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Changing a terrains Nodemask


 
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zonk
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Joined: 23 May 2009
Posts: 621

PostPosted: Sat Nov 19, 2011 8:28 am    Post subject:
Changing a terrains Nodemask
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Hi,

Just to ensure my theory and not to process a garbage DB in VPB:

I started to process a DB with the "--terrain-mask 0x1" option. After some days I restarted the process with "vpbmaster --tasks build_master.tasks", but forgot the "--terrain-mask 0x1" parameter. I scanned the database meta files like build_master.source etc but the option is nothing mentioned. So I assume it has to be added to the vpbmaster call and my vpb runs already 2 day without this option, so part of the DB has a terrain mask, and another part not.

Just to ensure that I do have options to correct the issue afterwards:

Can I apply a visitor on the database after creating it?
I want to traverse it through all pLOD elements to set the nodemask to 0x1.

Or is there any reason I forgot which prevents me to do that?

Thank you!

Cheers,
Torben
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Chris 'Xenon' Hanson
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PostPosted: Sat Nov 19, 2011 4:18 pm    Post subject:
Changing a terrains Nodemask
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On 11/19/2011 1:28 AM, th Dannhauer wrote:
Quote:
Can I apply a visitor on the database after creating it?
I want to traverse it through all pLOD elements to set the nodemask to 0x1.

AFAIK, you should be just fine if you do this.

You could make a tiny test database to try this on to be sure.

--
Chris 'Xenon' Hanson, omo sanza lettere. http://www.alphapixel.com/
Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. Contracting.
"There is no Truth. There is only Perception. To Perceive is to Exist." - Xen


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