

Thu, 31 May 2018 14:45:37 +0100
Author : Robert Osfield
As the author of all the files in osgPresentation and present3D have rectified the license notices to reflect their intended license rather than histoical license they had prior to being merged into the OpenSceneGraph project.  OSGPL was always intended but missed during merge. Replaced the GPL notices with OSGPL usge in present3D and include/osgPresentation as this was intended when Present3D was merged back into OpenSceneGraph but missed.

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Daniel Emminizer, Code...
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PostPosted: Mon Jun 25, 2018 9:37 am    Post subject:
OpenSceneGraph-3.6.2-rc1 tagged, please test
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Hi Robert,

I’ve built and have been running OSG 3.6.2-rc1 on several MSVC versions and g++ 4.4 without problems since Wednesday. Success all around so far.

- Dan



From: osg-users [mailto:] On Behalf Of Robert Osfield
Sent: Wednesday, June 20, 2018 9:09 AM
To: OpenSceneGraph Users
Subject: OpenSceneGraph-3.6.2-rc1 tagged, please test



Hi All,



Since the 3.6.1 stable release went out there have a several bugs picked up and fixed, so I've begun the process of getting a 3.6.2 maintenance release out to wrap these improvements up. There is always a chance that these fixes have introduced regressions, or simply that there are still bugs left to uncover so further community testing of required. As it hasn't been long since 3.6.1 I'm optimistic that it won't take much to get 3.6.2 ready to go out, I'm hoping to tag the 3.6.2 before the end of next week as I'll be heading off for 10 days holiday right after Smile



First step towards 3.6.2 is our first release candidate:



https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.2-rc1



Please test across as many build combinations and end user applications as you can. Could you report success or failures here on this thread so we have an idea of how well things are converging towards the final 3.6.2.



Thanks for you help testing,

Robert.

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robertosfield
OSG Project Lead


Joined: 18 Mar 2009
Posts: 12144

PostPosted: Mon Jun 25, 2018 9:46 am    Post subject:
OpenSceneGraph-3.6.2-rc1 tagged, please test
Reply with quote

Hi Dan,

On Mon, 25 Jun 2018 at 10:37, Daniel Emminizer, Code 5773
<> wrote:
Quote:
I’ve built and have been running OSG 3.6.2-rc1 on several MSVC versions and g++ 4.4 without problems since Wednesday. Success all around so far.

Thanks for the testing and feedback, good to hear it's working OK.

Prior to the 3.6.2-rc1 you mentioned that you were seeing an issue
with text and were going to try to create a test that reproduces the
issue. What is the status with this issue now?

Robert.


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PostPosted: Mon Jun 25, 2018 10:23 am    Post subject:
OpenSceneGraph-3.6.2-rc1 tagged, please test
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Hi Robert,

I think this issue was about the text bounding box. I've got a small use case where we create a text block with a bounding box behind it. There's a GUI to edit the text string shown. If the text string is changed after the osgText::Text is shown, sometimes the bounding box behind it grows unexpectedly (e.g. adding a space character at the end will make the bounding box taller and wider than you might expect).

We also have a minor issue where the bounding box isn't drawn if the text backdrop is not NONE. That might be by design however, and I can understand why if so.

Both of these issues are very trivial to us currently and I did not have time to come up with a reproducible example for either issue. No need to hold up 3.6.2 at this point on my account.

- Dan



Quote:
-----Original Message-----
From: osg-users [mailto:] On
Behalf Of Robert Osfield
Sent: Monday, June 25, 2018 5:46 AM
To: OpenSceneGraph Users
Subject: Re: OpenSceneGraph-3.6.2-rc1 tagged, please test

Hi Dan,

On Mon, 25 Jun 2018 at 10:37, Daniel Emminizer, Code 5773
<> wrote:
Quote:
I’ve built and have been running OSG 3.6.2-rc1 on several MSVC versions
and g++ 4.4 without problems since Wednesday. Success all around so far.

Thanks for the testing and feedback, good to hear it's working OK.

Prior to the 3.6.2-rc1 you mentioned that you were seeing an issue
with text and were going to try to create a test that reproduces the
issue. What is the status with this issue now?

Robert.



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Daniel Emminizer, Code...
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PostPosted: Mon Jun 25, 2018 4:18 pm    Post subject:
OpenSceneGraph-3.6.2-rc1 tagged, please test
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Hi Robert,

Just a heads up that I found a bug in osg::PointSprite(). The GL_POINT_SPRITE_ARB mode is invalid starting in GL3, and core profile will complain about it on console. The fix is straightforward, I’m preparing a pull request now. It does not impact any APIs and should be easy to fit in the release if desired.

- Dan




From: Daniel Emminizer, Code 5773
Sent: Monday, June 25, 2018 5:37 AM
To: OpenSceneGraph Users
Subject: RE: OpenSceneGraph-3.6.2-rc1 tagged, please test



Hi Robert,

I’ve built and have been running OSG 3.6.2-rc1 on several MSVC versions and g++ 4.4 without problems since Wednesday. Success all around so far.

- Dan



From: osg-users [mailto:] On Behalf Of Robert Osfield
Sent: Wednesday, June 20, 2018 9:09 AM
To: OpenSceneGraph Users
Subject: OpenSceneGraph-3.6.2-rc1 tagged, please test



Hi All,



Since the 3.6.1 stable release went out there have a several bugs picked up and fixed, so I've begun the process of getting a 3.6.2 maintenance release out to wrap these improvements up. There is always a chance that these fixes have introduced regressions, or simply that there are still bugs left to uncover so further community testing of required. As it hasn't been long since 3.6.1 I'm optimistic that it won't take much to get 3.6.2 ready to go out, I'm hoping to tag the 3.6.2 before the end of next week as I'll be heading off for 10 days holiday right after Smile



First step towards 3.6.2 is our first release candidate:



https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.2-rc1



Please test across as many build combinations and end user applications as you can. Could you report success or failures here on this thread so we have an idea of how well things are converging towards the final 3.6.2.



Thanks for you help testing,

Robert.

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