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osgPPU with GLES 2.0 ?


 
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airion
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Joined: 11 Aug 2010
Posts: 31

PostPosted: Thu Sep 08, 2011 8:31 am    Post subject:
osgPPU with GLES 2.0 ?
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Hello,

did anyone try to use osgPPU with GLES 2.0 ?

Would it be difficult to do the adaption for ES? Which parts of the library might be affected?

Regards,
--Alex
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art (Art Tevs)
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Joined: 20 Dec 2008
Posts: 414
Location: Saarbr├╝cken, Germany

PostPosted: Tue Sep 20, 2011 10:04 am    Post subject:
Re: osgPPU with GLES 2.0 ?
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airion wrote:
Hello,

did anyone try to use osgPPU with GLES 2.0 ?

Would it be difficult to do the adaption for ES? Which parts of the library might be affected?

Regards,
--Alex


Hi Alex.

Unfortunately I am not familar with GLES, hence cannot really help you out here. However, the main feature which must be supported in order for proper work of osgPPU are shaders and framebuffer objects. If you have support of this features using core osg library, then osgPPU shouldn't be hard to port either.

cheers,
art
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