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osgprerender and render to Window


 
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Trajce Nikolov NICK
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PostPosted: Mon Feb 04, 2019 2:52 pm    Post subject:
osgprerender and render to Window
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Hi Robert, Community,


I was experimenting with RTT and for debug I turn the renderTargetImplementation for the Camera to be osg::Camera::SEPARATE_WINDOW - just to see what I am rendering into my FBOs. Since there were dozen of Cameras involved (intentionally) I was expecting lots of windows to open - but my app opened even more then expected. I was not ableĀ  to trace it down why, but the same happens when I run 'osgprerender --window' which leads to open 2 windows for the same Camera with this output:


osgprerender --window
void StateSet::setGlobalDefaults() ShaderPipeline disabled.
void StateSet::setGlobalDefaults() ShaderPipeline disabled.
ContextData::incrementContextIDUsageCount(0) to 2
ContextData::incrementContextIDUsageCount(0) to 3



XUbuntu 16.4
OSG master
NVIDIA 384.130


Is this expected? Thanks a bunch for any insight!


Cheers,
Nick


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trajce nikolov nick

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