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Setup and Start OSG library questions.


 
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Zachary1234
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Joined: 20 Nov 2018
Posts: 24

PostPosted: Sun Feb 10, 2019 11:23 pm    Post subject:
Setup and Start OSG library questions.
Reply with quote

-[I have been reading 'OpenScene Graph 3.0: Beginner's Guide'.
It mentions that OSG comes with WxWidgets integration support.
I have also obtained the example file that claims to help
on this issue, to limited avail.



Can someone please reply with a source code example in C++ with
how I can combine the output, from an OSG Camera node or equivalent

I presume, onto something like a wxPanel?]


-[I have been trying and failing to build the OSG library
for 64 bit Windows and a GNU g++ compatible library,
TDM in particular. Built versions of the library that I have found
on the internet are for MSVC, and are not TDM compatible.
Can OSG produce a 64 bit Windows TDM build of the version
of OSG that matches the beginner's guide, 3.0, or can it
point me in the direction of a public website that hosts
v3.0 for 64 bit Windows TDM?]

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kornerr
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Joined: 01 Oct 2013
Posts: 300

PostPosted: Mon Feb 11, 2019 11:34 am    Post subject:
Setup and Start OSG library questions.
Reply with quote

LOL. Dude, turn off that machine learning algorithm that keeps on
asking the same question over and over again.

On Mon, 11 Feb 2019 at 02:23, A Z <> wrote:
Quote:

-[I have been reading 'OpenScene Graph 3.0: Beginner's Guide'.
It mentions that OSG comes with WxWidgets integration support.
I have also obtained the example file that claims to help
on this issue, to limited avail.

Can someone please reply with a source code example in C++ with
how I can combine the output, from an OSG Camera node or equivalent
I presume, onto something like a wxPanel?]

-[I have been trying and failing to build the OSG library
for 64 bit Windows and a GNU g++ compatible library,
TDM in particular. Built versions of the library that I have found
on the internet are for MSVC, and are not TDM compatible.
Can OSG produce a 64 bit Windows TDM build of the version
of OSG that matches the beginner's guide, 3.0, or can it
point me in the direction of a public website that hosts
v3.0 for 64 bit Windows TDM?]



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kornerr
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Joined: 01 Oct 2013
Posts: 300

PostPosted: Mon Feb 11, 2019 11:35 am    Post subject:
Setup and Start OSG library questions.
Reply with quote

Although, I think osg-users group would be able to celebrate the first
anniversary of you asking the same question for a year if you keep on
doing like that. THAT would be funny.

On Mon, 11 Feb 2019 at 14:33, michael kapelko <> wrote:
Quote:

LOL. Dude, turn off that machine learning algorithm that keeps on
asking the same question over and over again.

On Mon, 11 Feb 2019 at 02:23, A Z <> wrote:
Quote:

-[I have been reading 'OpenScene Graph 3.0: Beginner's Guide'.
It mentions that OSG comes with WxWidgets integration support.
I have also obtained the example file that claims to help
on this issue, to limited avail.

Can someone please reply with a source code example in C++ with
how I can combine the output, from an OSG Camera node or equivalent
I presume, onto something like a wxPanel?]

-[I have been trying and failing to build the OSG library
for 64 bit Windows and a GNU g++ compatible library,
TDM in particular. Built versions of the library that I have found
on the internet are for MSVC, and are not TDM compatible.
Can OSG produce a 64 bit Windows TDM build of the version
of OSG that matches the beginner's guide, 3.0, or can it
point me in the direction of a public website that hosts
v3.0 for 64 bit Windows TDM?]



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