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Questions about using OSG.


 
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A Z
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PostPosted: Sat Oct 13, 2018 12:49 am    Post subject:
Questions about using OSG.
Reply with quote

To whom it may concern,


I have a group of basic startup questions about use of the OSG
C++ 3D graphics library.


-Is it compatible with Windows, Android, Max, Linux?


-Are prebuilt 64 bit Windows .dlls available for download?


-It it easily compatible with WXWidgets?


-Can I use it to load and display/manipulate my model objects
from Blender 3D?


-IS OSG a low level C functions library like OpenGL, or is
it a higher level C++, one like Java 3D for example,
where everything is clearly named?


-Can I avoid use of Shaders quite entirely
and systematically, all whatsoever, when programming
via OSG?


Yours truly,


poweruserm.

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ravidavi
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Joined: 06 Nov 2015
Posts: 57

PostPosted: Sat Oct 13, 2018 3:34 am    Post subject:
Questions about using OSG.
Reply with quote

Answers to all of your questions below.

On Fri, Oct 12, 2018 at 8:49 PM A Z < (
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Quote:
To whom it may concern,


I have a group of basic startup questions about use of the OSG
C++ 3D graphics library.


-Is it compatible with Windows, Android, Max, Linux?

Yes. 
http://lmgtfy.com/?q=openscenegraph+operating+systems 
Also, the plural of "Mac" is "Macs", not "Max".
Quote:


-Are prebuilt 64 bit Windows .dlls available for download?

 No, but there are plenty of build instructions online.
Quote:


-It it easily compatible with WXWidgets?

Yes. I've done it. 
Quote:


-Can I use it to load and display/manipulate my model objects
from Blender 3D?

Blender outputs tons of different formats, many of which OSG can import.
http://lmgtfy.com/?q=openscenegraph+model+format+blender
Quote:


-IS OSG a low level C functions library like OpenGL, or is
it a higher level C++, one like Java 3D for example,
where everything is clearly named?

C++.
http://lmgtfy.com/?q=is+openscenegraph+c%2B%2B
"clearly named" sounds pretty subjective, but yes OSG objects are "clearly named".
Quote:


-Can I avoid use of Shaders quite entirely
and systematically, all whatsoever, when programming
via OSG?

Sure, I don't see why not. You can even use OpenGL immediate mode for everything if you want to.
Quote:


Yours truly,


poweruserm.


I think you're overselling yourself with that name.
http://lmgtfy.com/?q=am+I+a+power+user 
Quote:






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