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Loading .fbx files causes triangulation on quads


 
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neonerd
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Joined: 18 Jun 2019
Posts: 3

PostPosted: Tue Jun 18, 2019 3:14 am    Post subject:
Loading .fbx files causes triangulation on quads
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Hi,

Whenever I load a .fbx files it causes triangulation on all existing quads in my model files. I've looked into the osgfbx file reader source but I am unable to find out where this triangulation is taking place.

Is there an option to preserve all quads in osg? If not how can I edit the fbxreader to preserve quads?

Thank you!

Cheers,
Chris
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