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Camera movement when depending on 3rd party library


 
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njr3
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Joined: 31 Oct 2018
Posts: 1

PostPosted: Wed Nov 28, 2018 9:44 pm    Post subject:
Camera movement when depending on 3rd party library
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Hi,

I'm a newbie when it comes to OSG and I'm currently trying to figure out how to manipulate the camera when I depend on an external library. The project i'm working on requires the usage of NiDAQ which is a national instrument device that provides force readings. I'm suppose to obtain those force readings and use them to move the world. Now... I'm a bit confused. I'm thinking about overriding the FirstPersonManipulator in order to do this but I'm not sure if I should do that or create my own Manipulator from the CameraManipulator class. Any guidance would be great!

Thank you!

Nathalie
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