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EXTERNAL: Re: Where is CreateContextAttribs() being used?


 
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Rowley, Marlin R
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PostPosted: Thu Apr 11, 2019 12:52 pm    Post subject:
EXTERNAL: Re: Where is CreateContextAttribs() being used?
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We are using Win10-x64.

We are trying to get RenderDoc to be able to see our application so we can do some graphics debugging. It’s shouting back that the current device context wasn’t created using CreateContextAttrib, so I started looking. So since we are using Win64, doesn’t look like osg will go the WindowWin32 route. Hmm…

How are you debugging the GPU? It’s incredibly difficult trying to solve realtime pipeline problems without the use of a graphics debugger.

----------------------------------------
Marlin Rowley
Software Engineer, Staff

Missiles and Fire Control
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From: osg-users <> On Behalf Of Robert Osfield
Sent: Thursday, April 11, 2019 7:16 AM
To: OpenSceneGraph Users <>
Subject: EXTERNAL: Re: Where is CreateContextAttribs() being used?

Hi Marlin,



A great for CreateContextttribs in the OSG shows:



$ grep -r CreateContextAttribs .
Binary file ./lib/libosgViewer.so.3.6.4 matches
Binary file ./src/osgViewer/CMakeFiles/osgViewer.dir/GraphicsWindowX11.cpp.o matches
./src/osgViewer/GraphicsWindowX11.cpp: typedef GLXContext (*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLXContext, Bool, const int*);
./src/osgViewer/GraphicsWindowX11.cpp: glXCreateContextAttribsARBProc glXCreateContextAttribsARB = 0;
./src/osgViewer/GraphicsWindowX11.cpp: glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc) glXGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB");
./src/osgViewer/GraphicsWindowX11.cpp: if (glXCreateContextAttribsARB)
./src/osgViewer/GraphicsWindowX11.cpp: _context = glXCreateContextAttribsARB( _display, _fbConfig, sharedContext, True, contextAttributes.data() );
./src/osgViewer/GraphicsWindowWin32.cpp:extern HGLRC WINAPI wglCreateContextAttribsARB (HDC, HGLRC, const int *);
./src/osgViewer/GraphicsWindowWin32.cpp: PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB =
./src/osgViewer/GraphicsWindowWin32.cpp: ( PFNWGLCREATECONTEXTATTRIBSARBPROC ) wglGetProcAddress( "wglCreateContextAttribsARB" );
./src/osgViewer/GraphicsWindowWin32.cpp: if( wglCreateContextAttribsARB==0 )
./src/osgViewer/GraphicsWindowWin32.cpp: reportErrorForScreen( "GL3: wglCreateContextAttribsARB not available.",
./src/osgViewer/GraphicsWindowWin32.cpp: context = wglCreateContextAttribsARB( _hdc, 0, attribs );
./src/osgViewer/GraphicsWindowWin32.cpp: reportErrorForScreen( "GL3: wglCreateContextAttribsARB returned NULL.",



So only X11 and Win32. What platform are you using?



Robert.








On Thu, 11 Apr 2019 at 00:32, Rowley, Marlin R < (
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Quote:

We are trying to run the graphics debugger called ‘RenderDoc’. It’s spitting out an error message after we create a window and it’s device context. I’ve been looking through the osg code to find a function called CreateContextAttribs(). I can’t seem to locate it. My idea is to override where it’s used or refactor something into the code where we can call the function ourselves.

In the meantime, I’m setting the traits->glContextVersion = “3.3” in our graphics application but RenderDoc is still shouting “Context not created via CreateContextAttribs. Capturing disabled.”

-M

----------------------------------------
Marlin Rowley
Software Engineer, Staff

Missiles and Fire Control
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214-926-0622 (mobile)
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errno (Lionel Lagarde)
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Posts: 61
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PostPosted: Thu Apr 11, 2019 1:10 pm    Post subject:
EXTERNAL: Re: Where is CreateContextAttribs() being used?
Reply with quote

Hi,

Win32 is the name for all the Windows windowing systems. It is used on all Windows (XP, 7, 10...) and on all targets (32, 64). So the
function is used.
If I remember correctly, the function is used only for >= GL3 contexts.



On 11/04/2019 14:51, Rowley, Marlin R wrote:
Quote:
v:* {behavior:url(#default#VML);} o:* {behavior:url(#default#VML);} w:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} <![endif]--> <![endif]--> <![endif]-->
We are using Win10-x64.
 
We are trying to get RenderDoc to be able to see our application so we can do some graphics debugging.  It’s shouting back that the current device context wasn’t created using CreateContextAttrib, so I started looking. So since we are using Win64, doesn’t look like osg will go the WindowWin32 route. Hmm…
 
How are you debugging the GPU?  It’s incredibly difficult trying to solve realtime pipeline problems without the use of a graphics debugger.
 
----------------------------------------
Marlin Rowley
Software Engineer, Staff

Missiles and Fire Control
972-603-1931 (office)
214-926-0622 (mobile)
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From: osg-users <> (
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) On Behalf Of Robert Osfield
Sent: Thursday, April 11, 2019 7:16 AM
To: OpenSceneGraph Users <> (
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Subject: EXTERNAL: Re: Where is CreateContextAttribs() being used?
 
Hi Marlin,

 

A great for CreateContextttribs in the OSG shows:

 

$ grep -r CreateContextAttribs .
Binary file ./lib/libosgViewer.so.3.6.4 matches
Binary file ./src/osgViewer/CMakeFiles/osgViewer.dir/GraphicsWindowX11.cpp.o matches
./src/osgViewer/GraphicsWindowX11.cpp:        typedef GLXContext (*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLXContext, Bool, const int*);
./src/osgViewer/GraphicsWindowX11.cpp:        glXCreateContextAttribsARBProc glXCreateContextAttribsARB = 0;
./src/osgViewer/GraphicsWindowX11.cpp:            glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc) glXGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB");
./src/osgViewer/GraphicsWindowX11.cpp:        if (glXCreateContextAttribsARB)
./src/osgViewer/GraphicsWindowX11.cpp:            _context = glXCreateContextAttribsARB( _display, _fbConfig, sharedContext, True, contextAttributes.data() );
./src/osgViewer/GraphicsWindowWin32.cpp:extern HGLRC WINAPI wglCreateContextAttribsARB (HDC, HGLRC, const int *);
./src/osgViewer/GraphicsWindowWin32.cpp:            PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB =
./src/osgViewer/GraphicsWindowWin32.cpp:                ( PFNWGLCREATECONTEXTATTRIBSARBPROC ) wglGetProcAddress( "wglCreateContextAttribsARB" );
./src/osgViewer/GraphicsWindowWin32.cpp:            if( wglCreateContextAttribsARB==0 )
./src/osgViewer/GraphicsWindowWin32.cpp:                reportErrorForScreen( "GL3: wglCreateContextAttribsARB not available.",
./src/osgViewer/GraphicsWindowWin32.cpp:                context = wglCreateContextAttribsARB( _hdc, 0, attribs );
./src/osgViewer/GraphicsWindowWin32.cpp:                    reportErrorForScreen( "GL3: wglCreateContextAttribsARB returned NULL.",

 

So only X11 and Win32.  What platform are you using?

 

Robert.

 

 



 
On Thu, 11 Apr 2019 at 00:32, Rowley, Marlin R < (
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Quote:

We are trying to run the graphics debugger called ‘RenderDoc’.  It’s spitting out an error message after we create a window and it’s device context.  I’ve been looking through the osg code to find a function called CreateContextAttribs().  I can’t seem to locate it. My idea is to override where it’s used or refactor something into the code where we can call the function ourselves.
 
In the meantime, I’m setting the traits->glContextVersion = “3.3” in our graphics application but RenderDoc is still shouting “Context not created via CreateContextAttribs.  Capturing disabled.”
 
-M
 
----------------------------------------
Marlin Rowley
Software Engineer, Staff

Missiles and Fire Control
972-603-1931 (office)
214-926-0622 (mobile)
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Chris Hanson
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PostPosted: Thu Apr 11, 2019 1:20 pm    Post subject:
EXTERNAL: Re: Where is CreateContextAttribs() being used?
Reply with quote

This is correct.

If your application is GL3 context compatible, you can create a GL3 context and then RenderDoc should be happier.


On Thu, Apr 11, 2019 at 3:08 PM Lionel Lagarde < (
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Quote:

Hi,

Win32 is the name for all the Windows windowing systems. It is used on all Windows (XP, 7, 10...) and on all targets (32, 64). So the
function is used.
If I remember correctly, the function is used only for >= GL3 contexts.



On 11/04/2019 14:51, Rowley, Marlin R wrote:
Quote:

We are using Win10-x64.
 
We are trying to get RenderDoc to be able to see our application so we can do some graphics debugging.  It’s shouting back that the current device context wasn’t created using CreateContextAttrib, so I started looking. So since we are using Win64, doesn’t look like osg will go the WindowWin32 route. Hmm…
 
How are you debugging the GPU?  It’s incredibly difficult trying to solve realtime pipeline problems without the use of a graphics debugger.
 
----------------------------------------
Marlin Rowley
Software Engineer, Staff

Missiles and Fire Control
972-603-1931 (office)
214-926-0622 (mobile)
(
Only registered users can see emails on this board!
Get registred or enter the forums!
)
 
From: osg-users <> (
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) On Behalf Of Robert Osfield
Sent: Thursday, April 11, 2019 7:16 AM
To: OpenSceneGraph Users <> (
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Subject: EXTERNAL: Re: Where is CreateContextAttribs() being used?
 
Hi Marlin,

 

A great for CreateContextttribs in the OSG shows:

 

$ grep -r CreateContextAttribs .
Binary file ./lib/libosgViewer.so.3.6.4 matches
Binary file ./src/osgViewer/CMakeFiles/osgViewer.dir/GraphicsWindowX11.cpp.o matches
./src/osgViewer/GraphicsWindowX11.cpp:        typedef GLXContext (*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLXContext, Bool, const int*);
./src/osgViewer/GraphicsWindowX11.cpp:        glXCreateContextAttribsARBProc glXCreateContextAttribsARB = 0;
./src/osgViewer/GraphicsWindowX11.cpp:            glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc) glXGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB");
./src/osgViewer/GraphicsWindowX11.cpp:        if (glXCreateContextAttribsARB)
./src/osgViewer/GraphicsWindowX11.cpp:            _context = glXCreateContextAttribsARB( _display, _fbConfig, sharedContext, True, contextAttributes.data() );
./src/osgViewer/GraphicsWindowWin32.cpp:extern HGLRC WINAPI wglCreateContextAttribsARB (HDC, HGLRC, const int *);
./src/osgViewer/GraphicsWindowWin32.cpp:            PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB =
./src/osgViewer/GraphicsWindowWin32.cpp:                ( PFNWGLCREATECONTEXTATTRIBSARBPROC ) wglGetProcAddress( "wglCreateContextAttribsARB" );
./src/osgViewer/GraphicsWindowWin32.cpp:            if( wglCreateContextAttribsARB==0 )
./src/osgViewer/GraphicsWindowWin32.cpp:                reportErrorForScreen( "GL3: wglCreateContextAttribsARB not available.",
./src/osgViewer/GraphicsWindowWin32.cpp:                context = wglCreateContextAttribsARB( _hdc, 0, attribs );
./src/osgViewer/GraphicsWindowWin32.cpp:                    reportErrorForScreen( "GL3: wglCreateContextAttribsARB returned NULL.",

 

So only X11 and Win32.  What platform are you using?

 

Robert.

 

 



 
On Thu, 11 Apr 2019 at 00:32, Rowley, Marlin R < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:

We are trying to run the graphics debugger called ‘RenderDoc’.  It’s spitting out an error message after we create a window and it’s device context.  I’ve been looking through the osg code to find a function called CreateContextAttribs().  I can’t seem to locate it. My idea is to override where it’s used or refactor something into the code where we can call the function ourselves.
 
In the meantime, I’m setting the traits->glContextVersion = “3.3” in our graphics application but RenderDoc is still shouting “Context not created via CreateContextAttribs.  Capturing disabled.”
 
-M
 
----------------------------------------
Marlin Rowley
Software Engineer, Staff

Missiles and Fire Control
972-603-1931 (office)
214-926-0622 (mobile)
(
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Get registred or enter the forums!
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SMesserschmidt (Sebastian Messerschmidt)
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Posts: 826

PostPosted: Thu Apr 11, 2019 2:02 pm    Post subject:
EXTERNAL: Re: Where is CreateContextAttribs() being used?
Reply with quote

Hi Marlin,

In order for RenderDoc (and most tools I’m aware of) you’re application needs to run on core OpenGL profile.
You might want to look here for some debugging options: https://www.khronos.org/opengl/wiki/Debugging_Tools
I personally used Nvidia Nsight for quite a while, as it at least helps with framebuffer debugging etc.

Cheers
Sebastian


From: osg-users <> On Behalf Of Rowley, Marlin R
Sent: Donnerstag, 11. April 2019 14:52
To: OpenSceneGraph Users <>
Subject: Re: EXTERNAL: Re: Where is CreateContextAttribs() being used?



We are using Win10-x64.

We are trying to get RenderDoc to be able to see our application so we can do some graphics debugging. It’s shouting back that the current device context wasn’t created using CreateContextAttrib, so I started looking. So since we are using Win64, doesn’t look like osg will go the WindowWin32 route. Hmm…

How are you debugging the GPU? It’s incredibly difficult trying to solve realtime pipeline problems without the use of a graphics debugger.

----------------------------------------
Marlin Rowley
Software Engineer, Staff

Missiles and Fire Control
972-603-1931 (office)
214-926-0622 (mobile)
(
Only registered users can see emails on this board!
Get registred or enter the forums!
)

From: osg-users < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> On Behalf Of Robert Osfield
Sent: Thursday, April 11, 2019 7:16 AM
To: OpenSceneGraph Users < (
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)>
Subject: EXTERNAL: Re: Where is CreateContextAttribs() being used?

Hi Marlin,



A great for CreateContextttribs in the OSG shows:



$ grep -r CreateContextAttribs .
Binary file ./lib/libosgViewer.so.3.6.4 matches
Binary file ./src/osgViewer/CMakeFiles/osgViewer.dir/GraphicsWindowX11.cpp.o matches
./src/osgViewer/GraphicsWindowX11.cpp: typedef GLXContext (*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLXContext, Bool, const int*);
./src/osgViewer/GraphicsWindowX11.cpp: glXCreateContextAttribsARBProc glXCreateContextAttribsARB = 0;
./src/osgViewer/GraphicsWindowX11.cpp: glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc) glXGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB");
./src/osgViewer/GraphicsWindowX11.cpp: if (glXCreateContextAttribsARB)
./src/osgViewer/GraphicsWindowX11.cpp: _context = glXCreateContextAttribsARB( _display, _fbConfig, sharedContext, True, contextAttributes.data() );
./src/osgViewer/GraphicsWindowWin32.cpp:extern HGLRC WINAPI wglCreateContextAttribsARB (HDC, HGLRC, const int *);
./src/osgViewer/GraphicsWindowWin32.cpp: PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB =
./src/osgViewer/GraphicsWindowWin32.cpp: ( PFNWGLCREATECONTEXTATTRIBSARBPROC ) wglGetProcAddress( "wglCreateContextAttribsARB" );
./src/osgViewer/GraphicsWindowWin32.cpp: if( wglCreateContextAttribsARB==0 )
./src/osgViewer/GraphicsWindowWin32.cpp: reportErrorForScreen( "GL3: wglCreateContextAttribsARB not available.",
./src/osgViewer/GraphicsWindowWin32.cpp: context = wglCreateContextAttribsARB( _hdc, 0, attribs );
./src/osgViewer/GraphicsWindowWin32.cpp: reportErrorForScreen( "GL3: wglCreateContextAttribsARB returned NULL.",



So only X11 and Win32. What platform are you using?



Robert.








On Thu, 11 Apr 2019 at 00:32, Rowley, Marlin R < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:

We are trying to run the graphics debugger called ‘RenderDoc’. It’s spitting out an error message after we create a window and it’s device context. I’ve been looking through the osg code to find a function called CreateContextAttribs(). I can’t seem to locate it. My idea is to override where it’s used or refactor something into the code where we can call the function ourselves.

In the meantime, I’m setting the traits->glContextVersion = “3.3” in our graphics application but RenderDoc is still shouting “Context not created via CreateContextAttribs. Capturing disabled.”

-M

----------------------------------------
Marlin Rowley
Software Engineer, Staff

Missiles and Fire Control
972-603-1931 (office)
214-926-0622 (mobile)
(
Only registered users can see emails on this board!
Get registred or enter the forums!
)



_______________________________________________
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Get registred or enter the forums!
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