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New versions of the SilverLining Cloud, Sky & Weather SDK and the Triton Ocean SDK


 
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Sundog
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Joined: 27 Nov 2011
Posts: 17

PostPosted: Sun Nov 27, 2011 5:16 pm    Post subject:
New versions of the SilverLining Cloud, Sky & Weather SDK and the Triton Ocean SDK
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Hi folks,

We've got new revisions available of our popular SilverLining library for 3D volumetric clouds, skyboxes, and weather effects, and our newer Triton Ocean SDK for GPGPU-accelerated ocean and water simulation. Both are available now from Sundog Software's website at sundog-soft (dot) com. They each include OpenSceneGraph integration samples as part of the SDK's, and both support geocentric, ECEF coordinate systems out of the box.

SilverLining 2.30 introduces a major speedup (up to 2X) on our cumulus congestus clouds, together with visual and performance improvements to our GPU ray-casted stratocumulus clouds.

Triton 1.2 introduces spray effects at the crests of breaking waves, as well as improved foam effects in choppy seas or ship wakes. Triton 1.2 also introduces shoreline and shallow water effects, with transparency and more pronounced waves as the water approaches a coastline. It also includes some bug fixes in its correlation / intersection test features.

Demo applications, videos, screenshots, and free evaluation SDK's are all available at Sundog Software's website (sundog-soft (dot) com).

As always, feedback is welcome.

Thank you,
Frank Kane
Sundog Software LLC
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MCA4213 (Mohammed Djeralfia)
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Joined: 30 Jun 2012
Posts: 16

PostPosted: Thu May 30, 2013 6:27 pm    Post subject:
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Hello,
I am new with Triton, I want to set Water to a specific area in my project --> use Patch but all my objects were covered by water. So can you give us a simple code for osg using patch to try it.
Thank you in advance.
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