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3DS track model and mipmap detail distance


 
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roberto.sartori (Roberto Sartori)
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Joined: 24 Jun 2011
Posts: 3

PostPosted: Fri Jun 24, 2011 11:39 am    Post subject:
3DS track model and mipmap detail distance
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Hi,
I'm loading a track in 3ds format, textures are loaded with mipmap levels automatically but the mipmap switch is too close to the camera thus mipmap artefact are too clearly visible expecially on lane borders.
Is there a way in OSG to setup texture mipmap distance switching for a loaded model?

thanks
Robyx

...


Thank you!

Cheers,
Roberto
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hybr
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Joined: 26 Jun 2009
Posts: 454

PostPosted: Fri Jun 24, 2011 11:47 am    Post subject:
3DS track model and mipmap detail distance
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Hi, Roberto

You can use osg::TexEnvFilter state attribute to set mipmap lod bias.

Cheers,
Sergey.


24.06.2011, 15:39, "Roberto Sartori" <>:
Quote:
Hi,
I'm loading a track in 3ds format,  textures are loaded with mipmap levels automatically but the mipmap switch is too close to the camera thus mipmap artefact are too clearly visible expecially on lane borders.
Is there a way in OSG to setup texture mipmap distance switching for a loaded model?

thanks
Robyx

...

Thank you!

Cheers,
Roberto

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