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Vincent.B
Forum Moderator


Joined: 05 Jan 2009
Posts: 428
Location: Toulouse, France

PostPosted: Wed Dec 10, 2008 10:37 am    Post subject:
SVN last version
Reply with quote

Hi,

I want to have the lastest source code, to benefit of submissions.

My goal is just to update my src osg OSG each day and recompile on my computer...

is http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk the good SVN adress to checkout ?

or http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.7.6 ?

thanks,

Vincent.

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Robert Osfield
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PostPosted: Wed Dec 10, 2008 10:41 am    Post subject:
SVN last version
Reply with quote

HI Vincent,

Dev releases are static tags that don't get patched, once they are
made they never changed, so you would only need to compile once.

The trunk is where all the new submissions get merged, then once ever
week or two a dev release comes out. So if you want all the absolute
latest day by day changes then trunk is where you want to be, but..
with it comes a risk of build breaks. Build breaks do tend to get
fixed pretty quickly though, but you might need to become active in
helping fix them Smile

Robert.

On Wed, Dec 10, 2008 at 10:37 AM, Vincent Bourdier
<> wrote:
Quote:
Hi,

I want to have the lastest source code, to benefit of submissions.

My goal is just to update my src osg OSG each day and recompile on my
computer...

is http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk the good SVN
adress to checkout ?

or
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.7.6
?

thanks,

Vincent.






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Vincent.B
Forum Moderator


Joined: 05 Jan 2009
Posts: 428
Location: Toulouse, France

PostPosted: Wed Dec 10, 2008 10:46 am    Post subject:
SVN last version
Reply with quote

Thanks,

I already have dev release compilated, but when a submission i done, i want to test it, maybe someone can solve/have solved bug I am looking at...

Thanks Robert.

Vincent.

2008/12/10 Robert Osfield < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)>
Quote:
HI Vincent,

Dev releases are static tags that don't get patched, once they are
made they never changed, so you would only need to compile once.

The trunk is where all the new submissions get merged, then once ever
week or two a dev release comes out. So if you want all the absolute
latest day by day changes then trunk is where you want to be, but..
with it comes a risk of build breaks. Build breaks do tend to get
fixed pretty quickly though, but you might need to become active in
helping fix them Smile

Robert.


On Wed, Dec 10, 2008 at 10:37 AM, Vincent Bourdier
< (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
Hi,

I want to have the lastest source code, to benefit of submissions.

My goal is just to update my src osg OSG each day and recompile on my
computer...

is http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk the good SVN
adress to checkout ?

or
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.7.6
?

thanks,

Vincent.



Quote:
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Vincent.B
Forum Moderator


Joined: 05 Jan 2009
Posts: 428
Location: Toulouse, France

PostPosted: Wed Dec 10, 2008 12:10 pm    Post subject:
SVN last version
Reply with quote

no pb during compilation ... but when I configure my project...

in ...sourcessrcXcodeOpenSceneGraphconfigOpenThreads/Config(4) : AvailabilityMacros.h not found ... I didn't found it in OSG..

hmm.... where is it ?

thanks,
Vincent.


2008/12/10 Vincent Bourdier < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)>
Quote:
Thanks,

I already have dev release compilated, but when a submission i done, i want to test it, maybe someone can solve/have solved bug I am looking at...

Thanks Robert.

Vincent.

2008/12/10 Robert Osfield < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)>

Quote:
HI Vincent,

Dev releases are static tags that don't get patched, once they are
made they never changed, so you would only need to compile once.

The trunk is where all the new submissions get merged, then once ever
week or two a dev release comes out. So if you want all the absolute
latest day by day changes then trunk is where you want to be, but..
with it comes a risk of build breaks. Build breaks do tend to get
fixed pretty quickly though, but you might need to become active in
helping fix them Smile

Robert.


On Wed, Dec 10, 2008 at 10:37 AM, Vincent Bourdier
< (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
Hi,

I want to have the lastest source code, to benefit of submissions.

My goal is just to update my src osg OSG each day and recompile on my
computer...

is http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk the good SVN
adress to checkout ?

or
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.7.6
?

thanks,

Vincent.



Quote:
_______________________________________________
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Get registred or enter the forums!
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Robert Osfield
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PostPosted: Wed Dec 10, 2008 12:20 pm    Post subject:
SVN last version
Reply with quote

Hi Vincent,

How are you going about configuring your project? Are you trying to
use the deprecated XCode projects or generating Xcode projects from
cmake?

Robert.

On Wed, Dec 10, 2008 at 12:10 PM, Vincent Bourdier
<> wrote:
Quote:

no pb during compilation ... but when I configure my project...

in ...\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4) :
AvailabilityMacros.h not found ... I didn't found it in OSG..

hmm.... where is it ?

thanks,
Vincent.


2008/12/10 Vincent Bourdier <>
Quote:

Thanks,

I already have dev release compilated, but when a submission i done, i
want to test it, maybe someone can solve/have solved bug I am looking at...

Thanks Robert.

Vincent.

2008/12/10 Robert Osfield <>
Quote:

HI Vincent,

Dev releases are static tags that don't get patched, once they are
made they never changed, so you would only need to compile once.

The trunk is where all the new submissions get merged, then once ever
week or two a dev release comes out. So if you want all the absolute
latest day by day changes then trunk is where you want to be, but..
with it comes a risk of build breaks. Build breaks do tend to get
fixed pretty quickly though, but you might need to become active in
helping fix them Smile

Robert.

On Wed, Dec 10, 2008 at 10:37 AM, Vincent Bourdier
<> wrote:
Quote:
Hi,

I want to have the lastest source code, to benefit of submissions.

My goal is just to update my src osg OSG each day and recompile on my
computer...

is http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk the good
SVN
adress to checkout ?

or

http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.7.6
?

thanks,

Vincent.













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Vincent.B
Forum Moderator


Joined: 05 Jan 2009
Posts: 428
Location: Toulouse, France

PostPosted: Wed Dec 10, 2008 12:29 pm    Post subject:
SVN last version
Reply with quote

I just use Cmake to compile OSG : it was good, no errors.

After that, I set my project including :
Z:OSG_current_svnsourcessrcinclude
Z:OSG_current_svnsourcessrcXcodeOpenSceneGraphconfig

in the include directories...

and AvailabilityMacros.h, included from sourcessrcXcodeOpenSceneGraphconfigOpenThreads/Config, is not found.

Vincent.

2008/12/10 Robert Osfield < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)>
Quote:
Hi Vincent,

How are you going about configuring your project? Are you trying to
use the deprecated XCode projects or generating Xcode projects from
cmake?

Robert.

On Wed, Dec 10, 2008 at 12:10 PM, Vincent Bourdier
< (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:

Quote:
no pb during compilation ... but when I configure my project...

in ...sourcessrcXcodeOpenSceneGraphconfigOpenThreads/Config(4) :
AvailabilityMacros.h not found ... I didn't found it in OSG..

hmm.... where is it ?

thanks,
Vincent.


2008/12/10 Vincent Bourdier < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)>

Quote:
Quote:

Thanks,

I already have dev release compilated, but when a submission i done, i
want to test it, maybe someone can solve/have solved bug I am looking at...

Thanks Robert.

Vincent.

2008/12/10 Robert Osfield < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)>
Quote:

HI Vincent,

Dev releases are static tags that don't get patched, once they are
made they never changed, so you would only need to compile once.

The trunk is where all the new submissions get merged, then once ever
week or two a dev release comes out. So if you want all the absolute
latest day by day changes then trunk is where you want to be, but..
with it comes a risk of build breaks. Build breaks do tend to get
fixed pretty quickly though, but you might need to become active in
helping fix them Smile

Robert.

On Wed, Dec 10, 2008 at 10:37 AM, Vincent Bourdier
< (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
Hi,

I want to have the lastest source code, to benefit of submissions.

My goal is just to update my src osg OSG each day and recompile on my
computer...

is http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk the good
SVN
adress to checkout ?

or

http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.7.6
?

thanks,

Vincent.

_______________________________________________
osg-users mailing list
(
Only registered users can see emails on this board!
Get registred or enter the forums!
)

http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


_______________________________________________
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Get registred or enter the forums!
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_______________________________________________
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Robert Osfield
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PostPosted: Wed Dec 10, 2008 12:44 pm    Post subject:
SVN last version
Reply with quote

Hi Vincent,

I'm not familiar with the AvailabilityMacros.h dependency. Could you
post the file that is trying to include it.

One thing you could try would be to remove the CMakeCache.txt and then
re-run ./configure to see if force a query of available facilties
might prod it in the right direction.

A couple of days back I was compiling the OSG svn on a Mac, albeit via
remote login and didn't have any problems with the cmake based build.

Robert.

On Wed, Dec 10, 2008 at 12:28 PM, Vincent Bourdier
<> wrote:
Quote:
I just use Cmake to compile OSG : it was good, no errors.

After that, I set my project including :
Z:\OSG_current_svn\sources\src\include
Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config
in the include directories...

and AvailabilityMacros.h, included from
\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config, is not found.

Vincent.

2008/12/10 Robert Osfield <>
Quote:

Hi Vincent,

How are you going about configuring your project? Are you trying to
use the deprecated XCode projects or generating Xcode projects from
cmake?

Robert.

On Wed, Dec 10, 2008 at 12:10 PM, Vincent Bourdier
<> wrote:
Quote:

no pb during compilation ... but when I configure my project...

in ...\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4) :
AvailabilityMacros.h not found ... I didn't found it in OSG..

hmm.... where is it ?

thanks,
Vincent.


2008/12/10 Vincent Bourdier <>
Quote:

Thanks,

I already have dev release compilated, but when a submission i done, i
want to test it, maybe someone can solve/have solved bug I am looking
at...

Thanks Robert.

Vincent.

2008/12/10 Robert Osfield <>
Quote:

HI Vincent,

Dev releases are static tags that don't get patched, once they are
made they never changed, so you would only need to compile once.

The trunk is where all the new submissions get merged, then once ever
week or two a dev release comes out. So if you want all the absolute
latest day by day changes then trunk is where you want to be, but..
with it comes a risk of build breaks. Build breaks do tend to get
fixed pretty quickly though, but you might need to become active in
helping fix them Smile

Robert.

On Wed, Dec 10, 2008 at 10:37 AM, Vincent Bourdier
<> wrote:
Quote:
Hi,

I want to have the lastest source code, to benefit of submissions.

My goal is just to update my src osg OSG each day and recompile on
my
computer...

is http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk the
good
SVN
adress to checkout ?

or


http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.7.6
?

thanks,

Vincent.



















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Vincent.B
Forum Moderator


Joined: 05 Jan 2009
Posts: 428
Location: Toulouse, France

PostPosted: Wed Dec 10, 2008 12:55 pm    Post subject:
SVN last version
Reply with quote

Error : 1>Z:OSG_current_svnsourcessrcXcodeOpenSceneGraphconfigOpenThreads/Config(4) : fatal error C1083: Impossible d'ouvrir le fichier include : 'AvailabilityMacros.h' : No suche file or directory

File
Z:OSG_current_svnsourcessrcXcodeOpenSceneGraphconfigOpenThreads/Config(4) contains :

#ifndef _OPENTHREADS_CONFIG
#define _OPENTHREADS_CONFIG

#include <AvailabilityMacros.h>
#if defined(MAC_OS_X_VERSION_10_5)
#if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5
#define _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC
#endif
#endif
/* #undef _OPENTHREADS_ATOMIC_USE_GCC_BUILTINS */
/* #undef _OPENTHREADS_ATOMIC_USE_MIPOSPRO_BUILTINS */
/* #undef _OPENTHREADS_ATOMIC_USE_SUN */
/* #undef _OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED */
/* #undef _OPENTHREADS_ATOMIC_USE_MUTEX */

#endif

If I remove the #include <AvailabilityMacros.h> ... no error, but a lot of warning on osg sources ... I stop compilation after 8000 warnings.

Not sure to understand you with Cmake.
If I remove the Cmakecache.txt, I need to configure from zero again, and the result would the same as previously...

Vincent.

2008/12/10 Robert Osfield < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)>
Quote:
Hi Vincent,

I'm not familiar with the AvailabilityMacros.h dependency. Could you
post the file that is trying to include it.

One thing you could try would be to remove the CMakeCache.txt and then
re-run ./configure to see if force a query of available facilties
might prod it in the right direction.

A couple of days back I was compiling the OSG svn on a Mac, albeit via
remote login and didn't have any problems with the cmake based build.

Robert.

On Wed, Dec 10, 2008 at 12:28 PM, Vincent Bourdier

< (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
I just use Cmake to compile OSG : it was good, no errors.

After that, I set my project including :
Z:OSG_current_svnsourcessrcinclude
Z:OSG_current_svnsourcessrcXcodeOpenSceneGraphconfig
in the include directories...

and AvailabilityMacros.h, included from
sourcessrcXcodeOpenSceneGraphconfigOpenThreads/Config, is not found.

Vincent.

2008/12/10 Robert Osfield < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)>
Quote:

Hi Vincent,

How are you going about configuring your project? Are you trying to
use the deprecated XCode projects or generating Xcode projects from
cmake?

Robert.

On Wed, Dec 10, 2008 at 12:10 PM, Vincent Bourdier
< (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:

no pb during compilation ... but when I configure my project...

in ...sourcessrcXcodeOpenSceneGraphconfigOpenThreads/Config(4) :
AvailabilityMacros.h not found ... I didn't found it in OSG..

hmm.... where is it ?

thanks,
Vincent.


2008/12/10 Vincent Bourdier < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)>
Quote:

Thanks,

I already have dev release compilated, but when a submission i done, i
want to test it, maybe someone can solve/have solved bug I am looking
at...

Thanks Robert.

Vincent.

2008/12/10 Robert Osfield < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)>
Quote:

HI Vincent,

Dev releases are static tags that don't get patched, once they are
made they never changed, so you would only need to compile once.

The trunk is where all the new submissions get merged, then once ever
week or two a dev release comes out. So if you want all the absolute
latest day by day changes then trunk is where you want to be, but..
with it comes a risk of build breaks. Build breaks do tend to get
fixed pretty quickly though, but you might need to become active in
helping fix them Smile

Robert.

On Wed, Dec 10, 2008 at 10:37 AM, Vincent Bourdier
< (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
Hi,

I want to have the lastest source code, to benefit of submissions.

My goal is just to update my src osg OSG each day and recompile on
my
computer...

is http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk the
good
SVN
adress to checkout ?

or


http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.7.6
?

thanks,

Vincent.

_______________________________________________
osg-users mailing list
(
Only registered users can see emails on this board!
Get registred or enter the forums!
)


http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


_______________________________________________
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Only registered users can see emails on this board!
Get registred or enter the forums!
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_______________________________________________
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Get registred or enter the forums!
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Robert Osfield
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PostPosted: Wed Dec 10, 2008 1:15 pm    Post subject:
SVN last version
Reply with quote

Hi Vincent,

Have you built the OSG before on this Mac? If so which version?

I do wonder if you don't have an Apple SDK missing that contains the
AvailabilityMacros.h that the Config is trying to use.

Robert.

On Wed, Dec 10, 2008 at 12:55 PM, Vincent Bourdier
<> wrote:
Quote:
Error :
1>Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4)
: fatal error C1083: Impossible d'ouvrir le fichier include :
'AvailabilityMacros.h' : No suche file or directory

File
Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4)
contains :

#ifndef _OPENTHREADS_CONFIG
#define _OPENTHREADS_CONFIG

#include <AvailabilityMacros.h>
#if defined(MAC_OS_X_VERSION_10_5)
#if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5
#define _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC
#endif
#endif
/* #undef _OPENTHREADS_ATOMIC_USE_GCC_BUILTINS */
/* #undef _OPENTHREADS_ATOMIC_USE_MIPOSPRO_BUILTINS */
/* #undef _OPENTHREADS_ATOMIC_USE_SUN */
/* #undef _OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED */
/* #undef _OPENTHREADS_ATOMIC_USE_MUTEX */

#endif

If I remove the #include <AvailabilityMacros.h> ... no error, but a lot of
warning on osg sources ... I stop compilation after 8000 warnings.

Not sure to understand you with Cmake.
If I remove the Cmakecache.txt, I need to configure from zero again, and the
result would the same as previously...

Vincent.

2008/12/10 Robert Osfield <>
Quote:

Hi Vincent,

I'm not familiar with the AvailabilityMacros.h dependency. Could you
post the file that is trying to include it.

One thing you could try would be to remove the CMakeCache.txt and then
re-run ./configure to see if force a query of available facilties
might prod it in the right direction.

A couple of days back I was compiling the OSG svn on a Mac, albeit via
remote login and didn't have any problems with the cmake based build.

Robert.

On Wed, Dec 10, 2008 at 12:28 PM, Vincent Bourdier
<> wrote:
Quote:
I just use Cmake to compile OSG : it was good, no errors.

After that, I set my project including :
Z:\OSG_current_svn\sources\src\include
Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config
in the include directories...

and AvailabilityMacros.h, included from
\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config, is not
found.

Vincent.

2008/12/10 Robert Osfield <>
Quote:

Hi Vincent,

How are you going about configuring your project? Are you trying to
use the deprecated XCode projects or generating Xcode projects from
cmake?

Robert.

On Wed, Dec 10, 2008 at 12:10 PM, Vincent Bourdier
<> wrote:
Quote:

no pb during compilation ... but when I configure my project...

in ...\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4)
:
AvailabilityMacros.h not found ... I didn't found it in OSG..

hmm.... where is it ?

thanks,
Vincent.


2008/12/10 Vincent Bourdier <>
Quote:

Thanks,

I already have dev release compilated, but when a submission i done,
i
want to test it, maybe someone can solve/have solved bug I am
looking
at...

Thanks Robert.

Vincent.

2008/12/10 Robert Osfield <>
Quote:

HI Vincent,

Dev releases are static tags that don't get patched, once they are
made they never changed, so you would only need to compile once.

The trunk is where all the new submissions get merged, then once
ever
week or two a dev release comes out. So if you want all the
absolute
latest day by day changes then trunk is where you want to be, but..
with it comes a risk of build breaks. Build breaks do tend to get
fixed pretty quickly though, but you might need to become active in
helping fix them Smile

Robert.

On Wed, Dec 10, 2008 at 10:37 AM, Vincent Bourdier
<> wrote:
Quote:
Hi,

I want to have the lastest source code, to benefit of
submissions.

My goal is just to update my src osg OSG each day and recompile
on
my
computer...

is http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk the
good
SVN
adress to checkout ?

or



http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.7.6
?

thanks,

Vincent.

























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Vincent.B
Forum Moderator


Joined: 05 Jan 2009
Posts: 428
Location: Toulouse, France

PostPosted: Wed Dec 10, 2008 1:20 pm    Post subject:
SVN last version
Reply with quote

hm ...Sorry but I'm not using MAC, but Windows and VS2005

I have osg 2.2, 2.4, 2.5.1, 2.6.1 compiled well and configured for my project... all is good for that.

The srcXcodeOpenSceneGraphconfigOpenThreads/Config file has changed from 2.6.1... and this makes the problem...

Thanks,
Vincent

2008/12/10 Robert Osfield < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)>
Quote:
Hi Vincent,

Have you built the OSG before on this Mac? If so which version?

I do wonder if you don't have an Apple SDK missing that contains the
AvailabilityMacros.h that the Config is trying to use.

Robert.

On Wed, Dec 10, 2008 at 12:55 PM, Vincent Bourdier

< (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
Error :
1>Z:OSG_current_svnsourcessrcXcodeOpenSceneGraphconfigOpenThreads/Config(4)
: fatal error C1083: Impossible d'ouvrir le fichier include :
'AvailabilityMacros.h' : No suche file or directory

File
Z:OSG_current_svnsourcessrcXcodeOpenSceneGraphconfigOpenThreads/Config(4)
contains :

#ifndef _OPENTHREADS_CONFIG
#define _OPENTHREADS_CONFIG

#include <AvailabilityMacros.h>
#if defined(MAC_OS_X_VERSION_10_5)
#if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5
#define _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC
#endif
#endif
/* #undef _OPENTHREADS_ATOMIC_USE_GCC_BUILTINS */
/* #undef _OPENTHREADS_ATOMIC_USE_MIPOSPRO_BUILTINS */
/* #undef _OPENTHREADS_ATOMIC_USE_SUN */
/* #undef _OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED */
/* #undef _OPENTHREADS_ATOMIC_USE_MUTEX */

#endif

If I remove the #include <AvailabilityMacros.h> ... no error, but a lot of
warning on osg sources ... I stop compilation after 8000 warnings.

Not sure to understand you with Cmake.
If I remove the Cmakecache.txt, I need to configure from zero again, and the
result would the same as previously...

Vincent.

2008/12/10 Robert Osfield < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)>
Quote:

Hi Vincent,

I'm not familiar with the AvailabilityMacros.h dependency. Could you
post the file that is trying to include it.

One thing you could try would be to remove the CMakeCache.txt and then
re-run ./configure to see if force a query of available facilties
might prod it in the right direction.

A couple of days back I was compiling the OSG svn on a Mac, albeit via
remote login and didn't have any problems with the cmake based build.

Robert.

On Wed, Dec 10, 2008 at 12:28 PM, Vincent Bourdier
< (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
I just use Cmake to compile OSG : it was good, no errors.

After that, I set my project including :
Z:OSG_current_svnsourcessrcinclude
Z:OSG_current_svnsourcessrcXcodeOpenSceneGraphconfig
in the include directories...

and AvailabilityMacros.h, included from
sourcessrcXcodeOpenSceneGraphconfigOpenThreads/Config, is not
found.

Vincent.

2008/12/10 Robert Osfield < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)>
Quote:

Hi Vincent,

How are you going about configuring your project? Are you trying to
use the deprecated XCode projects or generating Xcode projects from
cmake?

Robert.

On Wed, Dec 10, 2008 at 12:10 PM, Vincent Bourdier
< (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:

no pb during compilation ... but when I configure my project...

in ...sourcessrcXcodeOpenSceneGraphconfigOpenThreads/Config(4)
:
AvailabilityMacros.h not found ... I didn't found it in OSG..

hmm.... where is it ?

thanks,
Vincent.


2008/12/10 Vincent Bourdier < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)>
Quote:

Thanks,

I already have dev release compilated, but when a submission i done,
i
want to test it, maybe someone can solve/have solved bug I am
looking
at...

Thanks Robert.

Vincent.

2008/12/10 Robert Osfield < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)>
Quote:

HI Vincent,

Dev releases are static tags that don't get patched, once they are
made they never changed, so you would only need to compile once.

The trunk is where all the new submissions get merged, then once
ever
week or two a dev release comes out. So if you want all the
absolute
latest day by day changes then trunk is where you want to be, but..
with it comes a risk of build breaks. Build breaks do tend to get
fixed pretty quickly though, but you might need to become active in
helping fix them Smile

Robert.

On Wed, Dec 10, 2008 at 10:37 AM, Vincent Bourdier
< (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
Hi,

I want to have the lastest source code, to benefit of
submissions.

My goal is just to update my src osg OSG each day and recompile
on
my
computer...

is http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk the
good
SVN
adress to checkout ?

or



http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.7.6
?

thanks,

Vincent.

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Robert Osfield
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PostPosted: Wed Dec 10, 2008 1:25 pm    Post subject:
SVN last version
Reply with quote

Hi Vincent,

If you are using windows then how come you have Xcode in your path...
Did you do something odd w.r.t doing an out of source build in a hand
built directory? I'm perplexed how you've got you're build into this
state.

Robert.

On Wed, Dec 10, 2008 at 1:19 PM, Vincent Bourdier
<> wrote:
Quote:
hm ...Sorry but I'm not using MAC, but Windows and VS2005

I have osg 2.2, 2.4, 2.5.1, 2.6.1 compiled well and configured for my
project... all is good for that.

The \src\Xcode\OpenSceneGraph\config\OpenThreads/Config file has changed
from 2.6.1... and this makes the problem...

Thanks,
Vincent

2008/12/10 Robert Osfield <>
Quote:

Hi Vincent,

Have you built the OSG before on this Mac? If so which version?

I do wonder if you don't have an Apple SDK missing that contains the
AvailabilityMacros.h that the Config is trying to use.

Robert.

On Wed, Dec 10, 2008 at 12:55 PM, Vincent Bourdier
<> wrote:
Quote:
Error :

1>Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4)
: fatal error C1083: Impossible d'ouvrir le fichier include :
'AvailabilityMacros.h' : No suche file or directory

File

Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4)
contains :

#ifndef _OPENTHREADS_CONFIG
#define _OPENTHREADS_CONFIG

#include <AvailabilityMacros.h>
#if defined(MAC_OS_X_VERSION_10_5)
#if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5
#define _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC
#endif
#endif
/* #undef _OPENTHREADS_ATOMIC_USE_GCC_BUILTINS */
/* #undef _OPENTHREADS_ATOMIC_USE_MIPOSPRO_BUILTINS */
/* #undef _OPENTHREADS_ATOMIC_USE_SUN */
/* #undef _OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED */
/* #undef _OPENTHREADS_ATOMIC_USE_MUTEX */

#endif

If I remove the #include <AvailabilityMacros.h> ... no error, but a lot
of
warning on osg sources ... I stop compilation after 8000 warnings.

Not sure to understand you with Cmake.
If I remove the Cmakecache.txt, I need to configure from zero again, and
the
result would the same as previously...

Vincent.

2008/12/10 Robert Osfield <>
Quote:

Hi Vincent,

I'm not familiar with the AvailabilityMacros.h dependency. Could you
post the file that is trying to include it.

One thing you could try would be to remove the CMakeCache.txt and then
re-run ./configure to see if force a query of available facilties
might prod it in the right direction.

A couple of days back I was compiling the OSG svn on a Mac, albeit via
remote login and didn't have any problems with the cmake based build.

Robert.

On Wed, Dec 10, 2008 at 12:28 PM, Vincent Bourdier
<> wrote:
Quote:
I just use Cmake to compile OSG : it was good, no errors.

After that, I set my project including :
Z:\OSG_current_svn\sources\src\include
Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config
in the include directories...

and AvailabilityMacros.h, included from
\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config, is not
found.

Vincent.

2008/12/10 Robert Osfield <>
Quote:

Hi Vincent,

How are you going about configuring your project? Are you trying to
use the deprecated XCode projects or generating Xcode projects from
cmake?

Robert.

On Wed, Dec 10, 2008 at 12:10 PM, Vincent Bourdier
<> wrote:
Quote:

no pb during compilation ... but when I configure my project...

in
...\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4)
:
AvailabilityMacros.h not found ... I didn't found it in OSG..

hmm.... where is it ?

thanks,
Vincent.


2008/12/10 Vincent Bourdier <>
Quote:

Thanks,

I already have dev release compilated, but when a submission i
done,
i
want to test it, maybe someone can solve/have solved bug I am
looking
at...

Thanks Robert.

Vincent.

2008/12/10 Robert Osfield <>
Quote:

HI Vincent,

Dev releases are static tags that don't get patched, once they
are
made they never changed, so you would only need to compile once.

The trunk is where all the new submissions get merged, then once
ever
week or two a dev release comes out. So if you want all the
absolute
latest day by day changes then trunk is where you want to be,
but..
with it comes a risk of build breaks. Build breaks do tend to
get
fixed pretty quickly though, but you might need to become active
in
helping fix them Smile

Robert.

On Wed, Dec 10, 2008 at 10:37 AM, Vincent Bourdier
<> wrote:
Quote:
Hi,

I want to have the lastest source code, to benefit of
submissions.

My goal is just to update my src osg OSG each day and
recompile
on
my
computer...

is http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk
the
good
SVN
adress to checkout ?

or




http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.7.6
?

thanks,

Vincent.































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Vincent.B
Forum Moderator


Joined: 05 Jan 2009
Posts: 428
Location: Toulouse, France

PostPosted: Wed Dec 10, 2008 1:32 pm    Post subject:
SVN last version
Reply with quote

I need to had Z:OSG_2.6.1sourcessrcXcodeOpenSceneGraphconfig in my include path. If I don't I have the following error :

1>Z:OSG_2.6.1sourcessrcincludeOpenThreads/Atomic(17) : fatal error C1083: Impossible d'ouvrir le fichier include : 'OpenThreads/Config' : No such file or directory

When I had the path in the include, all is good and compiler find everything he needs. (this new include apparear from the 2.6.1, it is not requiered in 2.5.1)

I'm not an OSG master, but using Cmake and visual studio, I don't think I can choose a lot of configuration possibilities...
If anyone succed to configure a project with OSG trunk under VisualStudio...

Thanks,
Vincent.

2008/12/10 Robert Osfield < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)>
Quote:
Hi Vincent,

If you are using windows then how come you have Xcode in your path...
Did you do something odd w.r.t doing an out of source build in a hand
built directory? I'm perplexed how you've got you're build into this
state.

Robert.

On Wed, Dec 10, 2008 at 1:19 PM, Vincent Bourdier

< (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
hm ...Sorry but I'm not using MAC, but Windows and VS2005

I have osg 2.2, 2.4, 2.5.1, 2.6.1 compiled well and configured for my
project... all is good for that.

The srcXcodeOpenSceneGraphconfigOpenThreads/Config file has changed
from 2.6.1... and this makes the problem...

Thanks,
Vincent

2008/12/10 Robert Osfield < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)>
Quote:

Hi Vincent,

Have you built the OSG before on this Mac? If so which version?

I do wonder if you don't have an Apple SDK missing that contains the
AvailabilityMacros.h that the Config is trying to use.

Robert.

On Wed, Dec 10, 2008 at 12:55 PM, Vincent Bourdier
< (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
Error :

1>Z:OSG_current_svnsourcessrcXcodeOpenSceneGraphconfigOpenThreads/Config(4)
: fatal error C1083: Impossible d'ouvrir le fichier include :
'AvailabilityMacros.h' : No suche file or directory

File

Z:OSG_current_svnsourcessrcXcodeOpenSceneGraphconfigOpenThreads/Config(4)
contains :

#ifndef _OPENTHREADS_CONFIG
#define _OPENTHREADS_CONFIG

#include <AvailabilityMacros.h>
#if defined(MAC_OS_X_VERSION_10_5)
#if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5
#define _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC
#endif
#endif
/* #undef _OPENTHREADS_ATOMIC_USE_GCC_BUILTINS */
/* #undef _OPENTHREADS_ATOMIC_USE_MIPOSPRO_BUILTINS */
/* #undef _OPENTHREADS_ATOMIC_USE_SUN */
/* #undef _OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED */
/* #undef _OPENTHREADS_ATOMIC_USE_MUTEX */

#endif

If I remove the #include <AvailabilityMacros.h> ... no error, but a lot
of
warning on osg sources ... I stop compilation after 8000 warnings.

Not sure to understand you with Cmake.
If I remove the Cmakecache.txt, I need to configure from zero again, and
the
result would the same as previously...

Vincent.

2008/12/10 Robert Osfield < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)>
Quote:

Hi Vincent,

I'm not familiar with the AvailabilityMacros.h dependency. Could you
post the file that is trying to include it.

One thing you could try would be to remove the CMakeCache.txt and then
re-run ./configure to see if force a query of available facilties
might prod it in the right direction.

A couple of days back I was compiling the OSG svn on a Mac, albeit via
remote login and didn't have any problems with the cmake based build.

Robert.

On Wed, Dec 10, 2008 at 12:28 PM, Vincent Bourdier
< (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
I just use Cmake to compile OSG : it was good, no errors.

After that, I set my project including :
Z:OSG_current_svnsourcessrcinclude
Z:OSG_current_svnsourcessrcXcodeOpenSceneGraphconfig
in the include directories...

and AvailabilityMacros.h, included from
sourcessrcXcodeOpenSceneGraphconfigOpenThreads/Config, is not
found.

Vincent.

2008/12/10 Robert Osfield < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)>
Quote:

Hi Vincent,

How are you going about configuring your project? Are you trying to
use the deprecated XCode projects or generating Xcode projects from
cmake?

Robert.

On Wed, Dec 10, 2008 at 12:10 PM, Vincent Bourdier
< (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:

no pb during compilation ... but when I configure my project...

in
...sourcessrcXcodeOpenSceneGraphconfigOpenThreads/Config(4)
:
AvailabilityMacros.h not found ... I didn't found it in OSG..

hmm.... where is it ?

thanks,
Vincent.


2008/12/10 Vincent Bourdier < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)>
Quote:

Thanks,

I already have dev release compilated, but when a submission i
done,
i
want to test it, maybe someone can solve/have solved bug I am
looking
at...

Thanks Robert.

Vincent.

2008/12/10 Robert Osfield < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)>
Quote:

HI Vincent,

Dev releases are static tags that don't get patched, once they
are
made they never changed, so you would only need to compile once.

The trunk is where all the new submissions get merged, then once
ever
week or two a dev release comes out. So if you want all the
absolute
latest day by day changes then trunk is where you want to be,
but..
with it comes a risk of build breaks. Build breaks do tend to
get
fixed pretty quickly though, but you might need to become active
in
helping fix them Smile

Robert.

On Wed, Dec 10, 2008 at 10:37 AM, Vincent Bourdier
< (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
Hi,

I want to have the lastest source code, to benefit of
submissions.

My goal is just to update my src osg OSG each day and
recompile
on
my
computer...

is http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk
the
good
SVN
adress to checkout ?

or




http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.7.6
?

thanks,

Vincent.

_______________________________________________
osg-users mailing list
(
Only registered users can see emails on this board!
Get registred or enter the forums!
)




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PostPosted: Wed Dec 10, 2008 2:09 pm    Post subject:
SVN last version
Reply with quote

Hi Vincent,

OK, now I understand. You've grabbed a Config file that was never
meant to be used on anything other than with an XCode build under OSX.

CMake will build the required Config file for you, you shouldn't need
to add any explicit links to it.

Try removing the CMakeCache.txt and re-run CMake and it should
automatically create the Config file for you. If you do an out of
source build and don't install the OSG anywhere then you'll need to
add the path the out of source directory to pick on the Config that
will be placed there.

Robert.

On Wed, Dec 10, 2008 at 1:32 PM, Vincent Bourdier
<> wrote:
Quote:
I need to had Z:\OSG_2.6.1\sources\src\Xcode\OpenSceneGraph\config in my
include path. If I don't I have the following error :

1>Z:\OSG_2.6.1\sources\src\include\OpenThreads/Atomic(17) : fatal error
C1083: Impossible d'ouvrir le fichier include : 'OpenThreads/Config' : No
such file or directory

When I had the path in the include, all is good and compiler find everything
he needs. (this new include apparear from the 2.6.1, it is not requiered in
2.5.1)

I'm not an OSG master, but using Cmake and visual studio, I don't think I
can choose a lot of configuration possibilities...
If anyone succed to configure a project with OSG trunk under VisualStudio...

Thanks,
Vincent.

2008/12/10 Robert Osfield <>
Quote:

Hi Vincent,

If you are using windows then how come you have Xcode in your path...
Did you do something odd w.r.t doing an out of source build in a hand
built directory? I'm perplexed how you've got you're build into this
state.

Robert.

On Wed, Dec 10, 2008 at 1:19 PM, Vincent Bourdier
<> wrote:
Quote:
hm ...Sorry but I'm not using MAC, but Windows and VS2005

I have osg 2.2, 2.4, 2.5.1, 2.6.1 compiled well and configured for my
project... all is good for that.

The \src\Xcode\OpenSceneGraph\config\OpenThreads/Config file has changed
from 2.6.1... and this makes the problem...

Thanks,
Vincent

2008/12/10 Robert Osfield <>
Quote:

Hi Vincent,

Have you built the OSG before on this Mac? If so which version?

I do wonder if you don't have an Apple SDK missing that contains the
AvailabilityMacros.h that the Config is trying to use.

Robert.

On Wed, Dec 10, 2008 at 12:55 PM, Vincent Bourdier
<> wrote:
Quote:
Error :


1>Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4)
: fatal error C1083: Impossible d'ouvrir le fichier include :
'AvailabilityMacros.h' : No suche file or directory

File


Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4)
contains :

#ifndef _OPENTHREADS_CONFIG
#define _OPENTHREADS_CONFIG

#include <AvailabilityMacros.h>
#if defined(MAC_OS_X_VERSION_10_5)
#if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5
#define _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC
#endif
#endif
/* #undef _OPENTHREADS_ATOMIC_USE_GCC_BUILTINS */
/* #undef _OPENTHREADS_ATOMIC_USE_MIPOSPRO_BUILTINS */
/* #undef _OPENTHREADS_ATOMIC_USE_SUN */
/* #undef _OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED */
/* #undef _OPENTHREADS_ATOMIC_USE_MUTEX */

#endif

If I remove the #include <AvailabilityMacros.h> ... no error, but a
lot
of
warning on osg sources ... I stop compilation after 8000 warnings.

Not sure to understand you with Cmake.
If I remove the Cmakecache.txt, I need to configure from zero again,
and
the
result would the same as previously...

Vincent.

2008/12/10 Robert Osfield <>
Quote:

Hi Vincent,

I'm not familiar with the AvailabilityMacros.h dependency. Could
you
post the file that is trying to include it.

One thing you could try would be to remove the CMakeCache.txt and
then
re-run ./configure to see if force a query of available facilties
might prod it in the right direction.

A couple of days back I was compiling the OSG svn on a Mac, albeit
via
remote login and didn't have any problems with the cmake based
build.

Robert.

On Wed, Dec 10, 2008 at 12:28 PM, Vincent Bourdier
<> wrote:
Quote:
I just use Cmake to compile OSG : it was good, no errors.

After that, I set my project including :
Z:\OSG_current_svn\sources\src\include
Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config
in the include directories...

and AvailabilityMacros.h, included from
\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config, is
not
found.

Vincent.

2008/12/10 Robert Osfield <>
Quote:

Hi Vincent,

How are you going about configuring your project? Are you trying
to
use the deprecated XCode projects or generating Xcode projects
from
cmake?

Robert.

On Wed, Dec 10, 2008 at 12:10 PM, Vincent Bourdier
<> wrote:
Quote:

no pb during compilation ... but when I configure my project...

in

...\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4)
:
AvailabilityMacros.h not found ... I didn't found it in OSG..

hmm.... where is it ?

thanks,
Vincent.


2008/12/10 Vincent Bourdier <>
Quote:

Thanks,

I already have dev release compilated, but when a submission i
done,
i
want to test it, maybe someone can solve/have solved bug I am
looking
at...

Thanks Robert.

Vincent.

2008/12/10 Robert Osfield <>
Quote:

HI Vincent,

Dev releases are static tags that don't get patched, once
they
are
made they never changed, so you would only need to compile
once.

The trunk is where all the new submissions get merged, then
once
ever
week or two a dev release comes out. So if you want all the
absolute
latest day by day changes then trunk is where you want to be,
but..
with it comes a risk of build breaks. Build breaks do tend
to
get
fixed pretty quickly though, but you might need to become
active
in
helping fix them Smile

Robert.

On Wed, Dec 10, 2008 at 10:37 AM, Vincent Bourdier
<> wrote:
Quote:
Hi,

I want to have the lastest source code, to benefit of
submissions.

My goal is just to update my src osg OSG each day and
recompile
on
my
computer...

is
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk
the
good
SVN
adress to checkout ?

or





http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.7.6
?

thanks,

Vincent.





































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Vincent.B
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Joined: 05 Jan 2009
Posts: 428
Location: Toulouse, France

PostPosted: Wed Dec 10, 2008 2:15 pm    Post subject:
SVN last version
Reply with quote

2008/12/10 Robert Osfield < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)>
Quote:
Hi Vincent,

OK, now I understand. You've grabbed a Config file that was never
meant to be used on anything other than with an XCode build under OSX.

CMake will build the required Config file for you, you shouldn't need
to add any explicit links to it.

Try removing the CMakeCache.txt and re-run CMake and it should
automatically create the Config file for you.

What config file ? where ? ...

Quote:
If you do an out of
source build and don't install the OSG anywhere then you'll need to
add the path the out of source directory to pick on the Config that
will be placed there.

Sorry, but I don't understand what you mean here...
If I make with Cmake, it will makes me some .vcproj file to compil OSG sources with visual studio directly. I have always done like that...
What I need to change ?


Thanks,

Vincent


Quote:


Robert.

On Wed, Dec 10, 2008 at 1:32 PM, Vincent Bourdier

< (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
I need to had Z:OSG_2.6.1sourcessrcXcodeOpenSceneGraphconfig in my
include path. If I don't I have the following error :

1>Z:OSG_2.6.1sourcessrcincludeOpenThreads/Atomic(17) : fatal error
C1083: Impossible d'ouvrir le fichier include : 'OpenThreads/Config' : No
such file or directory

When I had the path in the include, all is good and compiler find everything
he needs. (this new include apparear from the 2.6.1, it is not requiered in
2.5.1)

I'm not an OSG master, but using Cmake and visual studio, I don't think I
can choose a lot of configuration possibilities...
If anyone succed to configure a project with OSG trunk under VisualStudio...

Thanks,
Vincent.

2008/12/10 Robert Osfield < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)>
Quote:

Hi Vincent,

If you are using windows then how come you have Xcode in your path...
Did you do something odd w.r.t doing an out of source build in a hand
built directory? I'm perplexed how you've got you're build into this
state.

Robert.

On Wed, Dec 10, 2008 at 1:19 PM, Vincent Bourdier
< (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
hm ...Sorry but I'm not using MAC, but Windows and VS2005

I have osg 2.2, 2.4, 2.5.1, 2.6.1 compiled well and configured for my
project... all is good for that.

The srcXcodeOpenSceneGraphconfigOpenThreads/Config file has changed
from 2.6.1... and this makes the problem...

Thanks,
Vincent

2008/12/10 Robert Osfield < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)>
Quote:

Hi Vincent,

Have you built the OSG before on this Mac? If so which version?

I do wonder if you don't have an Apple SDK missing that contains the
AvailabilityMacros.h that the Config is trying to use.

Robert.

On Wed, Dec 10, 2008 at 12:55 PM, Vincent Bourdier
< (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
Error :


1>Z:OSG_current_svnsourcessrcXcodeOpenSceneGraphconfigOpenThreads/Config(4)
: fatal error C1083: Impossible d'ouvrir le fichier include :
'AvailabilityMacros.h' : No suche file or directory

File


Z:OSG_current_svnsourcessrcXcodeOpenSceneGraphconfigOpenThreads/Config(4)
contains :

#ifndef _OPENTHREADS_CONFIG
#define _OPENTHREADS_CONFIG

#include <AvailabilityMacros.h>
#if defined(MAC_OS_X_VERSION_10_5)
#if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5
#define _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC
#endif
#endif
/* #undef _OPENTHREADS_ATOMIC_USE_GCC_BUILTINS */
/* #undef _OPENTHREADS_ATOMIC_USE_MIPOSPRO_BUILTINS */
/* #undef _OPENTHREADS_ATOMIC_USE_SUN */
/* #undef _OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED */
/* #undef _OPENTHREADS_ATOMIC_USE_MUTEX */

#endif

If I remove the #include <AvailabilityMacros.h> ... no error, but a
lot
of
warning on osg sources ... I stop compilation after 8000 warnings.

Not sure to understand you with Cmake.
If I remove the Cmakecache.txt, I need to configure from zero again,
and
the
result would the same as previously...

Vincent.

2008/12/10 Robert Osfield < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)>
Quote:

Hi Vincent,

I'm not familiar with the AvailabilityMacros.h dependency. Could
you
post the file that is trying to include it.

One thing you could try would be to remove the CMakeCache.txt and
then
re-run ./configure to see if force a query of available facilties
might prod it in the right direction.

A couple of days back I was compiling the OSG svn on a Mac, albeit
via
remote login and didn't have any problems with the cmake based
build.

Robert.

On Wed, Dec 10, 2008 at 12:28 PM, Vincent Bourdier
< (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
I just use Cmake to compile OSG : it was good, no errors.

After that, I set my project including :
Z:OSG_current_svnsourcessrcinclude
Z:OSG_current_svnsourcessrcXcodeOpenSceneGraphconfig
in the include directories...

and AvailabilityMacros.h, included from
sourcessrcXcodeOpenSceneGraphconfigOpenThreads/Config, is
not
found.

Vincent.

2008/12/10 Robert Osfield < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)>
Quote:

Hi Vincent,

How are you going about configuring your project? Are you trying
to
use the deprecated XCode projects or generating Xcode projects
from
cmake?

Robert.

On Wed, Dec 10, 2008 at 12:10 PM, Vincent Bourdier
< (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:

no pb during compilation ... but when I configure my project...

in

...sourcessrcXcodeOpenSceneGraphconfigOpenThreads/Config(4)
:
AvailabilityMacros.h not found ... I didn't found it in OSG..

hmm.... where is it ?

thanks,
Vincent.


2008/12/10 Vincent Bourdier < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)>
Quote:

Thanks,

I already have dev release compilated, but when a submission i
done,
i
want to test it, maybe someone can solve/have solved bug I am
looking
at...

Thanks Robert.

Vincent.

2008/12/10 Robert Osfield < (
Only registered users can see emails on this board!
Get registred or enter the forums!
)>
Quote:

HI Vincent,

Dev releases are static tags that don't get patched, once
they
are
made they never changed, so you would only need to compile
once.

The trunk is where all the new submissions get merged, then
once
ever
week or two a dev release comes out. So if you want all the
absolute
latest day by day changes then trunk is where you want to be,
but..
with it comes a risk of build breaks. Build breaks do tend
to
get
fixed pretty quickly though, but you might need to become
active
in
helping fix them Smile

Robert.

On Wed, Dec 10, 2008 at 10:37 AM, Vincent Bourdier
< (
Only registered users can see emails on this board!
Get registred or enter the forums!
)> wrote:
Quote:
Hi,

I want to have the lastest source code, to benefit of
submissions.

My goal is just to update my src osg OSG each day and
recompile
on
my
computer...

is
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk
the
good
SVN
adress to checkout ?

or





http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.7.6
?

thanks,

Vincent.

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PostPosted: Wed Dec 10, 2008 2:23 pm    Post subject:
SVN last version
Reply with quote

Hi,

On Wednesday 10 December 2008 15:15, Vincent Bourdier wrote:
Quote:
What config file ?
The config file that contains the cmake configure time options that change the
ABI of the osg library.

Quote:
where ? ...
At build time in <builddir>/include/osg/Config and
<builddir>/include/OpenThreads/Config

At install time in <installdir>/include/osg/Config ...

Greetings

Mathias

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