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animtk release 0.0.9

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Cedric Pinson
Guest





PostPosted: Thu Oct 23, 2008 8:25 pm    Post subject:
animtk release 0.0.9
Reply with quote

Hi all,

I am happy to release a new version of animtk, Animtk is an animation
toolkit for OpenSceneGraph. Have a look it could interest some of you.
Thanks a lot to Jeremy (author of osgPango and osgWidget) who contribe
often on this project.

The 0.0.9 release drastically simplifies usage for users familiar with
OpenSceneGraph <http://www.openscenegraph.org> by consolidating all of
the existing code into a single, standalone NodeKit. Furthermore, all
AnimTK-specific data is stored alongside traditional OSG data within a
standard OpenSceneGraph <http://www.openscenegraph.org>file (.osg),
although support for writing to IVE is not yet complete. The exporter
has also been significantly overhauled to fully support this integration
of AnimTK and OSG, and is sophisticated enough to replace the old
Blender <http://blender.org> osgexport24.py script, with which many
users (particularly Linux users) are accustomed.

With time, the Animtk developers are confident that it will morph into a
very strong, native OpenSceneGraph <http://www.openscenegraph.org>
Animation Toolkit, filling a space that has long existed in OSG.


List of improvements:

* new osg Blender <http://blender.org> exporter (export animation,
light, mesh, rigmesh, empty, animation)
* new EaseMotion <http://www.robertpenner.com/easing/easing_demo.html>
* improve code to read .osg file with animation inside


Animtk EaseMotion
<http://www.robertpenner.com/easing/easing_demo.html> in action
with osgPango:

* http://animtk.plopbyte.net/osgPango-animtk.wmv


Files:

* http://download.gna.org/animtk/animtk-0.0.9.tar.gz
* http://download.gna.org/animtk/animtk-data-0.0.9.tar.gz


The latest version is hosted on a mercurial repository
http://hg.plopbyte.net/animtk

see more on http://www.plopbyte.net

--
+33 (0) 6 63 20 03 56 Cedric Pinson mailto:mornifle@plopbyte.net http://www.plopbyte.net




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Alberto Luaces
Guest





PostPosted: Fri Oct 24, 2008 11:26 am    Post subject:
animtk release 0.0.9
Reply with quote

Hi Cedric,

it looks like a very interesting project. What would be the best place to send
user related questions? In the gna! page two mailing lists are displayed, but
one is for development (animtk-commits) and the other (Animtk-devs) seems
like a patch sending list only.

El Jueves 23 Octubre 2008ES 22:25:18 Cedric Pinson escribió:
Quote:
Hi all,

I am happy to release a new version of animtk, Animtk is an animation
toolkit for OpenSceneGraph. Have a look it could interest some of you.
Thanks a lot to Jeremy (author of osgPango and osgWidget) who contribe
often on this project.

The 0.0.9 release drastically simplifies usage for users familiar with
OpenSceneGraph <http://www.openscenegraph.org> by consolidating all of
the existing code into a single, standalone NodeKit. Furthermore, all
AnimTK-specific data is stored alongside traditional OSG data within a
standard OpenSceneGraph <http://www.openscenegraph.org>file (.osg),
although support for writing to IVE is not yet complete. The exporter
has also been significantly overhauled to fully support this integration
of AnimTK and OSG, and is sophisticated enough to replace the old
Blender <http://blender.org> osgexport24.py script, with which many
users (particularly Linux users) are accustomed.

With time, the Animtk developers are confident that it will morph into a
very strong, native OpenSceneGraph <http://www.openscenegraph.org>
Animation Toolkit, filling a space that has long existed in OSG.


List of improvements:

* new osg Blender <http://blender.org> exporter (export animation,
light, mesh, rigmesh, empty, animation)
* new EaseMotion <http://www.robertpenner.com/easing/easing_demo.html>
* improve code to read .osg file with animation inside


Animtk EaseMotion
<http://www.robertpenner.com/easing/easing_demo.html> in action
with osgPango:

* http://animtk.plopbyte.net/osgPango-animtk.wmv


Files:

* http://download.gna.org/animtk/animtk-0.0.9.tar.gz
* http://download.gna.org/animtk/animtk-data-0.0.9.tar.gz


The latest version is hosted on a mercurial repository
http://hg.plopbyte.net/animtk

see more on http://www.plopbyte.net




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Robert Osfield
Guest





PostPosted: Fri Oct 24, 2008 11:55 am    Post subject:
animtk release 0.0.9
Reply with quote

Hi Cedric,

It's great to see the project coming along. I've just downloaded and
started it to compile, but alas it failed on the osgWidget I have in
OpenSceneGraph svn/trunk. Which version of the OSG are you compiling
against?

I had a look at the COPYING file and the licence is GPL which rather
limits it's usage in the OSG community to just the subset that use
GPL. Would it be possible to migrate to LGPL or OSGPL license to
allow the full community to leverage your work?

Cheers,
Robert.


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Cedric Pinson
Guest





PostPosted: Fri Oct 24, 2008 1:06 pm    Post subject:
animtk release 0.0.9
Reply with quote

Hi Robert,
Animtk should compile with osg-2.6 release, i did not test with the svn
so i would need to update the code to work with the svn version.
I know that the Licence can block some of users, the project was started
in GPL. It could change if animtk becomes a part of OpenSceneGraph.
There will be a bit code to rewrite, but it's possible. I know that it's
a young project, so it's maybe not the time yet to do it, but I guess
there will be a way if animtk continue to progress.

Cheers,
Cedric

Robert Osfield wrote:
Quote:
Hi Cedric,

It's great to see the project coming along. I've just downloaded and
started it to compile, but alas it failed on the osgWidget I have in
OpenSceneGraph svn/trunk. Which version of the OSG are you compiling
against?

I had a look at the COPYING file and the licence is GPL which rather
limits it's usage in the OSG community to just the subset that use
GPL. Would it be possible to migrate to LGPL or OSGPL license to
allow the full community to leverage your work?

Cheers,
Robert.



--
+33 (0) 6 63 20 03 56 Cedric Pinson mailto: http://www.plopbyte.net




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Cedric Pinson
Guest





PostPosted: Fri Oct 24, 2008 1:09 pm    Post subject:
animtk release 0.0.9
Reply with quote

Hi Alberto,
I created a user mailing list https://mail.gna.org/listinfo/animtk-users

Then it will be for users

Cheers,
Cedric

Alberto Luaces wrote:
Quote:
Hi Cedric,

it looks like a very interesting project. What would be the best place to send
user related questions? In the gna! page two mailing lists are displayed, but
one is for development (animtk-commits) and the other (Animtk-devs) seems
like a patch sending list only.

El Jueves 23 Octubre 2008ES 22:25:18 Cedric Pinson escribió:

Quote:
Hi all,

I am happy to release a new version of animtk, Animtk is an animation
toolkit for OpenSceneGraph. Have a look it could interest some of you.
Thanks a lot to Jeremy (author of osgPango and osgWidget) who contribe
often on this project.

The 0.0.9 release drastically simplifies usage for users familiar with
OpenSceneGraph <http://www.openscenegraph.org> by consolidating all of
the existing code into a single, standalone NodeKit. Furthermore, all
AnimTK-specific data is stored alongside traditional OSG data within a
standard OpenSceneGraph <http://www.openscenegraph.org>file (.osg),
although support for writing to IVE is not yet complete. The exporter
has also been significantly overhauled to fully support this integration
of AnimTK and OSG, and is sophisticated enough to replace the old
Blender <http://blender.org> osgexport24.py script, with which many
users (particularly Linux users) are accustomed.

With time, the Animtk developers are confident that it will morph into a
very strong, native OpenSceneGraph <http://www.openscenegraph.org>
Animation Toolkit, filling a space that has long existed in OSG.


List of improvements:

* new osg Blender <http://blender.org> exporter (export animation,
light, mesh, rigmesh, empty, animation)
* new EaseMotion <http://www.robertpenner.com/easing/easing_demo.html>
* improve code to read .osg file with animation inside


Animtk EaseMotion
<http://www.robertpenner.com/easing/easing_demo.html> in action
with osgPango:

* http://animtk.plopbyte.net/osgPango-animtk.wmv


Files:

* http://download.gna.org/animtk/animtk-0.0.9.tar.gz
* http://download.gna.org/animtk/animtk-data-0.0.9.tar.gz


The latest version is hosted on a mercurial repository
http://hg.plopbyte.net/animtk

see more on http://www.plopbyte.net






--
+33 (0) 6 63 20 03 56 Cedric Pinson mailto: http://www.plopbyte.net




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Jeremy Moles
Guest





PostPosted: Fri Oct 24, 2008 1:33 pm    Post subject:
animtk release 0.0.9
Reply with quote

On Fri, 2008-10-24 at 12:55 +0100, Robert Osfield wrote:
Quote:
Hi Cedric,

It's great to see the project coming along. I've just downloaded and
started it to compile, but alas it failed on the osgWidget I have in
OpenSceneGraph svn/trunk. Which version of the OSG are you compiling
against?

I can resolve this for you if you want, Robert. I help Cedric some with
AnimTK and I'm often having to poke at the osgWidget code to get it to
compile with my osgWidget branch. Wink

I'm glad you're taking a look at it though, it really is cool software.
Having skeletal animation (and more!) facilitated through native OSG
objects and embedded right into an OSG file just simply rocks.

Quote:
I had a look at the COPYING file and the licence is GPL which rather
limits it's usage in the OSG community to just the subset that use
GPL. Would it be possible to migrate to LGPL or OSGPL license to
allow the full community to leverage your work?

Cheers,
Robert.





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Robert Osfield
Guest





PostPosted: Fri Oct 24, 2008 1:38 pm    Post subject:
animtk release 0.0.9
Reply with quote

Hi Cedric,

On Fri, Oct 24, 2008 at 2:06 PM, Cedric Pinson <> wrote:
Quote:
Animtk should compile with osg-2.6 release, i did not test with the svn so i
would need to update the code to work with the svn version.

Thanks for the clarification. Since 2.6 I had to modify a few bits of
osgWidget to get the wrappers to compile . The wrappers weren't
complete for osgWidget in 2.6. I can make the mods to get things to
compile if your wish.

Quote:
I know that the Licence can block some of users,

Rather than say block some users, I'd say it's a block for the
majority of OSG users. This cuts both ways, not only are the less
people who can use your work, they will be less people able to test
and contribute to it as well.

Quote:
the project was started in
GPL. It could change if animtk becomes a part of OpenSceneGraph.

I would love to see a capable animation library as part of the core
OSG. But a GPL'd NodeKit would not be possible to merge so either
we'd need to duplicate your efforts, just as efforts of Cal + OSG
integration had to be duplicated due to one variant being GPL'd.

Quote:
There will
be a bit code to rewrite, but it's possible. I know that it's a young
project, so it's maybe not the time yet to do it, but I guess there will be
a way if animtk continue to progress.

Are there parts of GPL'd that you don't have coyright over?

Robert.


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Robert Osfield
Guest





PostPosted: Fri Oct 24, 2008 1:42 pm    Post subject:
animtk release 0.0.9
Reply with quote

HI Jeremy,

On Fri, Oct 24, 2008 at 2:32 PM, Jeremy Moles <> wrote:
Quote:
I can resolve this for you if you want, Robert. I help Cedric some with
AnimTK and I'm often having to poke at the osgWidget code to get it to
compile with my osgWidget branch. Wink

This would be apprecaited.

At some point soon I'll need to merge your osgWidget branch into the
svn/trunk too, so perhaps this could be coordinated so that AnimTK
doesn't end up trying to chase three different variations of osgWidget
code.

Quote:
I'm glad you're taking a look at it though, it really is cool software.
Having skeletal animation (and more!) facilitated through native OSG
objects and embedded right into an OSG file just simply rocks.

Another bonus is that one can start important more information from
modellers like Maya/Max/Blender as well support for animation features
found in Collada. Alround it would be very useful to have a animation
NodeKit in the core OSG Smile

Robert.


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Jeremy Moles
Guest





PostPosted: Fri Oct 24, 2008 2:00 pm    Post subject:
animtk release 0.0.9
Reply with quote

On Fri, 2008-10-24 at 14:42 +0100, Robert Osfield wrote:
Quote:
HI Jeremy,

On Fri, Oct 24, 2008 at 2:32 PM, Jeremy Moles <> wrote:
Quote:
I can resolve this for you if you want, Robert. I help Cedric some with
AnimTK and I'm often having to poke at the osgWidget code to get it to
compile with my osgWidget branch. Wink

This would be apprecaited.

At some point soon I'll need to merge your osgWidget branch into the
svn/trunk too, so perhaps this could be coordinated so that AnimTK
doesn't end up trying to chase three different variations of osgWidget
code.

Yeah, lets do that soon. I'm in the middle of a ton of changes, and I'll
be sure and let you know when they're done.

I'm working on finishing the Input example (which finally works now,
yay!) and implementing an alternate rendering mode in which the GUI
isn't sorted by it's Z value (and then flattened by the orthographic
view so that you can't tell) but instead has it's RenderBin number set
so that it is rendered appropriately and in the right order.

This complicates picking, somewhat, but once I work that out I'll be
done with that particular issue.

Quote:
Quote:
I'm glad you're taking a look at it though, it really is cool software.
Having skeletal animation (and more!) facilitated through native OSG
objects and embedded right into an OSG file just simply rocks.

Another bonus is that one can start important more information from
modellers like Maya/Max/Blender as well support for animation features
found in Collada. Alround it would be very useful to have a animation
NodeKit in the core OSG Smile

Robert.





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Cedric Pinson
Guest





PostPosted: Fri Oct 24, 2008 2:36 pm    Post subject:
animtk release 0.0.9
Reply with quote

Hi Robert,


Robert Osfield wrote:
Quote:
Hi Cedric,

On Fri, Oct 24, 2008 at 2:06 PM, Cedric Pinson <> wrote:

Quote:
Animtk should compile with osg-2.6 release, i did not test with the svn so i
would need to update the code to work with the svn version.


Thanks for the clarification. Since 2.6 I had to modify a few bits of
osgWidget to get the wrappers to compile . The wrappers weren't
complete for osgWidget in 2.6. I can make the mods to get things to
compile if your wish.


Quote:
I know that the Licence can block some of users,


Rather than say block some users, I'd say it's a block for the
majority of OSG users. This cuts both ways, not only are the less
people who can use your work, they will be less people able to test
and contribute to it as well.


Quote:
the project was started in
GPL. It could change if animtk becomes a part of OpenSceneGraph.


I would love to see a capable animation library as part of the core
OSG. But a GPL'd NodeKit would not be possible to merge so either
we'd need to duplicate your efforts, just as efforts of Cal + OSG
integration had to be duplicated due to one variant being GPL'd.

Putting animtk in osg is not a big amount of work. There are only a a
few lines to rewrite if needed. Tell me if you are agree, and i will
prepare the code for it.

Cedric
Quote:

Quote:
There will
be a bit code to rewrite, but it's possible. I know that it's a young
project, so it's maybe not the time yet to do it, but I guess there will be
a way if animtk continue to progress.


Are there parts of GPL'd that you don't have coyright over?
Robert.



--
+33 (0) 6 63 20 03 56 Cedric Pinson mailto: http://www.plopbyte.net




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Jeremy Moles
Guest





PostPosted: Fri Oct 24, 2008 3:19 pm    Post subject:
animtk release 0.0.9
Reply with quote

On Fri, 2008-10-24 at 12:55 +0100, Robert Osfield wrote:
Quote:
Hi Cedric,

It's great to see the project coming along. I've just downloaded and
started it to compile, but alas it failed on the osgWidget I have in
OpenSceneGraph svn/trunk. Which version of the OSG are you compiling
against?

Here is a version of the file that will compile against SVN (the only
problem was the change from Object::cloneAs to the template clone()
method).

Also, you'll need to change the IMAGE_PREFIX to something so that the
viewer can find the images it needs; maybe /tmp, or something like that.
We'll work a better solution for that later, as it is largely my own bug
(not one Cedric introduced Smile)

Quote:
I had a look at the COPYING file and the licence is GPL which rather
limits it's usage in the OSG community to just the subset that use
GPL. Would it be possible to migrate to LGPL or OSGPL license to
allow the full community to leverage your work?

Cheers,
Robert.





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Robert Osfield
Guest





PostPosted: Fri Oct 24, 2008 3:29 pm    Post subject:
animtk release 0.0.9
Reply with quote

Hi Cedric,

On Fri, Oct 24, 2008 at 3:36 PM, Cedric Pinson <> wrote:
Quote:
Putting animtk in osg is not a big amount of work. There are only a a few
lines to rewrite if needed. Tell me if you are agree, and i will
prepare the code for it.

I'm certainly open to this prospect. I first need to get animtk
compiled up, tested and fully reviewed. I'd also be very useful for
the community to dive and help test the library.

A quick code review there a couple of items that could do with
resolving prior to any merge.

1) I can't spot any export symbols for classes + functions, this
will certainly break the Windows build

2) osgATK is a bit cryptic a name, I'd guess it is means something
osgAnimationToolKit.

Previously I've talked on osg-users about an "mythical"
osgAnimation NodeKit that would be nice to have,
and a reviewing of osgATK suggests that it's no longer mythical,
but something very real Wink

3) On merge with the OSG I'd have to reformat the source code to fit
in with the core OSG style, items like
four spaces for tabbing, and placing opening { on a newline to
help space out the code to make it easier
to read.

4) Contains even less doxygen comments that the core OSG.

These are all pretty easy to change/fix, an in general the code looks
like it would be very straight forward to merge.

Robert.



Robert.


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Cedric Pinson
Guest





PostPosted: Fri Oct 24, 2008 5:13 pm    Post subject:
animtk release 0.0.9
Reply with quote

Hi Robert,

Yes i guess i would need to add export in order it compiles on windows.
But i dont have this system, i can't test.
Yes osgATK mean osg animation toolkit, maybe we could rename for
osgAnimation ? it sounds better and feels
with what it is.
Yes i hope osgATK could be osgAnimation Smile

Just tell me how do you prefer we proceed. I will start to change the
code for osg style first.

Cheers,
Cedric

Robert Osfield wrote:
Quote:
Hi Cedric,

On Fri, Oct 24, 2008 at 3:36 PM, Cedric Pinson <> wrote:

Quote:
Putting animtk in osg is not a big amount of work. There are only a a few
lines to rewrite if needed. Tell me if you are agree, and i will
prepare the code for it.


I'm certainly open to this prospect. I first need to get animtk
compiled up, tested and fully reviewed. I'd also be very useful for
the community to dive and help test the library.

A quick code review there a couple of items that could do with
resolving prior to any merge.

1) I can't spot any export symbols for classes + functions, this
will certainly break the Windows build

2) osgATK is a bit cryptic a name, I'd guess it is means something
osgAnimationToolKit.

Previously I've talked on osg-users about an "mythical"
osgAnimation NodeKit that would be nice to have,
and a reviewing of osgATK suggests that it's no longer mythical,
but something very real Wink

3) On merge with the OSG I'd have to reformat the source code to fit
in with the core OSG style, items like
four spaces for tabbing, and placing opening { on a newline to
help space out the code to make it easier
to read.

4) Contains even less doxygen comments that the core OSG.

These are all pretty easy to change/fix, an in general the code looks
like it would be very straight forward to merge.

Robert.



Robert.



--
+33 (0) 6 63 20 03 56 Cedric Pinson mailto: http://www.plopbyte.net




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Cedric Pinson
Guest





PostPosted: Fri Oct 24, 2008 6:52 pm    Post subject:
animtk release 0.0.9
Reply with quote

Hi Robert,
Ok i changed the code to fit the osg coding style. if you want to look at it
http://hg.plopbyte.net/animtk/file/0acae4280750
or get the repo:
hg clone http://hg.plopbyte.net/animtk

Cheers,
Cedric

Cedric Pinson wrote:
Quote:
Hi Robert,

Yes i guess i would need to add export in order it compiles on
windows. But i dont have this system, i can't test.
Yes osgATK mean osg animation toolkit, maybe we could rename for
osgAnimation ? it sounds better and feels
with what it is.
Yes i hope osgATK could be osgAnimation Smile

Just tell me how do you prefer we proceed. I will start to change the
code for osg style first.

Cheers,
Cedric

Robert Osfield wrote:
Quote:
Hi Cedric,

On Fri, Oct 24, 2008 at 3:36 PM, Cedric Pinson
<> wrote:

Quote:
Putting animtk in osg is not a big amount of work. There are only a
a few
lines to rewrite if needed. Tell me if you are agree, and i will
prepare the code for it.


I'm certainly open to this prospect. I first need to get animtk
compiled up, tested and fully reviewed. I'd also be very useful for
the community to dive and help test the library.

A quick code review there a couple of items that could do with
resolving prior to any merge.

1) I can't spot any export symbols for classes + functions, this
will certainly break the Windows build

2) osgATK is a bit cryptic a name, I'd guess it is means something
osgAnimationToolKit.

Previously I've talked on osg-users about an "mythical"
osgAnimation NodeKit that would be nice to have,
and a reviewing of osgATK suggests that it's no longer mythical,
but something very real Wink

3) On merge with the OSG I'd have to reformat the source code to fit
in with the core OSG style, items like
four spaces for tabbing, and placing opening { on a newline to
help space out the code to make it easier
to read.

4) Contains even less doxygen comments that the core OSG.

These are all pretty easy to change/fix, an in general the code looks
like it would be very straight forward to merge.

Robert.



Robert.





--
+33 (0) 6 63 20 03 56 Cedric Pinson mailto: http://www.plopbyte.net




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Robert Osfield
Guest





PostPosted: Sun Oct 26, 2008 8:10 pm    Post subject:
animtk release 0.0.9
Reply with quote

Hi Cedric,

On Fri, Oct 24, 2008 at 6:52 PM, Cedric Pinson <> wrote:
Quote:
Ok i changed the code to fit the osg coding style. if you want to look at it
http://hg.plopbyte.net/animtk/file/0acae4280750

This looks far closer to the usual OSG style, so thanks for making the
change, it certainly makes things smoother to integrate.

On the trail integration front I was think that perhaps you could
maintain your own branch of the OSG this preps the code ready for a
straight merge. Or slightly lighter weight solution would be to just
reuse Jeremy Moles's osgWidget branch for you both to prep stuff prior
to merge with svn/trunk. If you are up for this then we could get
Jose to add your as a writer to the braches section of OSG wiki.

In this merge I'd suggest renaming osgATK to osgAnimation. The
OSGANIMATION_EXPORT symbol will also be need for all your classes that
have implementations in the .cpp's, as per the rest of the OSG libs.
The license will also need to be changed, otherwise I won't be able to
merge it with svn/trunk as "the" osgAnimation library, and I'll just
have to wait for another such library with a compatible license to
developed.

Prior to any merge what we need is the community to start pitching in,
testing across platforms. What would be great if people could port
apps based on osgCal to osgATK/osgAnimation to see how well the new
libs hold up feature and implementation wise. This extra exposure
might put more work your way initially but it will mean that it shapes
up quicker and solves some of the real animation needs that existing
users already have.

Many thanks you for efforts,
Robert.


Robert.


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