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osganimationhardware


 
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Cedric Pinson
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PostPosted: Fri Nov 13, 2009 1:45 pm    Post subject:
osganimationhardware
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Hi Robert,

After fixing Skeleton, i introduce a compile issue in
osganimationhardware example
I added a #include <osg/MatrixTransform> to fix it


Hi Jose,
Could you give the permission in all examples/osganimation* directory in
order to fix them without passing by a submission

Cheers,
Cedric

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+33 659 598 614 Cedric Pinson mailto:cedric.pinson@plopbyte.net
http://www.plopbyte.net





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robertosfield
OSG Project Lead


Joined: 18 Mar 2009
Posts: 12206

PostPosted: Fri Nov 13, 2009 1:52 pm    Post subject:
osganimationhardware
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Thanks Cedirc, fix now merged and submitted to snv/trunk.


On Fri, Nov 13, 2009 at 1:45 PM, Cedric Pinson
<> wrote:
Quote:
Hi Robert,

After fixing Skeleton, i introduce a compile issue in
osganimationhardware example
I added a #include <osg/MatrixTransform> to fix it


Hi Jose,
Could you give the permission in all examples/osganimation* directory in
order to fix them without passing by a submission

Cheers,
Cedric

--
+33 659 598 614  Cedric Pinson mailto:
http://www.plopbyte.net








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