OpenSceneGraph Forum Forum Index OpenSceneGraph Forum
Official forum which mirrors the existent OSG mailing lists. Messages posted here are forwarded to the mailing list and vice versa.
 
   FAQFAQ    SearchSearch    MemberlistMemberlist    RulesRules    UsergroupsUsergroups    RegisterRegister 
 Mail2Forum SettingsMail2Forum Settings  ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
   AlbumAlbum  OpenSceneGraph IRC ChatOpenSceneGraph IRC Chat   SmartFeedSmartFeed 

The naming of VulkanSceneGraph

Goto page 1, 2  Next
 
Post new topic   Reply to topic    OpenSceneGraph Forum Forum Index -> General
View previous topic :: View next topic  
Author Message
Chris Hanson
Guest





PostPosted: Thu Jun 21, 2018 2:58 pm    Post subject:
The naming of VulkanSceneGraph
Reply with quote

  Something came up in a conversation earlier this week that I thought I would point out.

  Is VulkanSceneGraph potentially opening itself to trademark-related hassle by incorporating the trademark "Vulkan" name into its own name?


  The Khronos trademark guidelines are here:
https://www.khronos.org/legal/khronos-trademark-guidelines


  They mostly center around freely using the work Vulkan descriptively and NOT using it when referring to an actual Vulkan implementation (which is different from VSG's situation). The incorporation of the Vulkan word-mark into a novel software product name (even a F/OSS package) seems like it could run afoul of Khronos' intentions and lawyers.


  The historical example is that I doubt SGI and then Khronos would have ever been ok with a prominent software package calling itself "OpenGLSceneGraph" because they protect the word-mark "OpenGL".


  I am not a lawyer, but I think this is in a muddy area and it concerns me. I don't think anyone here can answer this, probably the only way to know is to ask Khronos directly for their interpretation in writing. But I suspect the answer will be "find a different name that doesn't embed the Vulkan" word mark".


  Just hoping to avoid future pain here. I can reach out to Khronos if that is what seems best to do.

--
Chris 'Xenon' Hanson, omo sanza lettere. http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Legal/IP • Forensics • Imaging • UAVs • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android
@alphapixel facebook.com/alphapixel (775) 623-PIXL [7495]

------------------
Post generated by Mail2Forum
Back to top
robertosfield
OSG Project Lead


Joined: 18 Mar 2009
Posts: 11973

PostPosted: Thu Jun 21, 2018 3:47 pm    Post subject:
The naming of VulkanSceneGraph
Reply with quote

Hi Chris,



Quote:
  I am not a lawyer, but I think this is in a muddy area and it concerns me. I don't think anyone here can answer this, probably the only way to know is to ask Khronos directly for their interpretation in writing. But I suspect the answer will be "find a different name that doesn't embed the Vulkan" word mark".


  Just hoping to avoid future pain here. I can reach out to Khronos if that is what seems best to do.






The of registered trademarks is something that I have considered, but haven't official request permission from Khronous.  My plan is not to use the Vulkan logo colour, font or style in the VulkanSceneGraph logo, not that I've really thought too much about that, other than don't be like Vulkan.  Branding similar to the OpenSceneGraph would probably make sense as they part of the same family.  If we have to then VulcanSceneGraph would a bit naff fallback.



If the branding is very distinct, and the word itself isn't something that can be owned as there is lots of prior art in active use, then I would have thought while a lawyer might say ohh absolutely not, in practice I suspect they would be unlikely to be able to defend it court.


Within Khronos I suspect there will be a range of views.  Having a professional grade scene graph being developed explicitly on top of Vulkan is an asset to Vulkan adoption and promotion.  If Kronous want Vulkan to break out beyond the game market early adopters then the VulkanSceneGraph will be a great vehicle for it.  I could see that some within Khronos might concerned that it might be viewed as Khronos project and would detract from their own mission, but I'd hope this would be in the minority - or at least it should be as Vulkan really needs a professional grade scene graph to achieve widespread adoption, and having the Vulkan name in there will a great advert for it.



I did look at the costs of trademarking VulkanSceneGraph myself but the for worldwide it's several tens of thousands of $ so I decided against it.


I had considered finding a friendly Khronos member to introduce the project to with the hope that they would advocate the project.  If I were attending Siggraph this is when I'd do it. I am open to others taking on this role if they already have a good working relationship with members of Khronos. 



Getting an official OK from Khronos would be something more challenging and definitely require getting involved with some kinda of committee discussion.  Having something tangible to discuss in terms of prototype code and design document could be useful in this process so they can have a bit of confidence that the project is an asset rather than a risk.  I am obviously a few months away from this.



Cheers,

Robert.

------------------
Post generated by Mail2Forum
Back to top
View user's profile Send private message
Maurizio Vitale
Guest





PostPosted: Thu Jun 21, 2018 11:55 pm    Post subject:
The naming of VulkanSceneGraph
Reply with quote

Quote:
If the branding is very distinct, and the word itself isn't something that can be owned as there is lots of prior art in active use


well the case of Apple (computer) vs Apple (the music company) was very similar: a common word and very different industries (at the time Apple was not in the music/multimedia industry).
And the losers even had the name before Apple Computers was a thing.
IANAL, but I would bet that using Vulkan in the name is not going to be ok.


Maurizio


On Thu, Jun 21, 2018 at 11:46 AM Robert Osfield < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:

Quote:
Hi Chris,



Quote:
  I am not a lawyer, but I think this is in a muddy area and it concerns me. I don't think anyone here can answer this, probably the only way to know is to ask Khronos directly for their interpretation in writing. But I suspect the answer will be "find a different name that doesn't embed the Vulkan" word mark".


  Just hoping to avoid future pain here. I can reach out to Khronos if that is what seems best to do.






The of registered trademarks is something that I have considered, but haven't official request permission from Khronous.  My plan is not to use the Vulkan logo colour, font or style in the VulkanSceneGraph logo, not that I've really thought too much about that, other than don't be like Vulkan.  Branding similar to the OpenSceneGraph would probably make sense as they part of the same family.  If we have to then VulcanSceneGraph would a bit naff fallback.



If the branding is very distinct, and the word itself isn't something that can be owned as there is lots of prior art in active use, then I would have thought while a lawyer might say ohh absolutely not, in practice I suspect they would be unlikely to be able to defend it court.


Within Khronos I suspect there will be a range of views.  Having a professional grade scene graph being developed explicitly on top of Vulkan is an asset to Vulkan adoption and promotion.  If Kronous want Vulkan to break out beyond the game market early adopters then the VulkanSceneGraph will be a great vehicle for it.  I could see that some within Khronos might concerned that it might be viewed as Khronos project and would detract from their own mission, but I'd hope this would be in the minority - or at least it should be as Vulkan really needs a professional grade scene graph to achieve widespread adoption, and having the Vulkan name in there will a great advert for it.



I did look at the costs of trademarking VulkanSceneGraph myself but the for worldwide it's several tens of thousands of $ so I decided against it.


I had considered finding a friendly Khronos member to introduce the project to with the hope that they would advocate the project.  If I were attending Siggraph this is when I'd do it. I am open to others taking on this role if they already have a good working relationship with members of Khronos. 



Getting an official OK from Khronos would be something more challenging and definitely require getting involved with some kinda of committee discussion.  Having something tangible to discuss in terms of prototype code and design document could be useful in this process so they can have a bit of confidence that the project is an asset rather than a risk.  I am obviously a few months away from this.



Cheers,

Robert.







_______________________________________________
osg-users mailing list
(
Only registered users can see emails on this board!
Get registred or enter the forums!
)
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


------------------
Post generated by Mail2Forum
Back to top
robertosfield
OSG Project Lead


Joined: 18 Mar 2009
Posts: 11973

PostPosted: Fri Jun 22, 2018 3:28 am    Post subject:
The naming of VulkanSceneGraph
Reply with quote

On Fri, 22 Jun 2018 at 00:55, Maurizio Vitale <> wrote:
Quote:
well the case of Apple (computer) vs Apple (the music company) was very similar: a common word and very different industries (at the time Apple was not in the music/multimedia industry).

Khronos, a standards body, and an open source project supporting a
Khronos API are very different entities to two commercial companies
trying to protect their market name.

It may be possible that some within Khronos might object, but as
VulkanSceneGraph will have clear benefit for Khronos there should be a
good case for them to support it.

Robert.


------------------
Post generated by Mail2Forum
Back to top
View user's profile Send private message
Tim Moore
Guest





PostPosted: Sat Jun 23, 2018 10:13 am    Post subject:
The naming of VulkanSceneGraph
Reply with quote

Just call it VSG!Tim


On Fri, Jun 22, 2018 at 3:27 AM, Robert Osfield < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
On Fri, 22 Jun 2018 at 00:55, Maurizio Vitale < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
well the case of Apple (computer) vs Apple (the music company) was very similar: a common word and very different industries (at the time Apple was not in the music/multimedia industry).

Khronos, a standards body, and an open source project supporting a
Khronos API are very different entities to two commercial companies
trying to protect their market name.

It may be possible that some within Khronos might object, but as
VulkanSceneGraph will have clear benefit for Khronos there should be a
good case for them to support it.

Robert.
_______________________________________________
osg-users mailing list
(
Only registered users can see emails on this board!
Get registred or enter the forums!
)
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




------------------
Post generated by Mail2Forum
Back to top
Terry Welsh
Guest





PostPosted: Sat Jun 23, 2018 9:32 pm    Post subject:
The naming of VulkanSceneGraph
Reply with quote

Quote:
Just call it VSG!

There has already been a Vega Scene Graph available from MultiGen
Paradigm for years and years, so I would shy away from VSG or anything
abbreviated VSG. After all, there was some confusion with the two OSGs
last time around.

Is it worth asking if this project will be a scene graph or a
rendering engine? The primary job of OSG and other scene graphs tends
to be rendering, though the term "scene graph" is more general and can
include other scene properties like sounds, behaviors, physics, etc.
OSG is much more than just a graph data structure. Maybe "scene
engine" is more appropriate.

How about Bad Ass Scene Engine? I'm only half joking. Of course,
googling for "BASE" is a terrible idea.
- Terry


------------------
Post generated by Mail2Forum
Back to top
robertosfield
OSG Project Lead


Joined: 18 Mar 2009
Posts: 11973

PostPosted: Mon Jun 25, 2018 7:39 am    Post subject:
The naming of VulkanSceneGraph
Reply with quote

On Sat, 23 Jun 2018 at 11:13, Tim Moore <> wrote:
Quote:
Just call it VSG!

That's the planned namespace Smile


------------------
Post generated by Mail2Forum
Back to top
View user's profile Send private message
robertosfield
OSG Project Lead


Joined: 18 Mar 2009
Posts: 11973

PostPosted: Mon Jun 25, 2018 8:04 am    Post subject:
The naming of VulkanSceneGraph
Reply with quote

On Sat, 23 Jun 2018 at 22:31, Terry Welsh <> wrote:

Quote:
Is it worth asking if this project will be a scene graph or a
rendering engine?

It'll be a rendering+compute API based Vulkan that represent the Scene
as a Graph. VulkanSceneGraph tells people exactly what it is,
anything else moves away from this ability literal ground truth.

As I have a degree in Engineering and Computer Science to me an engine
has cylinders, or turbines that converts chemical energy into
mechanical work. Use of "Engine" in gaming circles has always struck
me as silly, co-opting words from other disciplines is really just
marketing fluff.

I like the honesty of a literal name. My technical challenge is make
it compelling enough to deserve the moniker of *the* Vulkan Scene
Graph.

So I'm confident the name is best one for what the project is intended
to be. The only question has to be is whether members within Khronos
feel that it is a threat to their trademark or reputation enough to
step forward and ask to change. I can't do anything about how they
some lawyers might feel about reach of trademarks, but the better I
can make the new scene graph the more likely it is to be seen as an
asset to Khronos rather than a threat or hindrance.

I have provided OpenGL unwavering support for 20 years, the
OpenSceneGraph is part of the bedrock of the vis-sim industry and
OpenGL is part of this bedrock purely because I've kept the
OpenScenGraph focused on OpenGL. I would hope that Khronos value this
contribution to the OpenGL ecosystem. It would be a bit of kick in
the teeth for them to turn around and start being awkward now when we
are embarking on another 20 years of unwavering and unabashed support
for Vulkan.

Robert.


------------------
Post generated by Mail2Forum
Back to top
View user's profile Send private message
Jorge Izquierdo Ciges
Appreciator


Joined: 26 Feb 2011
Posts: 157

PostPosted: Mon Jun 25, 2018 8:30 am    Post subject:
The naming of VulkanSceneGraph
Reply with quote

Hi all, my 2 cents for the name.

It is a little bit sad to lose the Open part of the name, why not go for Open Vulkan Scene Graph or Open Scene Graph: Vulkan


(The second works better as a serialized book title Razz )


They are a little more clear that we are not stepping on the Kronos IP name rights.


Regards.
J.Izquierdo


El lun., 25 jun. 2018 a las 9:03, Robert Osfield (< (
Only registered users can see emails on this board!
Get registred or enter the forums!
)>) escribió:

Quote:
On Sat, 23 Jun 2018 at 22:31, Terry Welsh < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:

Quote:
Is it worth asking if this project will be a scene graph or a
rendering engine?

It'll be a rendering+compute API based Vulkan that represent the Scene
as a Graph.  VulkanSceneGraph tells people exactly what it is,
anything else moves away from this ability literal ground truth.

As I have a degree in Engineering and Computer Science to me an engine
has cylinders, or turbines that converts chemical energy into
mechanical work.  Use of "Engine" in gaming circles has always struck
me as silly, co-opting words from other disciplines is really just
marketing fluff.

I like the honesty of a literal name. My technical challenge is make
it compelling enough to deserve the moniker of *the* Vulkan Scene
Graph.

So I'm confident the name is best one for what the project is intended
to be.  The only question has to be is whether members within Khronos
feel that it is a threat to their trademark or reputation enough to
step forward and ask to change.  I can't do anything about how they
some lawyers might feel about reach of trademarks, but the better I
can make the new scene graph the more likely it is to be seen as an
asset to Khronos rather than a threat or hindrance.

I have provided OpenGL unwavering support for 20 years, the
OpenSceneGraph is part of the bedrock of the vis-sim industry and
OpenGL is part of this bedrock purely because I've kept the
OpenScenGraph focused on OpenGL.  I would hope that Khronos value this
contribution to the OpenGL ecosystem.  It would be a bit of kick in
the teeth for them to turn around and start being awkward now when we
are embarking on another 20 years of unwavering and unabashed support
for Vulkan.

Robert.
_______________________________________________
osg-users mailing list
(
Only registered users can see emails on this board!
Get registred or enter the forums!
)
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


------------------
Post generated by Mail2Forum
Back to top
View user's profile Send private message
robertosfield
OSG Project Lead


Joined: 18 Mar 2009
Posts: 11973

PostPosted: Mon Jun 25, 2018 8:39 am    Post subject:
The naming of VulkanSceneGraph
Reply with quote

On Mon, 25 Jun 2018 at 09:30, Jorge Izquierdo Ciges <> wrote:
Quote:
It is a little bit sad to lose the Open part of the name, why not go for Open Vulkan Scene Graph or Open Scene Graph: Vulkan

(The second works better as a serialized book title Razz )

"Open Vulkan Scene Graph" doesn't avoid the Vulkan name is no better
than VukanSceneGraph at avoiding this possible overlap.

"Open Scene Graph: Vulkan" is misleading and has the Vulkan name in it
still. It's mis-leading because it's not the OpenSceneGraph, it
doesn't build upon any of it's code base, it'll be a totally different
beast. If we had two different backends for the OpenSceneGraph - an
OpenGL one and Vulkan one than you might want to differentiate like
this. But again it's got the Vulkan name in it.

Unless you have a really helpful suggestion - like Chris' offer of
help of talking to Khronos, then there really isn't any point of
discussion, this week I have way to much actual helpful work to get on
with than wade though silly suggestions.

Robert.


------------------
Post generated by Mail2Forum
Back to top
View user's profile Send private message
Chris Hanson
Guest





PostPosted: Mon Jun 25, 2018 4:01 pm    Post subject:
The naming of VulkanSceneGraph
Reply with quote

Ok, so does anyone have any actual current contacts with Khronos? I have a few distant ones but they aren't terribly responsive.

On Mon, Jun 25, 2018 at 2:39 AM Robert Osfield < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:

Quote:
On Mon, 25 Jun 2018 at 09:30, Jorge Izquierdo Ciges < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
It is a little bit sad to lose the Open part of the name, why not go for Open Vulkan Scene Graph or Open Scene Graph: Vulkan

(The second works better as a serialized book title Razz )

"Open Vulkan Scene Graph" doesn't avoid the Vulkan name is no better
than VukanSceneGraph at avoiding this possible overlap.

"Open Scene Graph: Vulkan" is misleading and has the Vulkan name in it
still.  It's mis-leading because it's not the OpenSceneGraph, it
doesn't build upon any of it's code base, it'll be a totally different
beast.  If we had two different backends for the OpenSceneGraph - an
OpenGL one and Vulkan one than you might want to differentiate like
this.  But again it's got the Vulkan name in it.

Unless you have a really helpful suggestion - like Chris' offer of
help of talking to Khronos, then there really isn't any point of
discussion, this week I have way to much actual helpful work to get on
with than wade though silly suggestions.

Robert.
_______________________________________________
osg-users mailing list
(
Only registered users can see emails on this board!
Get registred or enter the forums!
)
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



--
Chris 'Xenon' Hanson, omo sanza lettere. http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Legal/IP • Forensics • Imaging • UAVs • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android
@alphapixel facebook.com/alphapixel (775) 623-PIXL [7495]

------------------
Post generated by Mail2Forum
Back to top
crubel@compro.net
User


Joined: 12 Aug 2010
Posts: 75
Location: Melbourne, FL USA

PostPosted: Mon Jun 25, 2018 6:51 pm    Post subject:
Reply with quote

Hi,

https://www.khronos.org/vulkan/adopters/

I think this page will alleviate anymore discussion, at
least it sounds pretty straight forward to me that as long as
VulcanSceneGraph passes their tests it seems OK to use the name.
Of course I am no a lawyer either but this text seems to be pretty
simple and in laymen's terms.

Cheers,
Curtis
Back to top
View user's profile Send private message
robertosfield
OSG Project Lead


Joined: 18 Mar 2009
Posts: 11973

PostPosted: Mon Jun 25, 2018 8:18 pm    Post subject:
The naming of VulkanSceneGraph
Reply with quote

On Mon, 25 Jun 2018 at 17:01, Chris Hanson <> wrote:
Quote:
Ok, so does anyone have any actual current contacts with Khronos? I have a few distant ones but they aren't terribly responsive.

I have met a few from the ARB/Khronos over the years but don't have
any personal contacts. If people do then please let us know rather
chatting with them right away as going off cocked could do more damage
than good. If you have a contact then please email me directly and we
can then coordinate.

If there are people going to Siggraph then this might be a time to
bring up the topic of the new scene graph and it's planned name to
members of Khronos, again just emailing me directly will be the best
way to coordinate.

Quote:
From my perspective I think the VulkanSceneGraph is by far the most
appropriate name for the project, it is literally exactly what is says
it is. I also believe that it'll be a big asset to Vulkan adoption
beyond the games industry and promotion to these sectors, and this
will mean that it's a valuable project for Khronos to be supportive
of.

For now I'd like to just keep focused on making progress on the
technical/design side, get a design paper written, though the planned
timeline for this (late August) will be a bit late to share at
Siggraph which is in mid August. By Siggraph I should have a clearer
idea of how thing will look so perhaps a draft might be possible.
Would also like think we'll have a triangle of two rendering by then
in a preliminary experiments.

Cheers,
Robert.


------------------
Post generated by Mail2Forum
Back to top
View user's profile Send private message
Chris Hanson
Guest





PostPosted: Mon Jun 25, 2018 10:43 pm    Post subject:
The naming of VulkanSceneGraph
Reply with quote

I think the Vulkan compliance tests (and name usage) only applies to implementations OF the Vulkan API. I don't think it applies to software USING Vulkan.

I think VulkanSceneGraph is a good and descriptive name, I just don't want to see a lot of activity sunk into that name and then have it torpedoed by Khronos as I feel might happen.


Trademark holders are notably defensive about their properties, whether we like that or not.






On Mon, Jun 25, 2018 at 12:51 PM Curtis Rubel < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:

Quote:
Hi,

     https://www.khronos.org/vulkan/adopters/

     I think this page will alleviate anymore discussion, at
least it sounds pretty straight forward to me that as long as
VulcanSceneGraph passes their tests it seems OK to use the name.
Of course I am no a lawyer either but this text seems to be pretty
simple and in laymen's terms.

Cheers,
Curtis

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=74159#74159





_______________________________________________
osg-users mailing list
(
Only registered users can see emails on this board!
Get registred or enter the forums!
)
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



--
Chris 'Xenon' Hanson, omo sanza lettere. http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Legal/IP • Forensics • Imaging • UAVs • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android
@alphapixel facebook.com/alphapixel (775) 623-PIXL [7495]

------------------
Post generated by Mail2Forum
Back to top
John Richardson
Guest





PostPosted: Tue Jun 26, 2018 4:53 pm    Post subject:
The naming of VulkanSceneGraph
Reply with quote

Chris / Robert,

I will make it a priority to see if I can meet with KHRONOS at SIGGRAPH
before the OSG BOF.

Oh, and while we are thinking OSG BOF, OSG BOF, OSG BOF.....Smile ...:-)

All purveyor's of OSG wisdom are invited to present at the OSG BOF on
Wednesday Aug 15 [ or 15 AUG for the Europeans...Smile ...Smile ]

Start making your "wish list" of topics for such inquiries for me to
discuss.

We can take this off list if that is best.

John "Double Smiley" Richardson

-----Original Message-----
From: osg-users [mailto:] On
Behalf Of Robert Osfield
Sent: Monday, June 25, 2018 8:18 PM
To: OpenSceneGraph Users <>
Subject: Re: The naming of VulkanSceneGraph

On Mon, 25 Jun 2018 at 17:01, Chris Hanson <> wrote:
Quote:
Ok, so does anyone have any actual current contacts with Khronos? I have a
few distant ones but they aren't terribly responsive.

I have met a few from the ARB/Khronos over the years but don't have
any personal contacts. If people do then please let us know rather
chatting with them right away as going off cocked could do more damage than
good. If you have a contact then please email me directly and we can then
coordinate.

If there are people going to Siggraph then this might be a time to bring up
the topic of the new scene graph and it's planned name to members of
Khronos, again just emailing me directly will be the best way to coordinate.

Quote:
From my perspective I think the VulkanSceneGraph is by far the most
appropriate name for the project, it is literally exactly what is says it
is. I also believe that it'll be a big asset to Vulkan adoption beyond the
games industry and promotion to these sectors, and this will mean that it's
a valuable project for Khronos to be supportive of.

For now I'd like to just keep focused on making progress on the
technical/design side, get a design paper written, though the planned
timeline for this (late August) will be a bit late to share at Siggraph
which is in mid August. By Siggraph I should have a clearer idea of how
thing will look so perhaps a draft might be possible.
Would also like think we'll have a triangle of two rendering by then in a
preliminary experiments.

Cheers,
Robert.




------------------
Post generated by Mail2Forum
Back to top
Display posts from previous:   
Post new topic   Reply to topic    OpenSceneGraph Forum Forum Index -> General All times are GMT
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum

Similar Topics
Topic Author Forum Replies Posted
No new posts EXTERNAL: Announcement: VulkanSceneGr... Rowley, Marlin R General 0 Mon Jun 04, 2018 3:00 pm View latest post
No new posts Announcement: VulkanSceneGraph and Sc... robertosfield General 41 Fri Jun 01, 2018 5:22 pm View latest post
No new posts osg plugin path naming issue? Preet General 1 Thu Dec 13, 2012 7:32 pm View latest post
No new posts Uniform array naming problem Glenn Waldron General 3 Thu Dec 09, 2010 6:46 pm View latest post


Board Security Anti Bot Question MOD - phpBB MOD against Spam Bots
Powered by phpBB © 2001, 2005 phpBB Group
Protected by Anti-Spam ACP