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3rd party libs and VS 2010


 
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graffy
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Joined: 23 Oct 2010
Posts: 52
Location: Dixon, IL

PostPosted: Fri Oct 29, 2010 9:54 pm    Post subject:
3rd party libs and VS 2010
Reply with quote

Hello,

I'm build OSG 2.8.3 under VS2010. When setting it up, I specified the directories for Freetype in cmake. I had the two include path variables and the library debug variable pointing correctly (I think).

However, when cmake generates, it doesn't generate the osgdb_freetype project.

I don't see any errors in the cmake file that indicates it can't generate the freetype project, it just doesn't.

I've looked for answers in the forum and I'm not sure if I've seen an answer or not...

Any help would be appreciated.

Thanks,

Joel
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graffy
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Joined: 23 Oct 2010
Posts: 52
Location: Dixon, IL

PostPosted: Sat Nov 06, 2010 12:40 pm    Post subject:
Reply with quote

Just as a follow-up (esp. for others who aren't greatly familiar with cmake), I discovered that most of my problems getting the various plugins to show up in the generated VS project were solved by clicking the "Advanced" checkbox in the upper right of the cmake gui.

This exposes a whole bunch more variables for referencing libraries, not the least of which are the Freetype libraries. I set the directory paths / lib locations and viola! freetype compiles!

Hope it helps save someone else a week of work trying to get OSG to compile...
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Brad Christiansen
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Joined: 04 Nov 2010
Posts: 91

PostPosted: Wed Nov 10, 2010 8:49 am    Post subject:
3rd party libs and VS 2010
Reply with quote

Hi,

Ideally this shouldn't be necessary as the cmake find modules should be able to find what is needed once you have set the 3rdParty dir in cmake. I think I have not structured my dependencies correctly for the all to be found. It is on my to-do list to clean up the dependencies I have published, and if necessary modify the 'find module' cmake files so they are all automatically detected, but this task never seems to rise to the top to the list : )

If anyone has built 64 bit dependencies using VS2010 I am happy to package them up and make them available too. It is also on my to-do list to publish 64bti binaries but that is another task that never quite seems to get done.

Cheers,
Brad

-----Original Message-----
From: [mailto:] On Behalf Of Joel Graff
Sent: Saturday, 6 November 2010 8:41 PM
To:
Subject: Re: [build] 3rd party libs and VS 2010

Just as a follow-up (esp. for others who aren't greatly familiar with cmake), I discovered that most of my problems getting the various plugins to show up in the generated VS project were solved by clicking the "Advanced" checkbox in the upper right of the cmake gui.

This exposes a whole bunch more variables for referencing libraries, not the least of which are the Freetype libraries. I set the directory paths / lib locations and viola! freetype compiles!

Hope it helps save someone else a week of work trying to get OSG to compile...

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=33554#33554









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Sukender
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Joined: 29 Jan 2009
Posts: 680

PostPosted: Wed Nov 10, 2010 10:01 am    Post subject:
3rd party libs and VS 2010
Reply with quote

Hi Brad,

I got some dependencies for VC10 64bits (WinSDK 7.1):
- curl-7.21.1 without SSL
- freetype-2.4.2
- jpeg-8b
- lpng143
- zlib

And some others:
- Boost 1.44
- freealut-1.1.0
- libsquish
- ode-0.11.1
- ogg, vorbis
- OpenAL-Soft

Interested?

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Brad Christiansen" <> a écrit :

Quote:
Hi,

Ideally this shouldn't be necessary as the cmake find modules should
be able to find what is needed once you have set the 3rdParty dir in
cmake. I think I have not structured my dependencies correctly for the
all to be found. It is on my to-do list to clean up the dependencies I
have published, and if necessary modify the 'find module' cmake files
so they are all automatically detected, but this task never seems to
rise to the top to the list : )

If anyone has built 64 bit dependencies using VS2010 I am happy to
package them up and make them available too. It is also on my to-do
list to publish 64bti binaries but that is another task that never
quite seems to get done.

Cheers,
Brad

-----Original Message-----
From:
[mailto:] On Behalf Of Joel
Graff
Sent: Saturday, 6 November 2010 8:41 PM
To:
Subject: Re: [build] 3rd party libs and VS 2010

Just as a follow-up (esp. for others who aren't greatly familiar with
cmake), I discovered that most of my problems getting the various
plugins to show up in the generated VS project were solved by clicking
the "Advanced" checkbox in the upper right of the cmake gui.

This exposes a whole bunch more variables for referencing libraries,
not the least of which are the Freetype libraries. I set the
directory paths / lib locations and viola! freetype compiles!

Hope it helps save someone else a week of work trying to get OSG to
compile...

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=33554#33554









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Brad Christiansen
User


Joined: 04 Nov 2010
Posts: 91

PostPosted: Wed Nov 10, 2010 10:21 am    Post subject:
3rd party libs and VS 2010
Reply with quote

Hi,

I certainly am. I am not doing a 64bit build at the moment but it will save me (and others) some time compiling them. If you can get them to me I will package them up and post a link on the osg-wiki. I am not sure I will get it done in the next week or as I am off on holidays on Saturday for a week, but I will upload them once I get back if I run out of time.

Cheers,

Brad

-----Original Message-----
From: [mailto:] On Behalf Of Sukender
Sent: Wednesday, 10 November 2010 6:01 PM
To: OpenSceneGraph Users
Subject: Re: [build] 3rd party libs and VS 2010

Hi Brad,

I got some dependencies for VC10 64bits (WinSDK 7.1):
- curl-7.21.1 without SSL
- freetype-2.4.2
- jpeg-8b
- lpng143
- zlib

And some others:
- Boost 1.44
- freealut-1.1.0
- libsquish
- ode-0.11.1
- ogg, vorbis
- OpenAL-Soft

Interested?

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Brad Christiansen" <> a écrit :

Quote:
Hi,

Ideally this shouldn't be necessary as the cmake find modules should
be able to find what is needed once you have set the 3rdParty dir in
cmake. I think I have not structured my dependencies correctly for the
all to be found. It is on my to-do list to clean up the dependencies I
have published, and if necessary modify the 'find module' cmake files
so they are all automatically detected, but this task never seems to
rise to the top to the list : )

If anyone has built 64 bit dependencies using VS2010 I am happy to
package them up and make them available too. It is also on my to-do
list to publish 64bti binaries but that is another task that never
quite seems to get done.

Cheers,
Brad

-----Original Message-----
From:
[mailto:] On Behalf Of Joel
Graff
Sent: Saturday, 6 November 2010 8:41 PM
To:
Subject: Re: [build] 3rd party libs and VS 2010

Just as a follow-up (esp. for others who aren't greatly familiar with
cmake), I discovered that most of my problems getting the various
plugins to show up in the generated VS project were solved by clicking
the "Advanced" checkbox in the upper right of the cmake gui.

This exposes a whole bunch more variables for referencing libraries,
not the least of which are the Freetype libraries. I set the
directory paths / lib locations and viola! freetype compiles!

Hope it helps save someone else a week of work trying to get OSG to
compile...

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=33554#33554









DISCLAIMER:---------------------------------------------------------------------------
This e-mail transmission and any documents, files and previous e-mail
messages
attached to it are private and confidential. They may contain
proprietary or copyright
material or information that is subject to legal professional
privilege. They are for
the use of the intended recipient only. Any unauthorised viewing,
use, disclosure,
copying, alteration, storage or distribution of, or reliance on, this
message is
strictly prohibited. No part may be reproduced, adapted or transmitted
without the
written permission of the owner. If you have received this
transmission in error, or
are not an authorised recipient, please immediately notify the sender
by return email,
delete this message and all copies from your e-mail system, and
destroy any printed
copies. Receipt by anyone other than the intended recipient should not
be deemed a
waiver of any privilege or protection. Thales Australia does not
warrant or represent
that this e-mail or any documents, files and previous e-mail messages
attached are
error or virus free.
--------------------------------------------------------------------------------------






DISCLAIMER:---------------------------------------------------------------------------
This e-mail transmission and any documents, files and previous e-mail messages
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the use of the intended recipient only. Any unauthorised viewing, use, disclosure,
copying, alteration, storage or distribution of, or reliance on, this message is
strictly prohibited. No part may be reproduced, adapted or transmitted without the
written permission of the owner. If you have received this transmission in error, or
are not an authorised recipient, please immediately notify the sender by return email,
delete this message and all copies from your e-mail system, and destroy any printed
copies. Receipt by anyone other than the intended recipient should not be deemed a
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that this e-mail or any documents, files and previous e-mail messages attached are
error or virus free.
--------------------------------------------------------------------------------------



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Sukender
Appreciator


Joined: 29 Jan 2009
Posts: 680

PostPosted: Wed Nov 10, 2010 10:23 am    Post subject:
3rd party libs and VS 2010
Reply with quote

Allright. I'll try doing it ASAP (tomorrow I guess).

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Brad Christiansen" <> a écrit :

Quote:
Hi,

I certainly am. I am not doing a 64bit build at the moment but it will
save me (and others) some time compiling them. If you can get them to
me I will package them up and post a link on the osg-wiki. I am not
sure I will get it done in the next week or as I am off on holidays on
Saturday for a week, but I will upload them once I get back if I run
out of time.

Cheers,

Brad

-----Original Message-----
From:
[mailto:] On Behalf Of
Sukender
Sent: Wednesday, 10 November 2010 6:01 PM
To: OpenSceneGraph Users
Subject: Re: [build] 3rd party libs and VS 2010

Hi Brad,

I got some dependencies for VC10 64bits (WinSDK 7.1):
- curl-7.21.1 without SSL
- freetype-2.4.2
- jpeg-8b
- lpng143
- zlib

And some others:
- Boost 1.44
- freealut-1.1.0
- libsquish
- ode-0.11.1
- ogg, vorbis
- OpenAL-Soft

Interested?

Sukender
PVLE - Lightweight cross-platform game engine -
http://pvle.sourceforge.net/

----- "Brad Christiansen" <> a
écrit :

Quote:
Hi,

Ideally this shouldn't be necessary as the cmake find modules
should
Quote:
be able to find what is needed once you have set the 3rdParty dir
in
Quote:
cmake. I think I have not structured my dependencies correctly for
the
Quote:
all to be found. It is on my to-do list to clean up the dependencies
I
Quote:
have published, and if necessary modify the 'find module' cmake
files
Quote:
so they are all automatically detected, but this task never seems
to
Quote:
rise to the top to the list : )

If anyone has built 64 bit dependencies using VS2010 I am happy to
package them up and make them available too. It is also on my to-do
list to publish 64bti binaries but that is another task that never
quite seems to get done.

Cheers,
Brad

-----Original Message-----
From:
[mailto:] On Behalf Of
Joel
Quote:
Graff
Sent: Saturday, 6 November 2010 8:41 PM
To:
Subject: Re: [build] 3rd party libs and VS 2010

Just as a follow-up (esp. for others who aren't greatly familiar
with
Quote:
cmake), I discovered that most of my problems getting the various
plugins to show up in the generated VS project were solved by
clicking
Quote:
the "Advanced" checkbox in the upper right of the cmake gui.

This exposes a whole bunch more variables for referencing
libraries,
Quote:
not the least of which are the Freetype libraries. I set the
directory paths / lib locations and viola! freetype compiles!

Hope it helps save someone else a week of work trying to get OSG to
compile...

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=33554#33554





_______________________________________________
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http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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Quote:
This e-mail transmission and any documents, files and previous
e-mail
Quote:
messages
attached to it are private and confidential. They may contain
proprietary or copyright
material or information that is subject to legal professional
privilege. They are for
the use of the intended recipient only. Any unauthorised viewing,
use, disclosure,
copying, alteration, storage or distribution of, or reliance on,
this
Quote:
message is
strictly prohibited. No part may be reproduced, adapted or
transmitted
Quote:
without the
written permission of the owner. If you have received this
transmission in error, or
are not an authorised recipient, please immediately notify the
sender
Quote:
by return email,
delete this message and all copies from your e-mail system, and
destroy any printed
copies. Receipt by anyone other than the intended recipient should
not
Quote:
be deemed a
waiver of any privilege or protection. Thales Australia does not
warrant or represent
that this e-mail or any documents, files and previous e-mail
messages
Quote:
attached are
error or virus free.

--------------------------------------------------------------------------------------
Quote:

_______________________________________________
osg-users mailing list


http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




DISCLAIMER:---------------------------------------------------------------------------
This e-mail transmission and any documents, files and previous e-mail
messages
attached to it are private and confidential. They may contain
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privilege. They are for
the use of the intended recipient only. Any unauthorised viewing,
use, disclosure,
copying, alteration, storage or distribution of, or reliance on, this
message is
strictly prohibited. No part may be reproduced, adapted or transmitted
without the
written permission of the owner. If you have received this
transmission in error, or
are not an authorised recipient, please immediately notify the sender
by return email,
delete this message and all copies from your e-mail system, and
destroy any printed
copies. Receipt by anyone other than the intended recipient should not
be deemed a
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that this e-mail or any documents, files and previous e-mail messages
attached are
error or virus free.
--------------------------------------------------------------------------------------




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Sukender
Appreciator


Joined: 29 Jan 2009
Posts: 680

PostPosted: Mon Nov 15, 2010 2:59 pm    Post subject:
3rd party libs and VS 2010
Reply with quote

Hi Brad, hi all,

Files available at http://sukender.free.fr/pvle/files/vc10/ (All are Windows x64 MSVC10 with Windows SDK 7.1, both release and debug). Help yourself!
Warning: these are dumb copies of my directories (less some files, such as .obj, .pdb, ...). If you plan to make a nice repository of binaries, please tell.

Important notes:
- If you feel some have to be compiled with options (dynamic, static, another version, etc.), please ask.
- I recently found that some libs changed their output directory. I thus updated my CMake finders. Please find my finders in the PVLE SVN trunk, at https://pvle.svn.sourceforge.net/svnroot/pvle/trunk/CMakeModules/ , or browse at http://pvle.svn.sourceforge.net/viewvc/pvle/trunk/CMakeModules/

Versions are:
- boost_1_44_0 (dynamic only)
- curl-7.21.1 without SSL (dynamic only, with zlib)
- freealut-1.1.0 (both static and dynamic)
- freeglut-2.6.0 (dynamic only)
- freetype-2.4.2 (static only, didn't found dynamic)
- jpeg-8b (static only)
- png 1.4.3 (dynamic only)
- ODE 0.11.1 (dynamic only, single precision only)
- ogg SVN rev. 17535 (dynamic only)
- OpenAL-Soft GIT rev. 4f81bce800c91bf0676cdff4267ce474d88ebf5a (dynamic only)
- osgAudio SVN rev. 67 (dynamic only)
- tiff-3.9.4 (static only)
- vorbis SVN rev. 17535 (dynamic only)
- zlib 1.2.5 (dynamic only)

Cheers,

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Sukender" <> a écrit :

Quote:
Allright. I'll try doing it ASAP (tomorrow I guess).

Sukender
PVLE - Lightweight cross-platform game engine -
http://pvle.sourceforge.net/

----- "Brad Christiansen" <> a
écrit :

Quote:
Hi,

I certainly am. I am not doing a 64bit build at the moment but it
will
Quote:
save me (and others) some time compiling them. If you can get them
to
Quote:
me I will package them up and post a link on the osg-wiki. I am not
sure I will get it done in the next week or as I am off on holidays
on
Quote:
Saturday for a week, but I will upload them once I get back if I run
out of time.

Cheers,

Brad

-----Original Message-----
From:
[mailto:] On Behalf Of
Sukender
Sent: Wednesday, 10 November 2010 6:01 PM
To: OpenSceneGraph Users
Subject: Re: [build] 3rd party libs and VS 2010

Hi Brad,

I got some dependencies for VC10 64bits (WinSDK 7.1):
- curl-7.21.1 without SSL
- freetype-2.4.2
- jpeg-8b
- lpng143
- zlib

And some others:
- Boost 1.44
- freealut-1.1.0
- libsquish
- ode-0.11.1
- ogg, vorbis
- OpenAL-Soft

Interested?

Sukender
PVLE - Lightweight cross-platform game engine -
http://pvle.sourceforge.net/

----- "Brad Christiansen" <> a
écrit :

Quote:
Hi,

Ideally this shouldn't be necessary as the cmake find modules
should
Quote:
be able to find what is needed once you have set the 3rdParty dir
in
Quote:
cmake. I think I have not structured my dependencies correctly for
the
Quote:
all to be found. It is on my to-do list to clean up the
dependencies
Quote:
I
Quote:
have published, and if necessary modify the 'find module' cmake
files
Quote:
so they are all automatically detected, but this task never seems
to
Quote:
rise to the top to the list : )

If anyone has built 64 bit dependencies using VS2010 I am happy to
package them up and make them available too. It is also on my
to-do
Quote:
Quote:
list to publish 64bti binaries but that is another task that never
quite seems to get done.

Cheers,
Brad

-----Original Message-----
From:
[mailto:] On Behalf Of
Joel
Quote:
Graff
Sent: Saturday, 6 November 2010 8:41 PM
To:
Subject: Re: [build] 3rd party libs and VS 2010

Just as a follow-up (esp. for others who aren't greatly familiar
with
Quote:
cmake), I discovered that most of my problems getting the various
plugins to show up in the generated VS project were solved by
clicking
Quote:
the "Advanced" checkbox in the upper right of the cmake gui.

This exposes a whole bunch more variables for referencing
libraries,
Quote:
not the least of which are the Freetype libraries. I set the
directory paths / lib locations and viola! freetype compiles!

Hope it helps save someone else a week of work trying to get OSG
to
Quote:
Quote:
compile...

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=33554#33554





_______________________________________________
osg-users mailing list



http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
DISCLAIMER:---------------------------------------------------------------------------
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Quote:
This e-mail transmission and any documents, files and previous
e-mail
Quote:
messages
attached to it are private and confidential. They may contain
proprietary or copyright
material or information that is subject to legal professional
privilege. They are for
the use of the intended recipient only. Any unauthorised viewing,
use, disclosure,
copying, alteration, storage or distribution of, or reliance on,
this
Quote:
message is
strictly prohibited. No part may be reproduced, adapted or
transmitted
Quote:
without the
written permission of the owner. If you have received this
transmission in error, or
are not an authorised recipient, please immediately notify the
sender
Quote:
by return email,
delete this message and all copies from your e-mail system, and
destroy any printed
copies. Receipt by anyone other than the intended recipient should
not
Quote:
be deemed a
waiver of any privilege or protection. Thales Australia does not
warrant or represent
that this e-mail or any documents, files and previous e-mail
messages
Quote:
attached are
error or virus free.


--------------------------------------------------------------------------------------
Quote:
Quote:

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Quote:
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this
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message is
strictly prohibited. No part may be reproduced, adapted or
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without the
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transmission in error, or
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Quote:
by return email,
delete this message and all copies from your e-mail system, and
destroy any printed
copies. Receipt by anyone other than the intended recipient should
not
Quote:
be deemed a
waiver of any privilege or protection. Thales Australia does not
warrant or represent
that this e-mail or any documents, files and previous e-mail
messages
Quote:
attached are
error or virus free.

--------------------------------------------------------------------------------------
Quote:

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