I am wondering if anyone has tried to implement a graph edge? i.e. a
connection (such as a line) between geodes to make a 3D graph, where
the connection derives its properties from the geodes it connects.
I need to implement such a connector myself, I'm thinking of making it
an actual osg node type (extended either osg::Geode or osg:Group) and
hopefully it will be good enough to include in OSG. "OpenSG" has a
"NodeGraph::Edge" (though I haven't looked at it in detail) so I am
guessing other OpenSceneGraph users may want one too and someone may
have even started...
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